I'm tired of losing pawns to predators that SHOULD have had companions with them. This feature is almost broken. And only just taming and training? why not when the pawn is outside of a certain area they are considered doing field work?
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#22
Ideas / Skin graft kits to fix scars, scratches.
May 23, 2017, 12:57:35 AM
Oh, you got a scratch on your leg do you? Time to chop it off and replace it with a bionic leg to fix it!..... Really? There has to be a cheaper way to deal with minor permanent injurys. You could get skin graft kits or grow your own, (or harvest lol) or enable glitter world medicine get rid of them.
#23
Ideas / When an animal learns obedience don't make the trainer its master.
May 14, 2017, 01:34:06 AM
Its annoying to have to go through and change them back to none. And if I forget, then I end up with puppys going into battle and getting slaughtered. Can you please change this?
#24
Ideas / Dynamic terrain.
May 10, 2017, 09:09:18 PM
How about terrain that evolves? When it rains dirt turns to mud, when its hot and hasn't rained In awhile, the ground turns arid and dry. Fires turn the ground to ash, which must be cleaned up or washed away by rain. We could get even more extreme and add rock slides and floods
#25
Mods / Power armor oriented heavy weaponry.
May 10, 2017, 12:48:45 PM
Posting this to right down ideals and to get dem feedbacks.
I'm going to be (trying) to make a mod that adds in very heavy ordinance specifically for pawns in power armour.
Here are the weapons I've thought up to include in the mod.
50 caliber heavy machine gun
13mm anti material rifle
14.5mm heavy machine gun
14.5 anti materiel rifle
15mm chain gun
20mm auto cannon
20mm anti material rifle.
25mm Gatling gun
30mm grenade machine gun
40mm auto cannon
40mm long rang cannon
84mm recoilless rifle
105mm mortar
Super heavy charge rifle
Charge machine gun
Tesla cannon
Laser cannon
Plasma shotgun
Rail gun
Power hammer
Progressive sword
I'm going to be (trying) to make a mod that adds in very heavy ordinance specifically for pawns in power armour.
Here are the weapons I've thought up to include in the mod.
50 caliber heavy machine gun
13mm anti material rifle
14.5mm heavy machine gun
14.5 anti materiel rifle
15mm chain gun
20mm auto cannon
20mm anti material rifle.
25mm Gatling gun
30mm grenade machine gun
40mm auto cannon
40mm long rang cannon
84mm recoilless rifle
105mm mortar
Super heavy charge rifle
Charge machine gun
Tesla cannon
Laser cannon
Plasma shotgun
Rail gun
Power hammer
Progressive sword
#26
General Discussion / Is it just me or do animals that are assigned to masters have bad ai.
May 08, 2017, 10:37:13 PM
They don't really go and attack far away enemies when released and sometimes won't even bother to follow their master while the pawn is doing field work. Should I file a bug report or bad ai?
#27
Ideas / Redoing the mental break system.
May 05, 2017, 06:52:40 PM
I had a pawn break from tried, but she wandered around, getting even more tried, exactly what made her break. Instead, what if the mental break she had corresponded with what caused it? For example she could have went to her room to sleep and refuse to get up. Another thing that didn't make sense to me was when another pawn broke from a little pain and binged on drugs. From just a little pain? There could also be different tiers of mental breaks, depends on how serious the cause is, a break from being tired wouldn't be as bad as a break because of exhaustion.
#28
Bugs / If you have lots of different types of leathers, the resource screen bugs out.
May 05, 2017, 12:31:40 PM
And you can't see all of them. Ill post a screenshot if you want.
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