Quote from: hemebond on January 09, 2017, 06:38:25 PM
As a newbie Rimworld modder I was surprised that it was impossible/difficult to just override textures and items. I expected mods to "stack", overriding any resources/definitions lower in the mod list. This is how most games I've modded/played seem to behave.
Just changing a texture means having to put the file into the Core mod directory or duplicating the Thing definition in the new mod directory.
100% this. Texture updates should really be a basic image override, and contextual of the mod hierarchy. This should also apply for _all_ textures (rather than needing to define graphics_linked etc).
Totally understand rolling up the sleeves if textures are different dimensions, but the basic updates should be super easy.