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Messages - Anrock

#1
tl;dr: Looks like Windows 10 Build 1709 or alters NVidia settings, which breaks Unity, other games are affected too.
Fix:  Launch NVidia Control Panel (nvcplui.exe, probably in C:\Program Files\NVIDIA Corporation\Control Panel Client) in left sidebar, under "Display" select "Adjust desktop size and position" then select "Scaling" on the right and set to "No scale".

Looks like Unity engine is to blame. Suffering from Rimworld withdrawal i tried to play Oxygen Not Included and it behaves in very similar way: invisible unfocusable window after launch.
I've checked Klei bugtracker and immediately found a report about this. All was the same: win 10, nvidia, recent update.
Klei bug reporting rules was expecting me to upload some logs, so i checked them, found an error:

IndexOutOfRangeException: Array index is out of range.
  at UnityEngine.Display.RecreateDisplayList (System.IntPtr[] nativeDisplay) [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
D3D11: Failed to create RenderTexture (0 x 0 fmt 19 aa 1), error 0x80070057

Remembered about same issue in Rimworld and decided to check it's log and blam, exactly the same thing. Log attached.

Now can we have some dev attention?

Klei report: https://forums.kleientertainment.com/klei-bug-tracker/oni/game-unable-to-launch-r8032/

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#2
Looks like same issue:
Also, i've noticed that in HKEY_CURRENT_USER\Software\Ludeon Studios\RimWorld by Ludeon Studios, value of Screenmanager Resolution Width_h182942802 always resets to 0xf (15 dec) if i set Screenmanager Is Fullscreen mode_h3981298716 to 1.
If i set Screenmanager Resolution Width_h182942802 to some sane value while leaving 0 in Screenmanager Is Fullscreen mode_h3981298716, then Rimworld window on taskbar preview takes specified size, see screenshot in attachment.

In both cases Rimworld won't go foreground if focused.

@bionerd what update did you roll back?

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#3
Ideas / Re: Your Cheapest Ideas
June 07, 2014, 04:32:23 PM
Also, fire extinguishers allowing to put fires off faster and multiple tiles in a cone simultaneously. Just a moment ago boomrat exploded and my solar panel caught fire - colonists were able to extinguish only tiles that was on outer sides of solar panel, but inner tiles are inextinguishable because colonists can't reach them, that kinda sucks.
#4
Ideas / Re: Your Cheapest Ideas
June 07, 2014, 01:24:13 PM
Option to make colonists paths visible even when they are not selected.
(by "path" i mean that white line that shows where colonist is going when he is selected).
Further improvements:
- Overhead bubble with pictogram showing what colonist is going to do. Like ".zZ" - going to bed, fork and knive - going to eat, hammer - building something etc. Also, happy\sad thoughts or reactions like "hungry", "seen corpse".
- Show item that colonist is hauling. Could be implemented like small size sprite of carried item near hands.