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Messages - ZE

#61
Releases / Re: [A17] Science Never Stops
September 19, 2017, 09:54:58 AM
request ~ i know others have said something along this line, but can i have something for my research please?

unobtanium refinement perhaps? every 10000k of research increases a core value like "unobtanium level" +1 which feeds into each of the various unobtanium item's values to increase them by a small amount

ie.
Unobtainium Arm ~ efficiency 200% + (ULvl * 0.01)
Unobtainium Fiber ~ beauty + (ULvl * .5) other stats +(ULvl * 0.01)

i dunno, just spitballing
#62
Mods / Re: Mod Request: Sayan Race
September 10, 2017, 04:40:18 PM
Saiyan would be hard to sustain, they have large food requirements...... ever see goku eat? vegeta is the same aswell

they'd eat your colony out of house and home!!

they are pretty much like humans though, have a innate bloodlust and get joy from combat.  they get bored doing menial tasks like gardening.

biggest problem arises when there is a full moon, anyone caught outside during a full moon becomes an Oozaru, which will be berserk unless they have the "Saiyan Elite" trait.

As a reaction to having a loved one die they can unlock Super Saiyan, which burns their rest/food to give them crazy combat prowress

someone want to build these guys they would make for excelent raiders
#63
Releases / Re: [poll][A17]SPQRim - an ancient age mod
August 29, 2017, 01:38:24 PM
umm mods of this nature should totally change the starting age from 5500 to something like BC, and eliminate the futuristic stuffs, i haven't checked in a long time does medieval do something like that ?
#64
not sure if its intended but a whole bunch of chickenfallo joined me early game (20) and had ravenous appetites.  as they ate their satiety dropped rapidly, im talking every 20 minutes (ingame)

had the kill the lot of them, their egg rate was so slow too, i milked them as often as i could, but they yielded so little, it wasn't worth it
#65
imho prostophobes might show issue with strange limbs but i fo think it needs its own phobia/philia
#66
only workshop? shame
#67
Outdated / Re: [A17] Apitech - Apini Prosthetics 🐝
August 16, 2017, 11:26:57 AM
i had it neolithic so that in the case someone has tech advancing installed, it wouldn't cost much to research, where as other levels would be expensive unless you "Tech-Up"

might not be the most logical or lorefriendly, but i thought i'd gate them that way, so if you really want Apitech level, you'd best be on spacer

but its your preference really.

i haven't had the time to update the mod, been chaotic IRL, sorry
#68
made water in a personal mod, just for cooling.  had an extreme desert playthrough and needed some cooling, turned the passive cooler into something that consumed water instead of wood (since wood was scarce) and a well to draw that water.  thought of adding drinking water to add a temperature buff, but i never really got into the coding of it since its just a personal mod

would actually like to see more of it though, things like extreme biomes could make benefit of it.  wading water in the arctic should accelerate hypothermia while staving off heatstroke in the desert, it doesn't need to be drinking water necessarily but it would be an awesome addition to the maingame
#69
Outdated / Re: [A17] Deathstroke's Armor
August 04, 2017, 11:53:49 AM
very interesting, got any more? it'd be nice to have an advanced armory to lookforward to late game

i'd say deadpool armor but i can't imagine it protects very well..... the poor guy constantly gets ripped to shreds, save for his healing factor he'd be a bloody pulp 2000 times by now.  unless someone could code some healing effects.
#70
i haven't tried this mod yet, just read the description so forgive me but

imho additional parts should be 100% efficient, just lower your conciousness due to making ur brain work hard.  then use parts derived from artificial brains to boost conciousness
#71
just played a bit of the Cult Game, and i have to say, its pretty interesting....

i'd like to see a counter to Cults and have full on religions.  not necessarily benevolent religions either, like Berserk 2016 Mozgus http://berserk.wikia.com/wiki/Mozgus they do alot of bad things in the name of god.

i wonder if there is any interest in such a mod?

moar dieties and things you can do in the name of said dieties
#72
Quote from: tgbps4 on June 15, 2017, 06:53:55 PM
Could you update the EPOE patch for A17?
Im not a genie but i can answer at least one wish https://ludeon.com/forums/index.php?topic=34088.0
#73
Apitech
Description:
First mod, it started as a simple EPOE patch for the Apini Race by Sera, and as such it requires both mods.  I added another level above EPOE ~ Apitech, which adds more bonuses than other bionics and the ability to augment your insectoid pets to help bolster the ranks of your Apini military force.

