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Messages - ZE

#31
Outdated / Re: [B18] Biomatter Mod
April 16, 2018, 05:00:01 PM
nice concept, though i wish biomatter could be gained from nutrition rather than corpses. add some veggie organs lol
#32
Releases / Re: [B18] Lighter than fast 0.26
April 03, 2018, 11:24:28 PM
i'd be happy to sketch up some art when i get the chance (im that guy who made the Azuri based off Sera's Apini which seems to have become a Mantis face.... theory of evolution confirmed?), but thats the major problem, i rarely do get the chance :/

even right now im falling asleep after a long day *whine*

but what i was asking was, if the intent was for clothing to fit, cuz most ftl races outside of human appear to enjoy the nude-life

if you forget about clothes, ur freed to use whatever shape you like.  just make sure their resiliant to temperature extremes or have a means to become.   even if that means making custom "clothing" like for slugs "Heat resistant slime" or ability
#33
so i just recently tried Vampires n Werewolves and cults (well cults a while ago) and i got a few comments and suggestions

had the odd experience of building a base in a mountain and then suddenly getting a notification that Euryphites broke out of a cryptosleep chamber and started a rampage, so i got my colonists to immediately start digging a tunnel to the location to find my first werewolf shredding a group of machines that was guarding the room.

so far its been interesting but im not sure the mods are working right.  i put on the j r r tolkien storyteller (jk lovecraft) but i only seem to get the tree or obelisk and the odd cat or crow.  i dont know if its a mod conflict or what, but i recall before getting swarmed by anti-cultists in 17, but not anymore.  is there any known conflicts?   also is there any events for vamps / werewolves? if not can i suggest a few? if not for lovecraft then for another?  maybe Bram Stoker? lol
#34
Releases / Re: [B18] Lighter than fast 0.26
April 02, 2018, 11:56:06 AM
interesting mod but the art is.... off.....

the mantis with its claws bug me, if everyone else is limbless why do they have claws? they are also positioned oddly. their bodyshape should be more akin to Apini (insectoid)
Engi should be more like, hulking, with the head put lower in the body
Rockmen showing a similar form, with more craggyness and size
Zoltan, i haven't much issue with other than its brightness, should be bright, with less contrast between the light and dark spots
Slug is the one the bugs me to the point i had to turn the mod off.  i dont even get what im seeing here, why did you do that?  Slug's body should be similar to a small Catapillar
Crystal shouldn't just be Blue Rockmen but have a more crystalline appearance
Lanius like a grey crystal, thin with spikey shoulders

i get you want to use standard clothes but..... it just bugs me is all, i personally have a problem with it, if nobody else does thats fine, its just i thought i'd lend my 2 cents
#36
Outdated / Re: [B18] Advanced Animal Frameworks 1.0
March 20, 2018, 08:40:56 PM
giddy up compat?
#37
Releases / Re: [B18] A RimWorld of Magic
December 22, 2017, 09:39:08 AM
Quote from: Toketsu on December 22, 2017, 12:59:40 AM
Quote from: ZE on December 22, 2017, 12:50:40 AM
i'd like Magicite, as a compacted form in small (1 - 3) veins with 100% drop chance, and as a 5% - 10% chance in other stones, can be charged by a gifted to an element, and then used in a weapon or armor. Int determines quality of the stone, the higher the quality, the bigger the gifts.

The stone itself would list its gifts, lowest having 1 bonus, highest having 3, also higher the level higher the chance of snagging a higher  tiered bonus
EXAMPLE
Pyrocyte (Fire Magicite)
Min Temp  -1 / -2 / -4 / -8
Burn enemies on contact +1 / +2 / +3 / +4
Burn damage reflection 25% / 50% / 75% / 100%
Burn damage heals  25% / 50% / 75% / 100%
Chance to Fireball on hit 1% / 2% / 4%/ 8%
Constant Ray of Hope 1 / 2 / 3
Cauterize wound (no bleeding)

also, i want a a destructive shot.  sniper that can effectively take an eyeball out without killing or create non lethal brain trauma.  better than killing your enemy is making them useless

Damn, those numbers are even more broken than my own's. Hat's off to you.

But for real, the ideas seem nice, but some seem too overpowered and/or would make other things too redundant. For example, the Constant Ray of Hope would kill the use for the spell.

well those higher levels are rarer results, think of Infused, how its quite common to get crap even at Legendary, but occasionally you get Omnipotence.

so you get 100% burn damage reflection, someone throws a fireball, suddenly they are the ones getting burned

but maybe it could be toned down, if you could socket boots, gloves, pants, shirt, coat, hat, glasses.... i suppose they could be more like 2.5% 5% 7.5% and 10%
#38
Releases / Re: [B18] A RimWorld of Magic
December 22, 2017, 12:50:40 AM
i'd like Magicite, as a compacted form in small (1 - 3) veins with 100% drop chance, and as a 5% - 10% chance in other stones, can be charged by a gifted to an element, and then used in a weapon or armor. Int determines quality of the stone, the higher the quality, the bigger the gifts.

The stone itself would list its gifts, lowest having 1 bonus, highest having 3, also higher the level higher the chance of snagging a higher  tiered bonus
EXAMPLE
Pyrocyte (Fire Magicite)
Min Temp  -1 / -2 / -4 / -8
Burn enemies on contact +1 / +2 / +3 / +4
Burn damage reflection 25% / 50% / 75% / 100%
Burn damage heals  25% / 50% / 75% / 100%
Chance to Fireball on hit 1% / 2% / 4%/ 8%
Constant Ray of Hope 1 / 2 / 3
Cauterize wound (no bleeding)

also, i want a a destructive shot.  sniper that can effectively take an eyeball out without killing or create non lethal brain trauma.  better than killing your enemy is making them useless
#39
request : a meat fruit
#40
Outdated / Re: [B18] Expanded Anatomy Framework
December 14, 2017, 09:57:06 AM
details plz
#41
Outdated / Re: [B18] Textile Storage
November 29, 2017, 11:22:05 AM
just tried it myself, no other mods, yeah its textile storage, you uploaded a new one? lemme see

oh guess its still the same version, the most recent one has this problem, no other mods loaded
#42
Releases / Re: Kiame's Mods
November 27, 2017, 10:21:18 AM
change research speed b18 is broken link

have you considered adding a prefix to your folders to keep them in order? like K_Rimfridge etc.
#43
Outdated / Re: [B18] Textile Storage
November 27, 2017, 10:08:39 AM
wow u work fast... didnt i just request this? lol

awesome work!!
#44
screens n stats plz

also, Glittertech contains cybernetic ___ (heart liver lungs etc), not sure if you were aware, though since your mod's name is cyber it fits yours better.  Also you can increase the part effeciency rather than straight stat boosts (or in addition to) if you didnt know already

i'll check this mod out definitely when i get the chance
#45
Outdated / Re: [B18] Body Part Storage
November 26, 2017, 02:46:12 PM
can i request a fabric storage? i tend to strip all my prisoners and shred their clothes to make new ones, but my tailor shop is a mess!!