Quote from: Firestonezz on August 30, 2018, 01:15:37 PMQuote from: giltirn on August 30, 2018, 11:29:19 AMQuote from: Firestonezz on August 30, 2018, 11:13:00 AM
You can build traps out of literally any material. If you're short on wood, you can use other materials to substitute while waiting for the trees to grow back.
Or you know, grow your own trees? Trade? Caravan for resources? There's tons of ways to get materials in this game. In my colony I've used wood traps early game and switched to steel later on.
Have you tried growing trees in 0.19? I have. On my boreal forest I set out a tree farm in year one when wood became an issue. Unfortunately because of the short growing period, the very long planting time (a lovely 0.19 mega-nerf) and the fact that you can only plant in growing season meant that I could only seed the field towards the end of the growing period in year 2. I'm on year 4 now and the trees still have not reached a harvestable state. Put it this way: even the best tree generates 1.15 wood per day of its growing season. For a mild-ish map with say 25 days of growing period, that is 29 wood per year per tree. If I need 300 wood every, say, 7 days, that means 43 wood per day or 2600 wood per year. Thus I would need to be planting and maintaining something like 100 trees or more!
Don't rely on a single source then; use trading, caravans, naturally-growing trees, and tree farms together.
Also, this doesn't change the fact that you can use other materials to build traps when wood resources get low. I substituted in stone/steel traps for my colony when I was running low on wood until I was able to stock up again by waiting for tree growth, caravaning to farm other tiles, and calling in traders to buy wood.
Your strategy remains only practical for very small scale trap use. I doubt even the most caravan-happy player could sustain a loss of 300 of any combination of wood, steel or stone blocks every few days in perpetuity. The number is just too large. 300 steel is just over 8.5 tiles of steel. 300 stone blocks is 15 stone chunks. 300 wood is 10 trees. What I've been trying to communicate this whole thread is that the trap cost is just too high for sustainable use at what I consider a reasonable level of losing 10 traps per attack. Even losing 3 traps per fight the number is too high.
In contrast a turret needs rearming with 40 steel every 120 shots, i.e. the cost of 1.3 traps to do 1320 cumulative damage (11 damage per shot), something like 10x or 20x more damage per unit resource. If traps are given such a nerf then IMO turrets should also be nerfed as well!