Quote from: NoImageAvailable on March 01, 2019, 06:22:47 PM
I'd like to know how you deployed those guys. An RPG with HEAT has a small chance to hit a Centipede in the first body ring, any other part they'll incapacitate or kill it in one hit. If you stun them with EMP from any source you should have more than enough time to hit them.
The charge rifles and M60s have just about enough AP to do minor plinking damage, the M16s won't do jack to the armor. Unless the Centipedes came with auxiliaries there's no reason to even deploy them, just exposing them to enemy fire for little to no gain. Instead try using some grenade launchers or a shotgun with EMP. A well placed AGS-30 will rip through mech raids (and your component supply). A KPV also does wonders for DPS.
I agree with Morbo... while I generally enjoy the rest of CE, Centipedes are just not fun and single-handedly making me consider disabling this mod for future playthroughs. They are not only overtuned compared to vanilla, they are overtuned compared to the rest of the mod itself. My perspective of CE difficulty is that it's a double-edged sword. Your colonists are more fragile, but so are the enemies. Mechanoids break this balance by being more deadly AND tanky, and Centipedes turn this way past 11.
The amount of offensive power they have feels ludicrous. While death is always a possibility, and more so in CE, if I've made the proper preparations, if I have armor and cover, I should be able to expect some level of safety. And for every other enemy, this is the case. Injuries are inevitable, permanent injuries will accumulate, but instant deaths should be uncommon. Centipedes completely break this expectation; each attack is likely to one-shot someone. The blaster shoots like a minigun with the accuracy of a rifle, and the inferno cannon is for some reason able to destroy walls in one shot. I just don't understand why they were buffed, when the mod changes to pawn health already made mechs significantly stronger to begin with.
Most weapons are ineffective, and the only way to fight them is with RPGs, which just makes things worse. Part of the fun of RW is creating your own strategies, and the different raid types are meant to switch things up so that you need to adapt to the encounter. CE preserves and expands on this with the different weapon types, so you can choose your loadout and engagement range. However, when it comes to Centipedes, there is only one real option. Either you have an RPG and one-shot them, or you lose. There is no strategy involved. And if for whatever reason one gets a shot off, someone's dead.
Deadly enemies like this which need to be dealt with in a specific way should be rare, lategame encounters similar to doomsday or triple rocket launchers. It is not good design for something that shows up every few raids.