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Messages - Syrchalis

Pages: 1 2 [3] 4 5 ... 29
Bugs / Art: Brick pattern missing on Wall Atlas (1, 5, 11, 12)
« on: September 08, 2018, 02:34:05 PM »
See attachment. I saw this when working with assets from version .1981 - but I checked in .2009 and it's still there.

1/5 = vertical brick pattern missing entirely on the right side, compare to 9/13
11/12 = only a single vertical line missing, circle shows where, compare to 3/4

Stable Branch ingame screenshot of issue:

"Literally unplayable"

On a serious note: Planks has similar issues, but they aren't really apparent, except for image 1/5 - because planks are much more random in their pattern anyway.

Releases / Re: [B19] Syrchalis' Prosthetic Icons
« on: September 07, 2018, 10:26:19 AM »
That is mostly the fault of the other mod authors. Bamboo is considered a tech hediff (because of peg legs) and that's why it gets this graphic. I excluded it specifically now.

The archotech thing is because usually these boxes have the size 0.8, like the archotech one - but I find the 1.0 sized ones better. The mod author of the archotech mod has set their size to 0.8 probably and my mod isn't overwriting that value. I changed it now in C#.

Releases / Re: [B19] Psychology (2018-9-3)
« on: September 04, 2018, 04:01:56 PM »
The trick is to use invisible characters.
Text goes here

Releases / Re: [B19][SYR] Syrchalis' Mods
« on: September 04, 2018, 02:59:57 PM »
Yes that's on purpose. If you have any mod that makes some more buildings minifiable then a lot of them will have a mass of 1kg (because that's the default value) - I wanted to have the batteries have the same, so they are easy to transport. Their "transportable finite energy source" aspect is too rarely used IMO.

Outdated / Re: [B18] Rainbeau's Mods -- Lots of Stuff! Take a Look!
« on: September 03, 2018, 08:04:56 PM »
You can have a better version of more trait slots in my individuality mod. It condenses the text better and you can change the settings at any time and they will have an effect immediately without having to restart the game.

It also includes new traits and a rebalance for vanilla ones, I'm sure rainbeau would have liked those traits too.

Releases / Re: [B19] Psychology (2018-9-1)
« on: September 01, 2018, 08:41:00 AM »
I've added compatibility between Psychology and Individuality. I'm disabling my mods' sexuality and confidence stats, because we are patching the same methods, if Psychology is loaded.

Releases / Re: [B19] Coffee & Tea
« on: September 01, 2018, 06:21:32 AM »
I was not going to make a B18 version when B19 was still unstable and I'm even less incentivized now that it's the official version. You will have to choose until CE updates.

Releases / Re: [B19][SYR] Syrchalis' Mods
« on: August 30, 2018, 01:16:33 PM »
Updated Individuality to support most (if not all) Alien Races.

Androids -> Droids get assigned special values because they aren't similar to normal humanlikes. If any mod author wants special values they can tell me.

Releases / Re: [B19] Mend And Recycle
« on: August 30, 2018, 07:24:34 AM »
No it's not, I made the texture to be used with the vanilla size of (3.5, 1,5).

Releases / Re: [B19][SYR] Syrchalis' Mods
« on: August 30, 2018, 04:43:59 AM »
Colonists can't binge on coffee/tea, but they can get addicted to caffeine. The addiction is weak, but it exists.

Best time? It's always the best time =p No, but they will avoid overwriting their buff, meaning if they have the coffee buff they will not drink tea so they don't overwrite the coffee buff and vice versa.

Releases / Re: [B19][SYR] Syrchalis' Mods
« on: August 29, 2018, 06:56:58 PM »
Probably Androids.

My mod isn't really compatible with any Alien Races yet, although it does apply to them, because I coded it so it looks for Intelligence = Humanlike.

Releases / Re: [B19][SYR] Syrchalis' Mods
« on: August 29, 2018, 03:16:02 PM »
Added Individuality (my new trait mod) to the list of mods.

Releases / Re: [B19] ED-Embrasures - - (2018-08-26) [ModSync RW]
« on: August 29, 2018, 08:15:48 AM »
Would you kindly replace the UI Icon? I think it's long overdue for an upgrade.

Releases / Re: [B19] Blueberries
« on: August 28, 2018, 02:20:48 AM »
I can't help you. Simply because I cannot reproduce the issue and apparently no one else can either. I suspect you run some 1.0.x version and not 0.19.2009, which is the current release of B19. 1.0 got moved back and it's now called B19 instead.

General Discussion / Re: Unstable build feedback thread
« on: August 27, 2018, 10:36:52 AM »
What point does the jacket have? Parka without debuffs is just better in any way. It costs a bit more, but that hardly is an issue.

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