Ok, so...
Nothing on mods side.
Apparently what i fought is an error, was correct.
In order to incidents work correctly for storyteller you need to have <queuedIncidents /> like so:
All these guides to edit saves to unblock incidents by just deleting everyting in <incidentQueue> tag is wrong. Because it will lead to <queuedIncidents IsNull="True" /> which will block you for good.
Instead, clearing all what would be locked here, must be replaced with <queuedIncidents />
I hope in time my post will get visible in google results for anyone later seeking no events fixes.
EPD
Nothing on mods side.
Apparently what i fought is an error, was correct.
In order to incidents work correctly for storyteller you need to have <queuedIncidents /> like so:
Code Select
<storyteller>
<def>Rainbeau</def>
<difficulty>Rough</difficulty>
<incidentQueue>
<queuedIncidents />
</incidentQueue>
</storyteller>
All these guides to edit saves to unblock incidents by just deleting everyting in <incidentQueue> tag is wrong. Because it will lead to <queuedIncidents IsNull="True" /> which will block you for good.
Instead, clearing all what would be locked here, must be replaced with <queuedIncidents />
I hope in time my post will get visible in google results for anyone later seeking no events fixes.
EPD