Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - mellowautomata

#16
Off-Topic / Re: Immigration discussion
June 11, 2017, 07:50:44 AM
Quote from: mumblemumble on June 10, 2017, 05:39:23 PM

Also, what is your case against brietbart? I put up information as to why I'm against immigrants, whats your issue with brietbart? If you cannot illustrate a reason WHY you dislike it, I simply will dismiss you mocking it, as should anyone with any intellectual integrity.


Disliking Breitbart follows from having functioning brains. Heck, you're defending Breitbart (later) on the account that other media is "just as bad". And generally that's true — media is pretty terrible. Which is why you shouldn't form your opinions solely on what media has to say. And that's exactly what you seemed to do.

Let's face it fam, you're just a bigot. Talking to you about these (political) topics is equal to that of simply wasting time. Just warn your opponents next time, so they'll just know to avoid talking with you altogether hopefully. That saves their time and, I guess, it saves your time.
#17
Off-Topic / Re: Immigration discussion
June 10, 2017, 06:36:19 PM
1. You're using a source that uses Fria Tider as a source without specifying which article we're talking about and it apparently used google translate. Yeah, legit source.

2. As an European I'm bit confused: are you implying that Sweden represents that of all Europe? Sweden has the loosest immigration policy out of all of Europe, you see. Their biggest issues related to immigration is actually their failure to locate immigrants all about Sweden which resulted into suburban areas such as Malmö that, relatively speaking, is packed with immigrants.

3. You don't understand what rape culture means. It's a thesis by second-wave feminists which says that the juridic process in societies that deals with rape is often blaming the victim through myriad of ways. Later on the meaning was extended to any kind of victim blaming related to rape by anyone out there. This has nothing to do with rape culture.

4. Now now, looks like I guessed that Breitbart part right. I guessed it right, you have no clue about Europe, fam.
#18
Off-Topic / Re: Immigration discussion
June 10, 2017, 05:29:32 PM
Nah fam, it sounds like you're not because you're delusional about how things are in Europe. People do get prosecuted here for rape. But thanks for the confirmation — you're exclusively talking about things you have no idea of. No firsthand experience and it seems your sources are.. what, Breitbart?

#19
Off-Topic / Re: Immigration discussion
June 10, 2017, 05:20:08 PM
So are you guys even European? Because it sounds like you ain't.
#20
Off-Topic / Re: Immigration discussion
June 10, 2017, 04:36:06 PM
Quote from: mumblemumble on June 10, 2017, 03:33:34 PM
If I got promised heaven, I'd be skeptical : ever heard the expression too good to be true?

Not how it works, since we already assume that you did buy into it. Sorry, not every human being is perfect, especially during times of despair. For example many "natural product" scams are targeted towards people who have illnesses which conventional medicine cannot cure and they sell really well to those people. You can't just assume that people are perfect at all times and pass conviction on their actions based on this assumption.

Quote from: mumblemumble on June 10, 2017, 03:33:34 PMYou are trying to make me sypmathize with criminals : no. They broke a law, and they CHOSE to embark over seas with a shitty raft. Even if they get shelled out the water, that was their choice to do so.

You know what? I'll just leave this conversation. Clearly you cannot talk about these issues seriously and you are heavily biased against refugees. I guess I'm disappointed but not surprised. Looking at the rest of your post, this impression just strengthens.
#21
Off-Topic / Re: Immigration discussion
June 10, 2017, 08:06:20 AM
Quote from: mumblemumble on June 10, 2017, 03:52:31 AM
Your post seems to only make refugees seem WORSE. [...]

Worse? Look, if I'll promise you that, at a great price and after a dangerous journey, there is a heaven out there for you and your family, and you believe me and go through hell to get there only to find that there is no paradise and it's all just shambles and what you get is "illegal immigrant" status with temporary housing... would you not be pissed off? Because I sure as hell would and I would complain. Dead bodies wash down the shores of Spain and Turkey for example. You really think people make those trips for nothing?

It's well known that the smugglers are the problem and their promises (to get them clients) are the most problematic aspect of it. And dealing with them is pretty hard. What you gonna do? Shoot the boats down on shores of Greece and Spain? Tell them to turn around with a boat that isn't supposed to make even half of that trip? And once refugees step afoot of a country, you can't anymore simply "send them back" if the government(s) of the country/countries they came from do not accept them (this would be a violation of international rights, something the West seems to admire so much culturally speaking).

What often happens is that they get into the lottery machine (at least in Finland) and they are going to live through a period of uncertainty whenever they can even legally stay in here. If they can't legally stay here, they aren't forcibly removed but basically they do not have the right to even legally work here or legally live here. Again, something that they weren't told when they were promised a heaven on earth.

If you were homeless because you went into a deal which you thought would end up with you living in a mansion and then you realized that everyone lied and you lost the little you had and had to work so much for the benefit of others only to end up homeless, then your situation was comparable. Were these the circumstances?

