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Messages - ZE

#76
as an artist you know what i find inspirational? observing other people's works of art, as a coder im inspired by observing interesting effects in video games, as a writer im inspired by interesting stories in movies videogames and in print

one could argue inspiration can be drawn from anywhere, perhaps this mod could be expanded?

- Art
- Watch tv
- other joy things (give you a reason to let a pawn "joy" other than staving off rebellion)
#77
oh was going to make a mod like this.... now i dont have to, lovely lol
#78
not sure im liking the rune recipes, the cost is too high for even a single block of arcane walling, considering the time it takes to make a single rune.  2 power and 3 binding is a hefty price

if you could tweak the runes to yield a higher amount like 5 per or lower the work required, and make the walls cost less it may be better.  i know balance is a pain in the ass....

haven't yet had a chance to test everything out but i just thought i'd throw in a few words bout the runes
#79
not sure if its been mentioned before, but those unable/unwilling to do a task, still attends a class for that task

i.e. colonist cannot research, will still attend research class
#80
i was wondering, would you consider a different fuel source other than arcane scripts? i dont think they should be a fuel.  Perhaps raw mana/lifeforce/ether/ki/psychic energy could be extracted from a source like plants, living beings, the earth, lifestream vents (like steam vents) or crystalized in rocks, and can be manufacted into a material like FFVII's Mako is turned into materia

i had a pawn specifically dedicated to scriptcraft but it proved too taxing to keep my turrets charged and it didnt feel very magical, then again thats just my opinion
#81
tbh been testing it since day 1, did face a few bugs mind you, get on discord !

i couldn't reach the higher levels since arcane alcove didnt seem to be a research table, maybe its been fixed? either way get on discord!
#82
Nature Magic could have applications in security, summoning a row of thorns that not only have extreme slowdown, causes damage, is flammable, but can cause infection

and glitternaught sounds perfect lol
#83
u on discord? liking the direction of this tbh

been toying around with implants and artificial limbs myself and i thought "why not runic tattoos?".

Runology : Creation and application of runes.
example runes
Mobility Rune : [Leg] movement +10%
Haste Rune : [Leg] movement +15%
Mercury Rune : [Leg] movement +20%
Dexterity Rune : [Hand] manipulation +10%
Finesse Rune : [Hand] manipulation +20% + scratch damage 5 0.25 cd
Strength Rune : [Arm] blunt damage 30 2.0 cd
Health Rune : [Torso] Blood Filtration +30%

Transmutation: Creation and application of phantom limbs and magical organs
Phantom Limbs / Magical Organs
Lv1 + 25% efficiency
Lv2 + 50% efficiency
Lv3 + 75% efficiency
Lv4 + 100% efficiency
Lv5 + 25% Movement/Manipulation/Whatever the organ is supposed to do

Third Eye : [Skull] Sight + 100%, Manipulation + 25%, Talking + 25%
Pointed Ears : [Ear] Hearing +75% (per)

just a few examples, what do you think?
#84
Outdated / Re: [A16] Apini EPOE plugin
April 25, 2017, 10:41:25 AM
am i the only one who gets the world of errors from this?
#85
just noticed some spelling mistakes, namely turrent

its turret
#86
sounds interesting, how will pokemon be found however? you should think of which biomes fit which pokemon and seasons, so you can't just sit around your base and catch them, you gotta go out and seek them

only thing i have to wonder....Dugtrio and eggxecute.... are they 1 poke or multiple? if they are one, are each part like limbs? and if you destroy 2 of the 3 dugtrio does it de-evolve into a diglett? also can you change its body to show each missing head? same goes for doduo and dodrio... lol such horrifying prospects