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Messages - Simstu

#16
Releases / Re: [1.0] Don't Shave Your Head! - v1.0.0
March 19, 2020, 06:40:43 AM
Thanks, mate! *Tips cowboy hat*
#17
Releases / Re: [1.0] Don't Shave Your Head! - v1.0.0
March 17, 2020, 05:04:14 PM
Quote from: gaberad on March 13, 2020, 11:15:21 PM
I think I found/fixed the issues: there was a floating point comparison issue, as well as the render offset being applied to both the hair and headgear (rather than just the headgear), which meant that the hair and headgear were trying to render at the same level.

Worked with my tests, but again let me know if there are any issues with it.

https://github.com/gaberad/DontShaveYourHead
Hello there! I'm running into the same problem but with 1.0... And also just my pawns are displaying properly, raiders just have their hair through hats... Any chance you could help me?
#18
Releases / Re: [1.1] RunAndGun
March 10, 2020, 03:20:43 PM
Did exactly that. Just didn't have time to post here. Works, thanks.  ;)
#19
Releases / Re: [1.1] RunAndGun
March 03, 2020, 12:24:11 AM
Hello there! Found some bug/incompatibility.
When using Run and Gun (and Giddy-Up) with Vanilla Weapons Expanded Quickdraw (https://steamcommunity.com/sharedfiles/filedetails/?id=1906780517) my pawn always stops to fire that 3 round burst from that Glock-like gun. Can I fix it somehow?
#20
Quote from: Canute on February 08, 2020, 11:37:33 AM
Did you add that mod to an existing colony ?
- Yes
Then maybe none of your stockpile accept them.
- Nope
You should see such a msg. when you force a pawn to haul that thing. - Cannot force that
If this isn't the case, you should open the ingame log window (need to enable dev. mode at the option, then the top left icon) and look if there are errors (red text).
- Didn't see any, might pay more attention in the future.
When you got error's a logfile would be handy. If you got hugslib installed too just use the green "Share log" button.
- Hopefully I do and I know how to do that.  ;)
#21
There is something wrong with cabbage plants. My pawns want to pick them up for some reason. Might be a mod conflict but I don't know how to repair that.
#22
Releases / Re: [1.0] SimpleSidearms (1.3.2)
February 02, 2020, 06:58:04 AM
Tried everything, nothing.
EDIT: SOLVED! Note: Never instal change dresser or weapons storage, it's not worth the trouble.
#23
Releases / Re: [1.0] SimpleSidearms (1.3.2)
February 01, 2020, 05:48:43 PM
Howdy! Found a problem. Even tried to replicate it a few times... When my pawn gets downed they lose all pistols (equipped as sidearm) but not melee weapons... Anything that might help?
#24
Releases / Re: [1.0] [KV] Change Mirror [ModSync RW]
January 29, 2020, 02:19:37 AM
Thanks, will try.  ;)
EDIT: Works, thx.
#25
Releases / Re: [1.0] Giddy-up! - updated June 27
January 28, 2020, 02:32:10 PM
Hello, I ran into some problem recently, really annoying, ruins my game. Everything used to work but all of a suden my pawns wouldn't mount their animals when assigned to caravan. More like the animals are not assigned to the caravan at all! Can someone please help me?

EDIT: The problem is Save Our Ship 2, so we have to either wait till someone makes a patch or... Fortunately I've found a workaround, just add those animals to the caravan manually after closing the caravan GUI! ;)
#26
Releases / Re: [1.0] [KV] Change Mirror [ModSync RW]
January 28, 2020, 09:01:02 AM
Howdy! Question: ,,Is it possible to replace the original mod with this without destroying the mirrors I currently have in game? They are decorated with art and I wouldn't like to loose them."
#27
Releases / Re: [1.0] Better Loading Mod
January 08, 2020, 11:18:36 AM
Quote from: Chaos17 on November 11, 2019, 07:27:55 AM
Really good mod, I combined it with some other mods that improve loading time and now I can load 300 mods in less than 10 mins °˖✧◝(⁰▿⁰)◜✧˖°
Please tell me, which mods exactly?
Also I'm stuck on those databases too... Anyone found the solution yet?
#28
Shame, worked great on A17 especially those guns, still have one on my old PC with steampunk colony.  ;)
#29
Releases / Re: [1.0] Caravan Gear
December 20, 2019, 02:39:53 PM
Howdy! So... How exactly ,,portable'' are these? I probably don't get it...
#30
Howdy! Ehm... Found a problem. The game doesn't show me the patch to eventually tick it and load. What am I doing wrong?