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Messages - NinjaDiscoJew

#136
Quote from: Shurp on April 25, 2017, 06:58:59 AM
Sleeping sickness is pretty slow, you could have those colonists run around and get some work done...
ahhh, I just presumed it was deadly because immunity was taking a while to pass the disease percentage. Thanks for telling me.
Quote from: Jstank on April 25, 2017, 08:37:01 AM
I made this into a steam review. Hope you don't mind!
Not at all, If it motivates people to buy the game then all the better  :).
#137
>Be me
>Playing Randy rough, Permadeath, jungle.
>3 Year colony 14 colonist
>Nothing has happen past 2 days
>overjoyed.jpg
>6 colonist get plague (2 of them are my growers)
>Think "No biggie I got 40 Medicine in stock"
>Next day 8 colonist get flu..
>"eh, I got enough tribal medicine"
>Low on food and medicine
>blight with 6 colonist getting sleeping sickness
>full time medicine production
>say to myself sarcastically "Now all I need is muscle parasite"
>Randy laughs
>5 colonist get muscle parasite... + Raid
>"WHY?"
>defends without casualties
>Only raw food is left...
>poison ship
>leave it alone
>9 colonist in hospital, some with 1 disease, others with 2
>2 go beserk
>both get beaten up by the 7 others, one dies
>rage.jpg
>raid follows
>extremerange.jpg
>friendlies
>1 person with a pistol
>...
>Use doomsday rocket
>INSTANT WIN
>healthy colonist frantically gathering food
>Unhealthy bedriddened
>future full of uncertainty...

This all happened over 3 days. what I learned from this is that Randy can sometimes be a real jerk, LIKE COULD YOU JUST NOT INFECT MY COLONY WITH ALL THE DISEASES OVER THREE DAYS!?
This game is very fun at times
#138
Off-Topic / Re: tynan plz... [for the lulz]
April 24, 2017, 01:41:53 PM
Tieran peas Ad smuley farces too teh threes.
#139
Anyone know any interesting combinations of the Wetness and Temperature setting?

I have one, Decrease the Wetness by -1 Increase the Tempreture by 1 and you'll be able to find a temperate forest with a year round growing season.
#140
Ideas / Re: Suggestions from my playthrough
April 24, 2017, 11:04:24 AM
Quote from: philinthesky on April 24, 2017, 10:21:55 AM
2. COMS CONSOLE: I get notified when a ship leaves my range, but I don't get notified when it arrives... so it just feels shitty to be notified because I didn't even know the ship was there. Wat? >:(
Do you have your Coms Console powered 24/7? I always get a notification when a ship arrives and departs.
#141
Never thought to use boomalopes like that.
#142
General Discussion / Re: Animals became untamed?
April 22, 2017, 08:18:42 PM
Might have came with a Trade Caravan and bugged out maybe?
#143
General Discussion / Re: Stalkers
April 20, 2017, 02:19:45 PM
The question you SHOULD be asking is who doesn't go into a couples bedroom to socially releax. ( ͡° ͜ʖ ͡°)
#144
I've seen that happen, and also colonist playing horseshoes together.
#145
Have an empty space between sandbags, if there are multiple sandbags with no empty space between them, once a raider moves over the first sandbag the others don't slow him down.
#146
It is quite beautiful when a trade caravan comes by when a Raid/Man hunterpack is going on
#147
The only mod I play with is Epoe
#148
For future Psychic Ships use a Sniper Rifle. Have the Mechanoids just in range of the Sniper Rifle, If the mechanoids notice have the colonist retreat. I've done this for quite a few ships.
#149
Do they eventually just run out? or do they re-supply every x days?
#150
General Discussion / Re: Identify this RimWorld song
April 15, 2017, 10:18:15 AM
https://www.youtube.com/watch?v=ybVJAtRHeCI&ab_channel=NeverStopExploring.

Here is the soundtrack on YouTube, It has each song titled and time it plays at in the description.