I want to make the molten cannons from Rimsenal have an indirect firing mode, allowing them to function as mortars. I have the def for the bullet, but I cant think of a way to make the gun change between bullet defs by flicking or toggling it, any ideals?
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#17
Releases / Re: [A17] Rimsenal v1.061: Finishing Touch Edition
June 21, 2017, 12:23:20 PM
Moltan shells.
#18
Ideas / Burn damge to body parts has a chance to stop bleeding.
June 21, 2017, 12:22:31 PM
To simulate cauterization? Like if a pawns arm is bleeding but then it takes a lot of fire damge to said arm, closing some of the wounds up. Also making a pawn visibility darker and scared the more burn damge it has?
#19
Releases / Re: [A17] Rimsenal v1.061: Finishing Touch Edition
June 21, 2017, 09:43:37 AM
Having a problem with the moltan cannon. a pawn fires it but can't reload. It tells me that there are no unreserved shells but there are shells laying in pile behind them.
#20
Unfinished / Re: Underground Exploration: A Better Rim! Underground!
June 20, 2017, 11:47:16 AMQuote from: Kubin on June 20, 2017, 10:42:48 AM
Love the idea. And a tiny suggestion regarding the name (should you even want to change it from Underground Exploration). How about "SpelunkeRim"?
Now thats just nasty...
#21
General Discussion / Re: Get Rich or Die Tryin'
June 20, 2017, 02:22:28 AM
Chop your wood every morning and make sure its hard and stockpiled thick for when a bulk goods trader shows up to take it all and leak sliver all over the place.
Or just make sculptures.
Or just make sculptures.
#22
General Discussion / Re: Randy is bit broken?
June 20, 2017, 02:20:34 AM
We shouldn't need a computer sicence major, a math major, and a philosophy major to figure out a difficulty setting in a gam. Has anyone opened up randys body txt file and remove his organs evidence of non random shenanigans?
#23
General Discussion / Re: A "solution" to luciferium?
June 18, 2017, 12:05:26 PM
If you add one sycther blade to a pawn can they still shoot a handgun without a penalty to accuracy? And can you counter act cyropod sickness with MOR drugs?
#24
Releases / Re: [A17] Rimsenal v1.061: Finishing Touch Edition
June 18, 2017, 10:15:42 AMQuote from: Merv on June 18, 2017, 10:04:22 AMQuote from: Cabdono on June 17, 2017, 05:09:23 PMClicking the download link opens a box with several archives, with no indication of dependencies.
Your question can be answered simply by clicking the download link.
@ All
Can I get a NOT smart-ass answer, please?
You can download hair separately I think? You can download it separately on the steam workshop.
#25
Releases / Re: [A17] Rimsenal v1.061: Finishing Touch Edition
June 17, 2017, 08:46:56 PM
Thank you for making such an amazing mod! And also you are very talented at making da arts.
#26
General Discussion / When I start a caravan usually bad events happen
June 14, 2017, 04:22:14 PM
like disease or physic drones, its like randy doesn't want me to leave. does anyone else have this happen?
#27
Ideas / Re: We make bad suggestions and come up with horrible ideas.
June 14, 2017, 02:17:08 PM
Add kebab and option to remove kebab
#28
Mods / Re: Faking Z levels.
June 14, 2017, 10:31:10 AM
I am Making a mod to implement this, but it's probably going to take awhile as I have very little experience with modding
Here is thread https://ludeon.com/forums/index.php?topic=33500.0
Here is thread https://ludeon.com/forums/index.php?topic=33500.0
#29
Bugs / Re: Pawns hunting with an area of effect weapon stand in the blast zone when killing
June 13, 2017, 09:50:39 AM
Pretty much? I wonder if I enclose the animal so that the pawn has to get close enough to shoot it (while its not down) that he/she will hurt themselves with their weapon.
While I can't think of anyone hunting with a doomsday, maybe they shouldn't count as a rifle for hunters?
While I can't think of anyone hunting with a doomsday, maybe they shouldn't count as a rifle for hunters?
#30
Bugs / Pawns hunting with an area of effect weapon stand in the blast zone when killing
June 12, 2017, 10:33:59 PM
when executing downed animals they don't take into account the area of effect of their weapon and stand in the blast zone.
Tested with both rocket launchers, and also any mod weapon with has a blast larger then 1 tile.
This was quite comical to find out after forgetting to reequip my hunter.
Tested with both rocket launchers, and also any mod weapon with has a blast larger then 1 tile.
This was quite comical to find out after forgetting to reequip my hunter.