Thank you very much.
You also Torann for previous response
You also Torann for previous response
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thats why I thought that was bugged. So everything works fine

It says for example it will freeze the target but nothing happened, I expected some kind of movement speed debuff, hypothermia or something like that.
You wrote on the steam page its not compatible with any research tree mods. What do you mean exactly? Anything that adds someting to the research tree is not compatible? Vegetable Garden for example?
every major building feels like a big accomplishment from my colonists and thats really good, I like slower pace too, it feels like a big single player game for a long time. Maybe recipies for guns are too expensive but maybe I'll change my mind later ;p But anyway, I dont understand one thing. Whats the point of glass windows? They are not giving any beauty (like glass autodoors), sun provided by them is not affecting plants or flowers in a base (tested), so... why bother building them? Whats the point?
Quote from: Canute on April 11, 2017, 03:55:29 PM
It isn't realy a bug, it is just lazy developer who didn't update the description.
You mention the research page where you saw the conduit. Look there if you can find the batteries somewhere. Sorry i don't have the modpack active anymore, but i just saw at the def's you need "Electronics I" if that helps.
I was searching for it but missed it because I was looking for icon similiar to vanilla battery (like conduict for example). In my game battery is under "Electronics basics" very close to researched by default "Power". I dont know how I could not noticed it, seriously
and when by accident my colonists harvested kindling from plants, the torch magically has become available to build and required materials become visible. Same was with beds, only when for the first time I harvested leather from corpse of the animal, requirements appeared, earlier there was just a message "you dont have right materials".