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Messages - Aftershock

#1
Colony Name: Down
Pawn #1 Cohen: link
Character Menu: link
Gear Menu: link
Health Overview: link
Additional details:
Cohen, as you can probably see, leads the fraction's hidden cult, and is the leader in general. The primary deities she preaches are Hastur and Cthulhu. She spends most of her time recruiting and fighting with her bonded byakhee given by Hastur named Bookie (terrifying name, right?), as well as keeping Bookie from eating the fraction yorkie. The trait 'Oathbreaker' is just signifying that she essentially sold her soul to The King in Yellow, Hastur. If you want to go with the cult thing, here's a different image of her wearing the tentacled human skin cult vestments.
I imagine she's still mostly a cave dweller, and is the reason that the colony is almost entirely within a mountain. Feel free to change up her clothes if you want, she's wearing the remains shirt and pants of an escapee from a pod.
She also once punched a healthy maneating warg to death with her fists. Fun.

Colony Name: Down
Pawn #2 Flea: link
Character Menu: link
Gear Menu: link
Health Overview: link
Additional details: Flea is one of the first three colonists, but didn't fare as well as the other two. He apparently couldn't handle the stress, and spent the first few weeks alternating between smashing his fists into granite beds and doors and self-harm. Eventually, he somehow managed to pummel both of his hands off or something, maybe for his own good.
He's mostly kept around because of his brother, one of the primary warriors (also a nervous wreck), might just lose it if Flea dies. Now Flea spends his time researching or in a straightjacket, depending his mood, while his (therapy?) yorkie, Botto, hangs out in his room.

I know there's a lot of modification from Rim of Madness mods, so free to ignore how you see fit.
Thanks for the chance, your previous drawings are very well done! The style is so expressive.
#2
Help / Animal Variation?
April 02, 2017, 09:41:48 PM
With my severely limited experience in coding, I've been poking and editing/adding/retexturing animals, and it got me thinking. I love my approximately twenty raider-eating bears as much as the next person, but once you've got that many, they all start to blur together, which brings me to my point. Would there be a feasible way to allow varied textures in one species, adding some more natural colors and the like? Assuming the entire code didn't need to be rewritten or anything, it'd be nice to have a few different colors of huskies and llamas to change things up, and certainly might make Fluffy's death hit harder.

From what I could see, it seems like it would be fairly complicated, considering how each 'race' uses its own PDFs for each direction it faces, and no more or no little, but, again, I've got little idea of how all this works. So, does anyone know if there is a way I might could go about this?