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Messages - Gi1g4m3sh

#1
Releases / Re: [B18] Vegetable Garden Project [1/8/18]
February 09, 2018, 07:06:01 PM
Very nice work indeed! Been playing with VGP and Seeds Please + Rainbeau's Wild Cultivation to turn growing more realistic! It's awesome!!

Althought, I got a question. Thanks to Seeds Please mod, most every wild mushroom I harvest gives me a seed to start my own cultivation. But I don't see nor here nor ingame the option to plant mushrooms (the grey ones). Not sure if there was any incompatibility of sort, but I'd like some help. Already searched throught all options of planting menu and, important thing, my Agriculture research is at lv 2 now.

See attachment for the list of growable plants on my menu

Thanks in advance for any help!!

[attachment deleted due to age]
#2
Releases / Re: [B18] SeedsPlease!
February 09, 2018, 06:59:12 PM
Quote from: notfood on January 21, 2018, 11:56:20 PM
Check the WildCultivation mod by Rainbeau, to give you a headstart.

Thanks notfood and Canuate for the hints. It gave me a good start for growing stuff!
#3
Releases / Re: [B18] SeedsPlease!
January 21, 2018, 09:46:45 PM
Nice mod!! But I see one gameplay problem. As I've played a bit, initially we do become dependant of caravans to bring seeds to start our farm. As far as I saw, only mushrooms and big trees are spawning seeds but these won't grow for food (mushrooms need agriculture II [Vegetable Garden feature] to work].

Is there any way to maybe raise the chance of caravans or visitors to have seeds to sell? Or maybe better, make plants spawnable on the environment, even in minimal quantities. I searched the whole Release forum for one mod that does this but found none.

Thanks in advance!