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Messages - swiftdraw

#1
Great mod! Well.. Except when the psychic wave hits and my erstwhile pets decide humans are REALLY yummy (+10 to mood.) Oh, and occasionally one or two will get stuck in place when they try to steal food from a prisoner.
#2
General Discussion / Re: Eclipse Colony Integration
June 16, 2014, 02:24:06 PM
Quote from: absentminded on June 16, 2014, 11:52:59 AM
Quote from: swiftdraw on June 16, 2014, 11:40:41 AM;D Oh no'z! All the crops and sandbags washed away!  :'(

Are sandbags not a solution to flooding, rather than a victim of it.
I'm fairly certain first thing governments do in a flood is drop sandbags all over the place.

Against fast moving water in a flash flood and the debris it carries, they don't tend to do much as the force can sweep them away unless they're stacked properly and several layers deep. Against a steady rise in water level or barricade against preexisting water they're a good temporary measure until the water recedes.
#3
General Discussion / Re: Eclipse Colony Integration
June 16, 2014, 11:40:41 AM
Quote from: vagineer1 on June 16, 2014, 09:09:15 AM
Its like a double edged sword, you are at risk staying outside for ridiculous amounts of time, but so are your enemies.
I'm not huge on requiring air on the surface, but I wouldn't mind having outdoor exposure effects besides decreased happiness which would have similar effect. So, for example, during certain parts of the day you have to contend with heat which you can get around by researching appropriate tech or limit your strenuous or task that are going to take awhile to cooler parts of the day. Now if we could work on the Z-axis also, I would put that if you dug down deep enough you'd need a ventilation system to send air to the deep parts of the mine/bunker. Definitely could use the air mechanic then.

What I'd like to see implemented environmental wise is water. Having lived in west Texas for a few years, rain storms like those in game in that environment tends to lead to flash flooding.  ;D Oh no'z! All the crops and sandbags washed away!  :'(
#4
General Discussion / Re: Tynanpls
June 06, 2014, 10:39:29 PM
I've actually been disappointed by Randy lately. My last two games (the first since somewhere in the Alpha 2's I think) I got massacred between day 2 and 15 and after that it was easy mode. I shut down the first colony on day 365 and the most threatening raid after the first was 6 tribesmen armed with 4 stones and 2 short bows. The second is on day 271 and I think I've been attacked 4 times total. The second raid had two pirates with miniguns, but after that its been nothing. Does reloading break Randy?