Quote from: Madman666 on May 11, 2018, 10:31:32 AM
As always anything you add looks gorgeous. Amazing stuff, larSyn!
Quote from: Harry_Dicks on May 11, 2018, 02:02:02 PM
Awesome artwork and mods, as always!
Thanks!
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Show posts MenuQuote from: Madman666 on May 11, 2018, 10:31:32 AM
As always anything you add looks gorgeous. Amazing stuff, larSyn!
Quote from: Harry_Dicks on May 11, 2018, 02:02:02 PM
Awesome artwork and mods, as always!
Quote from: Canute on April 02, 2018, 03:15:10 AM
larSyn,
could you maybe put the changelog text into [ code] ?
At this way you can store older changelog messages too without to expand the OP too much.
Quote from: Vlad0mi3r on March 27, 2018, 09:23:04 PM
All good buddy just reporting anything I come across is all.
Quote from: Vlad0mi3r on March 27, 2018, 06:29:50 PM
The craft chemfuel using smokleaf products recipe at the refinery produces Hempoline not chemfuel.
Quote from: Canute on March 24, 2018, 05:53:49 PM
Zzzzz event isn't caused by batteries anymore (before B18 no Zzzz happen without battery), it is a general powergrid event now.
Because it still happen without batteries.
Batteries or the stored power just increase the explosion.
Quote from: Vlad0mi3r on March 24, 2018, 07:50:46 AM
The nano sheet solar panel does not produce more power than a standard solar panel. 1700w Nano 1700w standard.
Question on the nano conduit. Does it suffer from Zzzt? I am thinking about re-wireing the base but if its same, same than I will leave it as it is?
Loving the nano sheet by the way you have balanced it very well. Lots of time and energy to make but worth it.
Hempoline is still to valuable to sell IMO I stockpile it for when I want to spam buy expensive stuff from traders 1000 hempoline is a lot of silver.
[StaticConstructorOnStartup]
public class AS_CompFireOverlay : ThingComp
{
private static readonly Graphic FireGraphic = GraphicDatabase.Get<Graphic_Flicker>("Things/Special/Fire", ShaderDatabase.TransparentPostLight, Vector2.one, Color.white);
public AS_CompProperties_FireOverlay Props
{
get
{
return (AS_CompProperties_FireOverlay)this.props;
}
}
private CompRefuelable refuelableComp;
public override void Initialize(CompProperties props)
{
base.Initialize(props);
refuelableComp = parent.GetComp<CompRefuelable>();
}
public override void PostDraw()
{
if (refuelableComp == null || refuelableComp.HasFuel)
{
base.PostDraw();
Vector3 drawPos = this.parent.DrawPos;
drawPos.y += 0.046875f;
AS_CompFireOverlay.FireGraphic.Draw(drawPos, Rot4.North, this.parent, 0f);
}
}
}