List of Augments:

Any EPOE bionics that can fit an Apini's bodytype

Simple, Bionic and Advanced Bionic Prosthetics for
Elytra  ~ Hardened outer wing from beetle like insects. (occupies wing slot)   3/5/7.5% bonus armor
Wings ~ Grants extra mobility and looks nice while it does it.  85/140/170% efficiency
Antennae ~ Sensory organ for insects. 85/140/170% efficiency

Advanced Apini mechanite based technology "Apitech"

Body Parts
Apitech Heart ~ 200% efficiency 75% rest fall rate  +50% blood filtration
Apitech Stomach ~ 200% +30% metabolism 75% hunger rate
Apitech Wing ~ 200% efficiency +25% moving
Apitech Elytra ~ 60% efficiency +5% moving +10%  bonus armor
Apitech Eye ~ 200% efficiency +25% sight
Apitech Antenna ~ 200% efficiency +25% hearing
Apitech Crusher Mandibles ~  200% efficiency + 25% eating + 15% talking + 40 damage bite attack 2.5s cooldown
Apitech Songstress Mandibles ~  200% efficiency + 15% eating + 25% talking + 20 damage bite attack 2.5s cooldown
            10% Social Impact, Trade Price Improvement, Recruit Prisoner Chance, Tame Animal Chance, Train Animal Chance
Apitech Monarch Mandibles ~  200% efficiency + 30% eating + 30% talking + 40 damage bite attack 2.5s cooldown
            15% Social Impact, Trade Price Improvement, Recruit Prisoner Chance, Tame Animal Chance, Train Animal Chance
Apitech Foreleg ~ 200% efficiency +25% manipulation + 30 damage scratch attack 0.9s cooldown
Apitech Leg ~ 200% efficiency +25% moving

Implants
Apitech Stinger (thorax) ~ 125% efficiency + 10 damage venom attack 1.25s cooldown, inflicts a condition that worsens every hit. heals over time
Apitech Signal Receptor (antenna) ~ 125% efficiency +50% Psychic Sensitivity  10% Social Impact 10% Trade Price Improvement
Apitech Aerator (wing) ~ 105% efficiency +50% breathing
Apitech Breezer (wing) ~ 105% efficiency +20 max temperature
Apitech Warmer (wing) ~ 105% efficiency -20 min temperature
Apitech Digestive Enzyme(stomach) ~ 110% efficiency +10% metabolism 75% hunger rate
Apitech Regenerative Enzyme(heart) ~ 125% efficiency +50% blood filtration, Heals old wounds
Apitech Neuroenhancer(brain) ~ 200% efficiency +50% Global Learning +50% Research Speed -15% Mental Break Threshold
Apitech Ocular Enhancement(eye) ~ 125% efficiency -10% Aiming Delay +10% Shooting Accuracy +10% Melee Hit Chance
Apitech Proboscis Enhancement(mouth) ~ 125% efficiency +50% Eating Speed
Apitech Vocal Enhancement(mouth) ~ 125% efficiency +50% Eating Speed
            10% Social Impact, Trade Price Improvement, Recruit Prisoner Chance, Tame Animal Chance, Train Animal Chance
Apitech Gatherer(foreleg/leg) ~ 105% efficiency 150 Carrying Capacity +15% Butchery Efficiency +15% Plant Work Speed +50% Plant Harvest Yield
Apitech Reflex Enhancer(foreleg/leg) ~ 110% efficiency -15% Weapon Cooldown

Credits
Sera ~ Mastermind of the giant bee project
Ykara ~ Genius of prosthetics and prosthetic accessories
Xen ~ The guy who does amazing work, and made the original EPOE patch
ZE ~ For being me
Rimworld Discord Peeps ~ For being generally nice people and very helpful to noobs (like me)
Tynan ~ If i have to tell you why im crediting him, you are in the wrong place lol

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#74
can you reduce the power requirement for the heater? its a bit pricey for the output imho, also i'd like to suggest either a standalone or compatability for veggie garden to turn waste into fertilizer
#75
Outdated / Re: [A17] Tangleweed mod
May 25, 2017, 07:22:53 PM
downvote, i want thornweed damnit! need my foes to feel pain!!!