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Messages - falconne

#31
Quote from: publicuser on October 20, 2018, 07:28:56 AM
not support Chinese?

Only English for now, sorry. The labels are created using images for the letters, so it will be some effort to support other languages.
#32
Updated to 1.0
#33
Updated to 1.0
#34
Updated to v1.0
#35
Quote from: sumghai on October 19, 2018, 04:34:25 PM
falconne, just a heads-up that you may need to change a HugsLib or Harmony method call when updating this mod from B19 to 1.0:


That's odd. I did not get this error. Have you updated HugsLib to the latest version?

Also, this mod's been updated to v1.0 now.
#37
Releases / Re: [B19] Better Workbench Management (QoL mod)
September 22, 2018, 07:12:51 PM
Just done a small update fixing a bug where linked bills with a "Take to Stockpile" setting weren't working.
#38
Quote from: Rulin on September 15, 2018, 04:30:10 PM
Looks like other mods can overwrite the UI toggle button. Using the current mod with the newest 1.0.2026 version atm.
I think it might have something to do with this one: https://steamcommunity.com/sharedfiles/filedetails/?id=1339135272

I've checked with TD Enhancement mod enabled and both seem to work together ok. Is the Heat Map mod enabled in your mod list? You said you are on a 1.0 version; you should be on a 0.19 version. This mod won't work without the latest 0.19 version.

Quote from: Rulin on September 15, 2018, 04:30:10 PM
Btw, what values do I have to change so my fridge is not heating up that fast due to door opening and other things? I tried adjusting the numbers but the temperature doesn't really change. 28°C Outdoors, 0°C Indoors -9 target. It is not a big room and I am using 2 ACs.

You probably want to make a post in General or the Rimworld Discord with screenshots. Folks can give you suggestions.
#39
Releases / Re: [B19] Better Workbench Management (QoL mod)
September 14, 2018, 12:52:08 AM
Quote from: bigheadzach on September 14, 2018, 12:38:27 AM
When I attempt to clickdrag the grip squares for bills, it is instead attempting to drag the Nth Colonist Bar icon across the top (drag the first bill, the first colonist bar item pulls down instead).

I believe it is a conflict with Mint Menus. I will take a look at that in a few days, but I couldn't find the source code for the mod so probably have to talk to the mod's developer.
#40
Releases / Re: [B19] Better Workbench Management (QoL mod)
September 12, 2018, 05:58:53 AM
This has now been updated to B19. The mod has been cut down to include just what's missing in vanilla. I will update the description in the first post soon.
#41
Quote from: Canute on September 03, 2018, 04:06:02 AM
bigheadzach,
let me guess, you download the Master and not the release.
In falconne's github master you can't find any useable mod, you need to download the release version.

Oh yeah, I guess I should change this. I just wince at the thought of committing built binaries into source control  :D I assume this is done so people can just do a git pull to update a mod.
#42
Quote from: XeoNovaDan on September 03, 2018, 05:21:08 AM
Hey, so ToWild radius has actually been made dynamic with B19 rather than the old fixed 1.9 cell radius. You can find the values in ShootTuning in Verse.

Ah sweet, thanks, I'll fix that
#43
Quote from: bigheadzach on September 03, 2018, 01:18:35 AM
Anyone experience an issue with the 19.2 release version unpacking with all files having names equivalent to their path structure?

Hmm, what are you seeing? I just double checked the zip and it seems ok.
#44
Bugs / Bills don't count items being carried
September 02, 2018, 04:54:54 AM
This is just a minor inconsistency. The new "Count Equipped" option for "Do Until" bills will not count items being hauled by colonists or trained animals. It's no big deal, but it can cause work to be started on an unnecessary item if a job search happens while the item is being hauled.

I am cutting down my better workbench mod where this functionality existed to remove features from it that were added to vanilla. I'll leave behind the bit where it counts items hauled by colonists "Count Equipped" is enabled. If this is fixed in vanilla, it would be good if that's mentioned in the patch notes so I can remove it from the mod then.
#45
Updated to B19. Let me know of any issues, I've only done some brief testing on B19.