Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ultra4

#16
how do you write skillbooks? How to they work? don't see a recipe in xml either? was it removed? i'm using the master version and says 1.0.2059
#17
Releases / Re: [B19] Fences And Floors v1.21
November 14, 2018, 06:39:14 AM
trying that approach, went for this even better... and non-steam mod http://catalogue.smods.ru/archives/10478
#18
Releases / Re: [B19] Fences And Floors v1.21
November 13, 2018, 08:25:01 PM
powerlines are over the sensor floor. How can i fix this? trying messing the <RenderPrecedence> from 242 to 270 like the floors from Rimkea mod, didn't work...
#19
Releases / Re: [1.0] [KV] Hand & Footwear [ModSync RW]
November 12, 2018, 05:51:29 PM
fabrication bench + power-armor research (checked the xml, wasn't sure, but xml is always reliable)
#20
Releases / Re: [1.0] Miniaturisation
November 07, 2018, 07:14:35 PM
what is the difference between this mod and minifyeverything? this one seems to minify only some items? instead of everything?
#21
ahhh you should have said it... ok the link non-steam for 1.0 is on the discord, right there. ty

...and questionable ethics too. finaly
#22
Could someone with a steam account go there and ask ChJees to link the 1.0 in the forums?
#23
Releases / Re: [1.0] SimpleSidearms (1.3.1)
November 01, 2018, 07:54:25 AM
Don't know if it's a conflict, but when pawns are shooting and i order them to charge melee, they dont just switch, they drop the primary on the ground... this happens EVEN if this mean dropping a spear and using a pikaxe (or fist)
#24
Releases / Re: Mechanite Forge - 1.0
October 31, 2018, 07:48:02 PM
I like the [sd] luciferium production 1.0, and using both migh be OP, but i'll give it a try.
BTW, already use VGP to plant neutroamine flowers, will all these be compatible?

this got me thinking... should add some recipe to convert mechanite oil into the base mechanite of your mod. or somehow mix them into 1 mod
#25
ChJees give us androids and clones, please
#26
Outdated / Re: [A18] High Tech Laboratory Facilities
October 30, 2018, 07:11:27 PM
Could any modder please pick up this lost gem? the OP seems MIA, it's a simple yet cool + useful if you plan on incorporating a ton of techy mods
#27
had seem to have a bad windblade bug

update: fiddled around for a while in mod order... fixed, don't know what was the prob... but its fixed, so nvm
#28
Outdated / Re: [B18] Custom Death Randomness
October 28, 2018, 02:32:08 PM
That link says its for version 0.18, but works fine on 1.0
#29
i personally prefer to have them degrade and then spend a few cloth+steel to repair them (managing), than to have them not degrade. Every weapon or apparel does.
#30
tools are neither simple weapon nor complex weapon, and once degraded cannot be mended. Is this bug or intended?