So I've been developing my very first mod for Rimworld and in my opinion it's been going very well. Have already added lots of weapons from the Starcraft universe with really good results. Have already added specific backstories like Mar Sara colonist and Escaped Convict(Like most of the marines in the Starcraft lore). Even added some of the power armor from the marines with lots more to come.
Future Features Include:
MORE armor and weapons: The firebat and marauder armor sets. The perdition flamethrower and the grenade launcher. Also plan to add some Protoss civilian attire for tribal stages when the armor sets are really expensive. The numerous armor sets of the Protoss armada including but not limited to; Zealot, High Templar, Adept, Artanis' armor, etc.
Specific Workbenches: An early game protoss workbench and research station. A late game Terran work bench and Protoss workbench. Numerous research projects including the Stimpacks and all of the mod's features.
THE PROTOSS RACE. Right now I'm struggling a bit to add the Protoss conclaves but with some help I am making progress. I plan to have a tribal stage and an almost spacer type stage.
THE ZERG SWARM. The Zerg will be a non-player animal that are spawned in an event whereby you will start getting either Zerg hives or some sort of thing like a Queen which will progressively get more and more difficult to exterminate the longer they are left unchecked.
More Structures: I'm looking to add the Pylon as a source of power without having to rely on far away steam geysers. Also plan to add some Terran turrets like the Auto-Turret, Missile Turret and Perdition Turret (Who knows, maybe even the Protoss Photon Cannon will make an appearance).
I'm very open to any other ideas anyone else might have. But that's a lot of the work I have planned already. Progress is going very well and will probably be able to release a basic mod quite soon.
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Future Features Include:
MORE armor and weapons: The firebat and marauder armor sets. The perdition flamethrower and the grenade launcher. Also plan to add some Protoss civilian attire for tribal stages when the armor sets are really expensive. The numerous armor sets of the Protoss armada including but not limited to; Zealot, High Templar, Adept, Artanis' armor, etc.
Specific Workbenches: An early game protoss workbench and research station. A late game Terran work bench and Protoss workbench. Numerous research projects including the Stimpacks and all of the mod's features.
THE PROTOSS RACE. Right now I'm struggling a bit to add the Protoss conclaves but with some help I am making progress. I plan to have a tribal stage and an almost spacer type stage.
THE ZERG SWARM. The Zerg will be a non-player animal that are spawned in an event whereby you will start getting either Zerg hives or some sort of thing like a Queen which will progressively get more and more difficult to exterminate the longer they are left unchecked.
More Structures: I'm looking to add the Pylon as a source of power without having to rely on far away steam geysers. Also plan to add some Terran turrets like the Auto-Turret, Missile Turret and Perdition Turret (Who knows, maybe even the Protoss Photon Cannon will make an appearance).
I'm very open to any other ideas anyone else might have. But that's a lot of the work I have planned already. Progress is going very well and will probably be able to release a basic mod quite soon.
[attachment deleted by admin due to age]