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Messages - Syrchalis

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Outdated / Re: [B18] Rainbeau's Mods -- Lots of Stuff! Take a Look!
« on: September 03, 2018, 08:04:56 PM »
You can have a better version of more trait slots in my individuality mod. It condenses the text better and you can change the settings at any time and they will have an effect immediately without having to restart the game.

It also includes new traits and a rebalance for vanilla ones, I'm sure rainbeau would have liked those traits too.

Releases / Re: [B19] Psychology (2018-9-1)
« on: September 01, 2018, 08:41:00 AM »
I've added compatibility between Psychology and Individuality. I'm disabling my mods' sexuality and confidence stats, because we are patching the same methods, if Psychology is loaded.

Releases / Re: [B19] Coffee & Tea
« on: September 01, 2018, 06:21:32 AM »
I was not going to make a B18 version when B19 was still unstable and I'm even less incentivized now that it's the official version. You will have to choose until CE updates.

Releases / Re: [B19][SYR] Syrchalis' Mods
« on: August 30, 2018, 01:16:33 PM »
Updated Individuality to support most (if not all) Alien Races.

Androids -> Droids get assigned special values because they aren't similar to normal humanlikes. If any mod author wants special values they can tell me.

Releases / Re: [B19] Mend And Recycle
« on: August 30, 2018, 07:24:34 AM »
No it's not, I made the texture to be used with the vanilla size of (3.5, 1,5).

Releases / Re: [B19][SYR] Syrchalis' Mods
« on: August 30, 2018, 04:43:59 AM »
Colonists can't binge on coffee/tea, but they can get addicted to caffeine. The addiction is weak, but it exists.

Best time? It's always the best time =p No, but they will avoid overwriting their buff, meaning if they have the coffee buff they will not drink tea so they don't overwrite the coffee buff and vice versa.

Releases / Re: [B19][SYR] Syrchalis' Mods
« on: August 29, 2018, 06:56:58 PM »
Probably Androids.

My mod isn't really compatible with any Alien Races yet, although it does apply to them, because I coded it so it looks for Intelligence = Humanlike.

Releases / Re: [B19][SYR] Syrchalis' Mods
« on: August 29, 2018, 03:16:02 PM »
Added Individuality (my new trait mod) to the list of mods.

Releases / Re: [B19] ED-Embrasures - - (2018-08-26) [ModSync RW]
« on: August 29, 2018, 08:15:48 AM »
Would you kindly replace the UI Icon? I think it's long overdue for an upgrade.

Releases / Re: [B19] Blueberries
« on: August 28, 2018, 02:20:48 AM »
I can't help you. Simply because I cannot reproduce the issue and apparently no one else can either. I suspect you run some 1.0.x version and not 0.19.2009, which is the current release of B19. 1.0 got moved back and it's now called B19 instead.

General Discussion / Re: Unstable build feedback thread
« on: August 27, 2018, 10:36:52 AM »
What point does the jacket have? Parka without debuffs is just better in any way. It costs a bit more, but that hardly is an issue.

Releases / Re: [0.19][SYR] Syrchalis' Mods
« on: August 27, 2018, 06:36:24 AM »
@rawrfisher - blueberries don't require research, if they don't show up for you there might be an issue with another mod

I also want to remind everyone to update their mods, I changed a lot in the past two weeks and if you used the non-steam versions of my mods, make sure you have the newest version.

I might add ModSync support if I have some time for that.
Edit: I had time for it. All mods now with ModSync support.

Releases / Re: [B19] Hospitality (v1.19 - updated 09.08.2018)
« on: August 27, 2018, 06:26:56 AM »
Steam version? I thought you left that one at B18?

Anyway - apparently the issue is that the github version (either branch) is not the same as the dropbox one. At some point the mod might have had issues and I loaded the github one to recompile it. So that probably is the entire issue.

With the dropbox B19 version it works.

Excuse my confusion, I am only used to having a steam and non-steam (usually GitHub OR Dropbox) version. Not three (Steam, Github AND Dropbox).

Releases / Re: [B19] Hospitality (v1.19 - updated 09.08.2018)
« on: August 27, 2018, 01:38:19 AM »
Well, as I said, I did test it with only HugsLib and Hospitality as well. I'm not sure what exactly the issue is though. What mostly changed in the recent versions was that it's no longer a development build. It broke my private mod too, because it changed the order in which things are loaded and my mod was loaded before DefOfs were initialized, which made it not work properly.

DamageMotes is Damage Indicators mod from spud.

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