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Topics - The Man with No Name

#61
Do colonists automatically change clothes according to temperature, such as putting on a parka when it's cold and taking it off when its hot?

Or should one create a Summerwear outfit with parka disabled and a Winterwear outfit with it allowed, and then change this manually with the changing seasons?
#62
Ideas / Toggle planning map overlay
April 04, 2017, 10:10:37 AM
I really like that the game has a planning tool, to map out future base expansion. It's something that I've always thought would be extremely useful for city-building type games and I use it extensively.

It would be nice to be able to toggle the overlay on and off, though.
#63
General Discussion / Incapable of "Scary"?
April 03, 2017, 05:08:00 PM
What does incapable of "Scary" mean in the  "Incapable of" section of a colonist's character page?

Internet-searching suggests it means a colonist is incapable of fighting fire, yet I've generated a colonist that is incapable of "firefighting". So it looks as though "Scary" is not necessarily related to the ability to put out fires, unless perhaps it means they can't put out fires plus also can't do other unspecified scary stuff.

The Traits and Backstory sections on the character page have mouseovers which tell a player what things mean, yet the Incapable of section doesn't, so hopefully this is something that can be added to the game in the future.
#64
General Discussion / Hunting Strategy
April 03, 2017, 04:47:28 PM
What is the best hunting strategy in this game? Kill as many animals as one can or apply hunting management and selectively cull?

For example, a herd of deer. Should one just hunt them all in one go or are there any advantages to killing them one at a time over a period of time, so that they perhaps reproduce and so the herd can be kept at a stable size.
#65
Do colonists set to Handling feed animals, i.e. bring food to them?

My Warg would wander in to the freezer to eat. Then I confined the Warg to an Assigned Area and put a one square stockpile within it set to stash raw meat, but the meat would rot quickly being outside a freezer.
#66
Ideas / Colonist stats overview page
April 03, 2017, 12:09:41 PM
I was a little surprised that there doesn't appear to be a page to view all the colonists' attributes on one page. Instead, one has to click through the individual colonists' tabs to view their stats individually. I could imagine that this could get a bit cumbersome with larger numbers of colonists.

So it would be great to have the possibility to view all the colonists' stats on one page to better compare them with each other. Potentially this could be in the Work tab. It would also be helpful to be able to click on each attribute category column and it would sort the colonists by skill level for that particular attribute.
#67
Ideas / Shortlist at character creation
April 03, 2017, 11:57:34 AM
I find the character/colonist creation process to be quite tedious and can spend an hour clicking on the generate character button.

Some might favour the possibility of creating or customizing characters. I think there's a danger in this in that it could lead to playing with the same characters in every game. Losing the random element would also mean losing some freshness.

An alternative would be to have a shortlist at character creation with a dozen or half a dozen places. So if, while generating characters, one saw a colonist one liked, one could add it to the shortlist, and one could then pick three from the shortlist to play the game with.
#68
General Discussion / Identify this RimWorld song
April 02, 2017, 02:25:58 PM
What's this RimWorld song called? Despite my efforts, I've been unable to identify it.

Here's the hook, played on a Western movie-style/Shadows-esque electric guitar. Each line represents a bar of four notes. The numbers are the notes in the scale. The fourth note is sharp (so it's probably Lydian mode - or white notes on piano starting on F).

(-- -- 3- 4-)

5- -3 -- --

-- -- 6- -4

5- -3 -- --

-- -- 3- 4-

5- -3 -- --

-- 3- 4542

3- -- -- --

-- -- -- --