Ackchyually..... Fertile Field has always been my main Rainbeau mod.....
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#61
Outdated / Re: [B18] Rainbeau's Mods -- Lots of Stuff! Take a Look!
September 10, 2018, 09:20:43 PM #63
Outdated / Re: [A18] High Tech Laboratory Facilities
September 10, 2018, 08:53:07 PM
Hey Pravus, is there any chance to plug the machines back into B19?
#64
Releases / Re: [B19] Detailed Body Textures II
September 10, 2018, 07:49:20 PM
fully works as intended with XeoNovaDan's "Visible Pants" ?
#65
Releases / Re: [B18] Don't Shave Your Head! - v18.2
September 09, 2018, 08:11:53 PM
aesthetics mod, yet so vital (giev B19)
#66
Releases / Re: [B19] Rimshankas!
September 04, 2018, 05:15:49 PM
actualy Dark_Inquisitor had a mod back in A16 with ushankas, and military winter coats, and much more
#67
Outdated / Re: [B18] BetterMiniMap Extended
September 03, 2018, 10:31:38 PM
could you make an immersive version? No options other than nude map, then research stuff, then build a radar/sensor and have some range on detection, then upgrade the machine later to have the entire ludicrous size map.
So during flares or no power.... map shuts down
bam... immersion !!!
and b19 of course.... please
So during flares or no power.... map shuts down
bam... immersion !!!
and b19 of course.... please
#68
Outdated / Re: [B18] Rainbeau's Mods -- Lots of Stuff! Take a Look!
September 03, 2018, 08:44:22 PM
bump for fertile fields (and making it compatible with bad hygiene 's fertilizer from sewage)
#69
Releases / Re: [B19] Advanced Cultivation
September 01, 2018, 05:34:54 PM
I find it extremely similar to Rainbeau's Fertile Fields, which is one of the most popular mods out there. The main difference is the extra tweak on numbers, but without any terraforming. It's a nice standalone, but FF has the numbers i'm used to, in fact normal soil not being the 100% seems so confusing, it's like using a scale that is calibrated wrong.
#70
Releases / Re: [1.0][B18] Storage Tweaks, Idle Power Consumption
August 08, 2018, 09:35:52 PM
What is the different between this mod and repower? the numbers? or simple the other mod dropped support?
Could you add some info on the original post?
Could you add some info on the original post?
#71
Releases / Re: [1.0] Pawn Rules : Disallow Foods, Relationships and More
August 05, 2018, 07:45:38 PM
compatible with vegetable garden and it's new meals that count as fine and lavish? Can you select prisoners (to forbid raw food but alout simple meals?)
#72
Releases / Re: [1.0] Rah's Bionics and Surgery Expansion - 2.0 (Aug 1st, 2018)
August 02, 2018, 04:52:02 PM
You can only resurect with res thingy, the artificial heart is for heart problems other than death
#73
Releases / Re: [1.0] Syrchalis' Prosthetic Icons
July 29, 2018, 02:50:37 PM
Looks amazing, gorgeous and simple
Any possibility to take care of the prosthetic staking from this end? (definition of stack size in menu even better)
Any possibility to take care of the prosthetic staking from this end? (definition of stack size in menu even better)
#74
Releases / Re: [1.0] Squad UI Tweaks
July 27, 2018, 07:54:57 AM
couple of questions:
CE compatible?
detects enemy weapon ranges?
CE compatible?
detects enemy weapon ranges?
#75
Outdated / Re: [B18] BetterMiniMap Extended
July 22, 2018, 05:25:54 AM
compatible with external things? new plants from vegetable garden? new object in general?