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Messages - user19990313

#46
Download:
See the attachment
Finally!Dropbox


PS:I will only keep the latest version.

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Subscribe this mod at Steam Workshop: :P
Click Here
#47
RimBank - The Universal Currency System!
For A17b(build 1557)

For B18 release, click Here

This is the core mod of RimBank Series, and must be loaded before any of its sub mods.


Description
It is universally known (at least on this planet), Silver serves as the currency of RimWorld. Well, the white soft metal is heavy, ugly (why -7 Tynan?) and takes up countless storage zones.

That's why RimBank has developed the Banknotes.

Item added : Banknotes
-A denomination of 1,000 Silver, which never changes
-Light and durable, suitable for saving a considerable amount of money
-Accepted by any traders, so just keep some silver for change
-Available in any purchase
-New UI , deciding how much you want to pay by banknotes
-Orbital tradeships and settlements loves banknotes! And they have many as well!
-And yes, traders can give change using Silver, so no value overflows for banknotes!
-Exchange between Silver and Banknotes with any traders! (At least traders should have enough currency for this)

Building Added : RimBank ATM Terminal
-Minifiable and relatively inexpensive
-Exchange between Silver and Banknotes with RimBank at any time! (Extra fees required)
-Various extension softwares (sub mods required)

Extra Features
-Add it to your game at any time! Opening a new save is NOT required.
-Remove it from your game at any time without corrupting your saves! (See below)

HowTo:
1.Load this mod after Core.
2.So that's all :P.
3.When trying to remove this mod,make sure you have an ATM Terminal. Select a colonist, HOLD Shift key and right-click the terminal, then (don't release key) select "Remove all mod contents". If there are any active sub mods, please make sure all the removing commands for those sub mods have been executed.

Enjoy!

PS
PS. The new building is in "Misc" category, and will be unlocked if you've finished the research "Microelectronics Basics".
PS2. If you get stuck while solving a payment, try to stop your mouse over icons or title - A tooltip will emerge and lead the way.
PS3. The coremod of RimBank Series (aka this mod) and all sub mods must have the same MinorVersion number. Well if you cannot figure out what I'm talking about, just ignore it, a built-in ModChecker will take charge of it.
PS4. (That was a joke in RuntimeGC)
PS5. Post any errors or bugs on my forum thread or Steam workshop page.Your effort contributes to a better mod.Thanks!


Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.Please follow the instructions in HowTo Section.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.

-Can other modders make derivative mods based on yours?
-Yes.But I don't have time to set up a git repo...I'll give one later,maybe.

Languages
English & Chinese Simplified

Author:
user19990313(ArchAuthor,Dll parts)
duduluu(Textures+Preview.png)
Vaniant(Defs)
WishingLaws(En translation)


Download:
[See the Reply #1 please]

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Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[A17]RuntimeGC In-Game Cleaner

[A17]AntiAutoUnload-Keeps your inventory!

[A17]MyLostHead - Draw heads for the head-less!
#48
Quote from: hiepbg on July 11, 2017, 06:49:12 AM
Quote from: user19990313 on July 08, 2017, 08:27:06 AM
Update03 released!Come and grab the latest release! :P
You should remove the graves when choose remove all corpses on map.
No,that'll be too imbalance.And if I directly do so,it will be bugged.
#49
Update03 released!Come and grab the latest release! :P
#50
Now available on Steam Workshop! ;)
#51
The Update02 is released!Come and pick up the new update! ;)
#52
Quote from: LittleMikey on June 28, 2017, 05:14:41 AM
Hey so I cleared my pawns and now I'm getting this error popping up constantly in my log:
Could you give a list of the tools you used just before this error?Where is the boomrat?(Or where have you seen one)

You can just reload your saves and - try do the cleaning as soon as your game is loaded,at that time pawns will not be assigned to any jobs,so it's less likely to error.If you still get stuck in this error,reply here and I'll start to debug it.
#53
Alright please come to pick up the new update  :-\
#54
Outdated / Re: [A17]RuntimeGC In-Game Cleaner
June 22, 2017, 02:06:28 AM
Quote from: Ashardalon411 on June 19, 2017, 06:02:56 AM
For the language pack, it's already done.

Your mod have just give me a way to deal with a bug who don't allow the butching of the human corpses and that result in a loop of butching the same buggy corpse.

also, does it possible to make working the family tailin's buttom ? And apply them to the minion's mod ? With this fast reproduction cycle, this mod makes quickly an animal army/family of X thousands members, dead or alive and apply this family-tail-in to them will be really apreciated
Well...the previous "tail-in" tool won't work while robots are on the map.
Now the bug's fixed in Update01,just download it and enjoy!
PS.Language patch is also integrated into Update01.
#55
Outdated / Re: [A17]RuntimeGC In-Game Cleaner
June 18, 2017, 01:20:15 AM
Okay...Why don't you download that language patch?I'm confused a bit ::)
#56
Outdated / Re: [A17]RuntimeGC In-Game Cleaner
June 15, 2017, 06:09:51 AM
Quote from: AngleWyrm on June 15, 2017, 03:29:25 AM

It is display of a psychological payoff,
the motive for pursuing an in-game test
of the question asked "skeletons AND corpses?"
All right...Both skeletons and fresh/rotting corpses will be removed.I explained this question in reply #16.
#57
Outdated / Re: [A17]RuntimeGC In-Game Cleaner
June 15, 2017, 01:50:55 AM
Quote from: AngleWyrm on June 14, 2017, 07:08:43 PM

If that question had come to visit me, it would have said:
There are two possible futures that you see, how then shall you choose between them?

And my reply would have been:
Test them to see which is the one that applies to this universe, and which is the imaginings of some other realm.
Sorry,is that a spam or praise? ???
#58
Outdated / Re: [A17]RuntimeGC In-Game Cleaner
June 15, 2017, 12:43:39 AM
Quote from: Ashardalon411 on June 14, 2017, 06:42:01 PM
you say your mod remove died bodies, its only the skeletons or its valable for fresh corpses ? i don't want to lose my freezer pantry...
Sorry,both.
This is somehow a util tool for developer mode,so I don't want to make it so smart to be one of the cheaters' firearms-It happened to the tool "Remove Filth in Home Area".But if you learn from the debug log that a body is bugged and you don't know which one,this function could salvage  your savegame.
Anyway,thank you for using my mods.Why don't you try other functions? :P
#59
Outdated / Re: [A17]RuntimeGC In-Game Cleaner
June 12, 2017, 10:09:00 AM
Quote from: XLinYi on June 12, 2017, 07:26:49 AM
除了这个以外其它两个mod基本都坟了,hhhhhhhh
Aaah you...Never mind,@琳旖琳 #(滑稽)
#60
Outdated / Re: [A17]RuntimeGC In-Game Cleaner
June 12, 2017, 04:52:00 AM
Quote from: thinkpad on June 12, 2017, 04:01:01 AM
where is the debug file saved?  I accidently pressed Cleanup Debug and it said it saved a output.txt file, but I can't find it anywhere.
I mean,the debug outputs are directed to the game log,so you should check C:/users/your_user_name/appdata/LocalLow/Rimworld by Ludeon Studio/output_log.txt
And you'll find yourself confused with these outputs...That's why I said "Don't do this unless the author tell you to do so".It's a backup plan for debugging,and it's useless to ordinary players,that's all. ;)