Those are some good looking embrasures, guess that's another for the mod list.
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#32
Releases / Re: [A17] Miscellaneous w/o MAI+Robots (V 0.17.3 / 30.05.2017)
May 31, 2017, 01:25:02 PMQuote from: Antariell on May 31, 2017, 01:09:02 PM
Have a problem with MAI robots (A17)
When I try to create any robot through the console it gives me this error:
ArgumentException: curve has start/end point with y > 0
at Verse.Rand.ByCurve (Verse.SimpleCurve curve, Int32 sampleCount) [0x00000] in <filename unknown>:0
at Verse.PawnGenerator.GenerateRandomAge (Verse.Pawn pawn, PawnGenerationRequest request) [0x00000] in <filename unknown>:0
at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest& request, System.String& error, Boolean ignoreScenarioRequirements) [0x00000] in <filename unknown>:0
at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest& request) [0x00000] in <filename unknown>:0
at Verse.PawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef kindDef, RimWorld.Faction faction) [0x00000] in <filename unknown>:0
at Verse.Dialog_DebugActionsMenu+<DoListingItems_MapTools>c__AnonStorey5BE.<>m__B60 () [0x00000] in <filename unknown>:0
at Verse.DebugTool.DebugToolOnGUI () [0x00000] in <filename unknown>:0
at Verse.DebugTools.DebugToolsOnGUI () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Order download mods:
Core
misc.core
misc.robots
misc.robots++
Output log:
https://gist.github.com/24e99ce7132fe9424c1b0f7d01ccf007
MAI hasn't been updated for A17, it says so in the title and even the download link o.o
#33
Outdated / Re: [A16] RimGate 1.0 - StarGate Expansion Packs (7-1-2017)
May 30, 2017, 05:45:37 PMQuote from: Love on May 30, 2017, 05:39:32 PM
July 1st? Are you a time traveller?
He's just using the correct-for-the-rest-of-the-world date format.
#34
Mods / Re: [A17 mod request] AC smart speed?
May 27, 2017, 03:35:46 PM
Dev mode allows you to use 4 I believe, ultra speed.
#35
Releases / Re: [A16] United States Colonial Marines (Aliens) - All mods (23/12/2016)
May 27, 2017, 02:23:42 AMQuote from: viperwasp on May 27, 2017, 01:02:39 AM
I'm curious to I absolutely love this mod. I hope it does get A17. Thanks for all the hard work great mod.
The a16 version has worked fine for me so far, core + turret, no idea about the faction one as I didn't get it
#36
Releases / Re: [A17] SimpleSidearms
May 26, 2017, 11:18:32 PMQuote from: NemesisN on May 26, 2017, 10:30:31 AM
I noticed a problem (don't know if I screwed something in options or just mod issue) (alpha 17)
When my colony gets back from caravan Raid (attacking other colony) they place back in stockpile everything they raided + the side arms equipped they had from the start and I need to equip sidearms again which is annoying
Not just raiding, whenever you return from a caravan they unload everything as usual, but that also includes the sidearms.
Other than that, this mod is pretty amazing
#37
Outdated / Re: [A17] RimSlaves 2.0 : Games of Thrones inspired Slaves Mod
May 26, 2017, 01:29:23 PM
Thank you for updating, it's been hard without my Sallys so far.
#38
Outdated / Re: [A17] Set-Up Camp v0.2 - A17 Update
May 26, 2017, 12:13:08 AM
Thank you for updating this gem, I've got a suggestion /request /question, would it be possible to add a function to check or mark tiles? As in already visited/ camped in, just a visual thing, to avoid going back into it, allowing us to explore without forgetting which tiles were cleared, mostly to avoid going to the same ones twice, even if it's regenerated
#39
Releases / Re: [A17] Moody (v1.1.0) A colonist mood dashboard (and more!)
May 24, 2017, 10:51:59 PM
Ahh all the essentials are getting updated fast, thank you
#40
Outdated / Re: [A17] No Death Randomness
May 24, 2017, 02:43:29 PM
Is there any way to "turn it off" for animals or it just works for both animals and humanlike?
#41
Outdated / Re: [A16/A17] Vegetable Garden [5/3/17] A17 test upload!
May 23, 2017, 10:13:11 PM
Is it relatively safe to use in an ongoing save(A17)? I know both Rimworld and this are in dev, hence the relatively
Also thanks for the hard work on this
Also thanks for the hard work on this
#42
Releases / Re: [A16-A17]DESurgeries - 23/05/17
May 23, 2017, 08:13:56 PMQuote from: Pink Photon on May 23, 2017, 08:02:54 PM
Just downloaded and installed it, but it's not working properly. On the operations tab I have the option to cure scars for two medicine, but there are no new research options, and the new benches aren't buildable via god mode. I've disabled all other mods, double-checked that Rimworld was updated, and started a new game, but the results are the same.
You might've gotten your mods mixed, this isn't EPOE, it only adds cure/repair surgeries, no new benches or items
#43
Releases / Re: [A16-A17]DESurgeries - 23/05/17
May 23, 2017, 12:46:15 PM
Best medical mod, thank you for updating it =)
#44
Outdated / Re: [A17] Caminha's Extended Traits
May 21, 2017, 12:13:19 AM
Man I love when a direct download link really is a direct link, I second that description reauest but most of those are pretty self explanatory, at least the concept, if not the exact values.
Adding to current game, thank you
Adding to current game, thank you
#45
Releases / Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
May 19, 2017, 11:23:08 PM
I love you and all your mods.