so........ i was wondering if you could add mod options to up the scale of stats ?
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#46
Releases / Re: [B18] Infused - Equipment enchantment (2017-11-23)
November 23, 2017, 10:22:33 AM #47
Releases / Re: [A17] Better Workbench Management (QoL mod)
November 21, 2017, 09:10:04 AM
oh god..... so i went to b18 yesterday and was groaning in pain..... couldn't figure out why but i had no way to copy n paste my bills like i used to ..... DERP!
yeah this has become an essential.... hope it gets 'canonized' by Ty, he should just wholesale rip it for the sake of rimanity
yeah this has become an essential.... hope it gets 'canonized' by Ty, he should just wholesale rip it for the sake of rimanity
#48
Outdated / Re: [A17] Rimstation13 (v0.94) Bringing SS13 to Rimworld
November 13, 2017, 09:58:31 PM
WHOA blast from the past... BYOND expectations lol
too bad rimworld isnt multiplayer tho...
if it were, i'd like to live 'my life as a spy' or something
too bad rimworld isnt multiplayer tho...
if it were, i'd like to live 'my life as a spy' or something
#49
Outdated / Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
November 13, 2017, 12:33:55 AM
i was hoping to see a18 ..... T~T
#50
Outdated / Re: [A18] Shuttlecraft
November 03, 2017, 08:50:58 PM
guess he wasnt usin the latest
gonna need some art for the mod, cuz that upscale looks painful lol
gonna need some art for the mod, cuz that upscale looks painful lol
#51
Outdated / Re: [A17]Fantastic Beasts
October 31, 2017, 12:32:32 AM
rule of thumb, remove the legs, cuz.... rimworld is weird....
#52
Releases / Re: [A17 and A18] Bone Mod V1.4
October 26, 2017, 10:15:00 AM
umm i haven't tried this in a while but i have a question........ do bugs have bone? if so, can it be changed to Chitin? https://en.wikipedia.org/wiki/Exoskeleton
and Apini too
and Apini too
#53
Unfinished / Re: [A17] Children and Pregnancy - v0.3k Unstable(2017/Aug/27)
October 12, 2017, 09:33:56 AM
wonder if this mod could be changed to take advantage of alien races? so that one could spawn babies of varying race, even hybrid races and mutations? such that lineage could be traced back atleast 4 generations
example ;
Human + Crystalloid = Hucryst
Hucryst + Human = Human or Hucryst
Human? + Human = Human...
but then this Human grows a psionic node!!
somethin like that
example ;
Human + Crystalloid = Hucryst
Hucryst + Human = Human or Hucryst
Human? + Human = Human...
but then this Human grows a psionic node!!
somethin like that
#54
Outdated / Re: [A17] Poké Ball Mod ( part of PokéRim: Pokémon mod series ) launched~!
October 10, 2017, 09:35:18 PM
an animal only skill
like it doesnt even show on humanlikes but only on pets, increases when training, hauling, fighting , killing
caps at 100 instead of 20
would be fun to try to evolve standard animals lol.
feed a rat poprocks to evolve into a boomrat
boomrat reaches level 30 to evolve into a nukerat
like it doesnt even show on humanlikes but only on pets, increases when training, hauling, fighting , killing
caps at 100 instead of 20
would be fun to try to evolve standard animals lol.
feed a rat poprocks to evolve into a boomrat
boomrat reaches level 30 to evolve into a nukerat
#55
Outdated / Re: [A17] Poké Ball Mod ( part of PokéRim: Pokémon mod series ) launched~!
October 09, 2017, 12:51:10 PM
evolutions would be rather interesting, i was thinking how to do them myself, independant of pokemon age
were i to choose which, i'd go for the kanto starters and their evos
were i to choose which, i'd go for the kanto starters and their evos
#56
Outdated / Re: [A17] Apitech - Apini Prosthetics 🐝
October 03, 2017, 04:58:40 PM
its only been a few months, really?
#57
Releases / Re: [A17] RimRoads - Build Roads on the World Map
October 03, 2017, 11:24:59 AM
cool, now i want to build walls on the map too lol. great walls that block the flow of traffic, so i can funnel them into my checkpoints which would increase the commonality of events like traders and travelers
wouldn't that be somethin? travelroutes and checkpoints ftw
wouldn't that be somethin? travelroutes and checkpoints ftw
#58
Unfinished / Re: [A16][PLANNED] PokéRim – A Pokémon mod for RimWorld
September 27, 2017, 02:13:00 PM
how does that work? down an animal and toss the ball? it "Cryptosleep"s them and tame's it?
#59
Outdated / Re: [A17] Save Our Ship
September 21, 2017, 12:53:32 AM
definitely a must try, hoping vanilla goes this direction in the future
would be amazing if they adapted space too but thats a story for another time
would be amazing if they adapted space too but thats a story for another time
#60
Releases / Re: [A17] Genetic Rim - Combine your animals to create new hybrids - v1.5
September 21, 2017, 12:48:47 AM
Request
~ MoreConsumables' Slimes (or CMSlime as they are in code)
just take the normal animal and gooify it
~ MoreConsumables' Slimes (or CMSlime as they are in code)
just take the normal animal and gooify it