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Messages - jchavezriva

#181
The only fix to be done with pyromaniacs is to reduce their spawn frequency. To have one of them in the colony should be something extemely rare, but i have gone through  at least 4 playthroughs (out of 6 aprox) with this fuckers around!
#182
Ideas / Aquatic creatures and threats
June 01, 2017, 10:01:07 PM
Because ideas tend to die ignored when people dont know what to reply besides a blunt yes or no, i created a poll about a dead post of mine to let myself and the devs know if this idea will be accepted among the community. (I highly recommend you guys to do polls when asking for opinions as well)

Now that there are rivers and therefore much more water in the game, it may be the right time to start giving more things to the game to do with the water.
You guys must be sick of hearing the thirst suggestion, so what about aquatic monsters and threats in general? Water vehicles may require a lot of work, but just sea creatures coming ashore or infesting the rivers could work as a cheap idea for the next update right?

Some ideas i had:

1. Piranha event: In a determined season and biome, piranhas spawn at rivers and they become uncrossable. Anyone who tries gets downed and killed in seconds.

2. Sea creatures manhunting pack: A pack of sea creatures with legs spawn and they are capable of moving through deep water and land.
People like me who likes to corner himself at the beach would be fucked!

3. Cetacean stranding: One or more whales get stranded at the beach. Massive whale meat yield.

4. (i cant think of a name for this): Some big aquatic creature who needs to nest at land spawns, eats animals and humans alike. You can kill it right away or wait until it reproduces and leaves, or kill it mid-process and steal the eggs.

5. New aquatic animals: Crabs (only beaches), otters (rivers and sea), cocodriles (rivers and lakes), Hipopotamus (rivers), etc...

What do you think?

Not just about those ideas btw. Perhaps none of them can convince the devs, but the general idea of aquatic creatures and threats probably has a higher chance.
#183
Sounds good!
#184
Quote from: O Negative on May 29, 2017, 12:36:08 PM
I'd love to see aquatic enemies!

I'd also like to see animals in general roam around rivers and bodies of water a bit more. But, that might make them a bit too dense in certain biomes :P

By dense you mean the population of animals would be too big? Well, they could set their spawn rates to depend on the map size. Definitely a 900x900 map and a 195000x195000 map must have different spawn rates. Actually, i can bet that is already implemented.
#185
Ideas / Sea monsters
May 29, 2017, 12:28:15 PM
Now that there are rivers and therefore much more water in the game, it may be the right time to start giving more things to the game to do with the water.
You guys must be sick of hearing the thirst suggestion, so what about sea monsters and threats in general? Water vehicles must require a lot of work, but sea creatures coming ashore or infesting the rivers could work as a cheap idea for the next update right?

Some ideas i had:

Piranha event: In a determined season and biome, piranhas spawn at rivers and they become uncrossable. Anyone who tries gets downed and killed in seconds.

Sea monster manhunting pack: A pack of sea creatures with legs spawn and they are capable of moving through deep water and land.
People like me who likes to corner himself at the beach would be fucked!

Cetacean stranding: One or more whales get stranded at the beach. Massive whale meat yield.

(i cant think of a name for this): Some big aquatic creature who needs to nest at land spawns, eats animals and humans alike. You can kill it right away or wait until it reproduces and leaves, or kill it mid-process and steal the eggs.

New animals: Crabs (only beaches), otters (rivers and sea), cocodriles (rivers and lakes), Hipopotamus (rivers), etc.

What do you think?
#186
I opened an ancient room.
There were 3 megascarabs who inmediately began to fight the scyther inside, the scarabs became hostile towards me the moment i shot them, instead of attacking automatically. (Im not sure if they began hitting the scyther before or after i attacked, the scyther was hostile to me from the beggining)
And the two guys inside the caskets jumped outside of them on their own, both with a huge amount of wounds.

Besides that, i managed to rescue one of them, who tried to walk out of the map with plenty of unnatended wounds, obviously he didnt make it.
Thats something thats being bugging me a lot lately, colonists and pawns in general give less priority to their open wounds even if they have both rest options at max.

[attachment deleted by admin due to age]
#187
There is no Ambrosia on the list of items you can store on stockpile zones. Somehow it can still make its way to the stockpile zone though.
#188
The problem with coolers not working and fixing itselfs after several events is persisting. I dont know if i fixed it flicking it off and on, or modifying the room's size, or some other thing. Several days have passed since then, would attaching a save be of any help at this point?
#189
I made the room bigger and its temperature fixed
#190
Temperature indoors and outdoors is the same despite one cooler working on that room.
Curiously, there is one room where the temperature is ok, but the refrigerator is the same as outside (49°C).
The cooler in the refrigerator is consuming low power (it was set to reach -10°C), and the one in the room which temperature is ok is consuming high, and it was set to reach 10°C.
Im attaching a picture


[attachment deleted by admin due to age]
#191
Common mental breaks cant be so efficient at disconnecting someone from real life. Please you must do something about it.
Unless you are severely bad on the head, a sad wandering is never going to be enough for you to hold still while a raider is shooting or stabbing you.

Congrats on the rest of the work though, it looks really good until now.
#192
Ideas / Re: Your Cheapest Ideas
April 24, 2017, 04:09:57 PM
It would be cool to have marine monsters coming ashore. Either small creatures coming to land or huge creatures reaching at you with their tentacles from the sea.
People like me who have settled at the beach and surrounded the spot with walls would be fucked!
#193
Quote from: AnarchyOfAngels on April 17, 2017, 04:43:03 PM
Also, will there be any tweaks or modifications to the mental breaking system?

It would be nice. Current mental breaks trigger ridiculously fast.