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Messages - tiltos

#16
Quote from: hemebond on January 09, 2017, 06:38:25 PM
As a newbie Rimworld modder I was surprised that it was impossible/difficult to just override textures and items. I expected mods to "stack", overriding any resources/definitions lower in the mod list. This is how most games I've modded/played seem to behave.

Just changing a texture means having to put the file into the Core mod directory or duplicating the Thing definition in the new mod directory.

100% this. Texture updates should really be a basic image override, and contextual of the mod hierarchy. This should also apply for _all_ textures (rather than needing to define graphics_linked etc).

Totally understand rolling up the sleeves if textures are different dimensions, but the basic updates should be super easy.
#17
Help / Re: need help modding pawn body textures
May 09, 2017, 05:53:27 AM
Quote from: keylocke on March 19, 2016, 12:17:16 PM
wow! thanks shinzy. you're my hero.  ;D

Sorry to revive a dead thread @keylocke, but how did you go with this? I'd love to have a look at your source files if possible. I'm keen to do some texture replacement on pawns and it looks like you've done the legwork (pun intented, as you solved the legs issue)
#18
Help / Re: RimWorld core art source
May 08, 2017, 08:46:36 PM
Quote from: Petrenko on May 05, 2017, 09:07:37 AM
I'm working on a texture-overhaul.

Petrenko it'd be awesome if you can write your process as you go along. I'm also thinking about giving it a texture overhaul but too lazy to commit too much time outside of art.