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Messages - Honestade

#1
My wardens get stuck in a loop bringing paste meals constantly to a prisoner that doesn't eat them, filling the prison up with meals. The paste is made from an animal that the prisoner venerates, so I guess this is partly working as expected, but it seems like a bug that the warden just keeps trying.

Savegame file: https://www.dropbox.com/s/jlv16xhwniduejz/Transhuman%20Alliance%20%28Permadeath%29.rws?dl=0

Reproduce:
Have a prisoner set to paste meals only
Fill the paste hoppers with meal from the prisoner's venerated animal
Wait until the prisoner is awake and hungry
Watch the wardens go
#2
Check their health tab-I think that means they have a scar.
#3
Bugs / Malaria appears and disappears
June 11, 2017, 12:03:40 PM
Hi there, there seems to be a bug with malaria. It seems to disappear from the health menu after treatment, then reappears with a message in the lower-righ corner of the screen when it requires treatment again. I'm not playing with any mods, and this has not happened in the same save with flu or infections. Log file is attached, and a current save game where 4 colonists are suffering from appearing/disappearing malaria is here: https://www.dropbox.com/s/frckf7572os7uk8/Rimville%20%28Permadeath%29.rws?dl=0

Happy to give more information if that helps!

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#4
Quote from: Calahan on June 07, 2017, 06:39:13 AM
If anyone starts a new game and the naming event doesn't fire on the 6th hour of Day 4, then please exit the game and post the log file generated from that playing session. As such a log file would be very helpful in checking whether or not the log error mentioned above plays a part in this or not.
Hi Calahan, thanks for the update on this, and the possible workaround! The attached log file is from one single play session where I started the game, started a new game, and let it run to "6 days passed since arrival" - no naming event fired. The save file is here: https://www.dropbox.com/s/400ztk7cge7xyh8/bug-report-save.rws?dl=0 if that's also helpful.

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#5
Hi all, I hope this isn't spammy, but I have posted a possible solution to this problem here: https://ludeon.com/forums/index.php?topic=33345.0
#6
Hi all, I had exactly this problem and I seem to have solved it. For some reason, the upgrade from A16 -> A17 left some artefact mod files in my AppData folder (C:\Users\XXX\AppData\LocalLow\Ludeon Studios). Even though I'd unsubscribed to all the mods through steam after the update, deleting these files and reinstalling the game (not sure if latter was necessary) seems to have put everything back to normal (just got colony name prompt for the first time since A16). This has never happened to me before (since A13 or 14, I forget) - maybe it's linked to the folder name changing from "RimWorld" to "RimWorld by Ludeon Studios", which somehow means the mod files aren't being properly cleaned up.

EDIT: The mod files were from Prepare Carefully and HugsLib, and happy to give more information if that's helpful


EDIT 2: Well, scratch all that. It worked once in a test game I ran for a few in-game days, but the problems have come back (and I haven't touched any mods!). My log file is attached, and I've uploaded a couple of saves to Dropbox:

Almost a season in and no prompt for colony name: https://www.dropbox.com/s/y8c9zx7tvqn2dny/La%20Minita%20%28Permadeath%29.rws?dl=0

Just started and some friendlies have arrived: https://www.dropbox.com/s/y8c9zx7tvqn2dny/La%20Minita%20%28Permadeath%29.rws?dl=0

Really happy to help if I can give any more info - I figure I owe you guys, RimWorld has given me hundreds of hours of entertainment already...

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