Quote from: mumblemumble on June 10, 2017, 03:52:31 AM

It really doesn't matter, and frankly, I don't give a fuck is shia is the true cause of terrorism : really, I don't. But I do care that its a detectable, measurable factor which RELATES to terrorism directly or indirectly (ie, less shia, less terrorism). Besides, what else would be the cause? maybe its Europeans leniency against immigrants, I don't really know, but the cause itself doesn't matter when mitigating risk factors. [...]


"Less shia, less terrorism" logic isn't quite as simple as you think. You might as well say that, to get rid of poverty, you have to get rid of people who have bad spending habits, are unemployed etc. I mean surely bad spending habits and unemployment has a relation with poverty, so isn't it reasonable to get rid of such people? Or maybe it sounds ridiculous after all? It should at least, because it is ridiculous.

As for other causes? Well I dunno, have you ever read what Saudi Arabia is doing in Yemen (majority of Yemen is Shia)? Or do you generally know that many western societies are often supporting Sunni governments while either ignoring or downright invading Shia countries (Iraq was a shia country, invaded by US despite G.W. Bush knowing very well, that Al Qaeda was not Iraq). Have you considered, that many of these people had families and relatives who are now gone thanks to these tragic events? That's the breeding ground for terrorism according to studies regarding terrorism profiling.

Quote from: mumblemumble on June 10, 2017, 03:52:31 AM
Its also very insulting you insinuate that I cannot know about being shia without BEING shia

That is not what I said. I said that nobody (wasn't directed only at you by the way, but it's ok) shouldn't take a stance on which one of them is the "more evil one" or whatever if you aren't a Muslim who lives in that culture and/or you haven't studied the topic at all (and by studying I do not mean academic studying, I mean actually taking an effort to learn these subjects by reading related literature, not just a "let me google up and decide quickly" type of thing). I got the impression that you aren't spending much time in studying these topics if Saudi Arabia wahhabism is news to you. I'm also not saying that is basic knowledge, but if you understand disagreements between Shia and Sunni, you should know about Saudi Arabia because Saudi Arabia currently plays a _huge_ role in that thing.

See, here's the thing. That's not a thing you lived in and probably not a thing you understand much about. How on earth can you think that you can pass a judgement like that as a complete outsider? It's equivalent to a scenario where a person who inherited all of his wealth from parents thinks that he knows something about the conditions that lead to homelessness and he goes on saying that homeless people are just lazy and deserve what they get. So would you feel that wealthy person would have the right to feel insulted when people point out to him, that he doesn't have any clue about homelessness?

I'm also not saying that you can't talk about Shia or Sunni. Heck, I'm talking about them ain't I? I'm saying that you shouldn't pass on a judgement like you did.


Quote from: mumblemumble on June 10, 2017, 03:52:31 AMIf you truly believe I can't tell me why I should CARE for immigrants in the first place? After all, I'm not one, so I cant empathize with them, so screw them, right? (sarcasm)

Important detail here is that there is difference between showing empathy and imposing your own worldview on others. This is a very, very important thing that hopefully some day everyone would understand. Lot of attempts to help and encourage people become rather hollow because people who present this advice don't actually show any empathy and instead they impose their worldview.

Quote from: mumblemumble on June 10, 2017, 03:52:31 AMI honestly think more countries should treat immigrants like mexico : you come illegally, you get treated like the criminal you are and deported, you come legally, you better be a benefit for the country

Works if you have a deal with the country you are deporting to. European countries aren't exactly in good terms with Syrian government (for example), so rather unsurprisingly, there is no deal like this for Syria. So if you successfully deport illegal immigrants back to Syria from Europe, you're violating international laws there unless Syria agrees (on case-by-case basis) to receive the deported person. Again, something that EU as a supposed role model of international peace, would not do. There was even a case of a person from Thailand waving a handgun in nightclub in Finland who was deported. The police offer went with him to the plane. They went to Thailand soil. At the airport, Thailand said no and the officer came back with the deported person. That's how these deportations work when you don't have an agreement.

Quote from: mumblemumble on June 10, 2017, 03:52:31 AM
Also, your last comment is stupid, indicating we should just give up because trying something wont be important

I'm saying if you want to stop terrorism, you need a better strategy to deal with it. There are many people already doing great work against radicalization. For example, Gilles Kepel has been successfully pacifying extremist groups among prisons by simply holding lectures about how Adb-al-Wahhab and Ibd Taymiyyah theology is not sound theology. Changing foreign policy also probably helps: it's not surprise that a lot of these attacks (not all, but majority) are targeted against countries that provide military aid into foreign countries (France in particular). ISIS-type terrorism however isn't meliorated by such policies, but their recruits generally are people who have low socioeconomic status and want to "ditch their past" and find meaning in life from radical organization (many of them actually regret once they join in).

Closing borders, however, is not a solid plan against terrorism. If saying that is stupid, well, sure, I'll be the stupid guy then. But I still wish that you take proper action against terrorism if you want to do something about it. Or, alternatively if you want to deny the access to a country from refugees that come from a wartorn country, then at least be honest about it. Not saying you necessarily want that, but such vibes I often encounter when I talk to people about these subjects. If you convince them that closing borders won't help significantly if at all, they'll still just want it out of principle.

Quote from: mumblemumble on June 10, 2017, 03:52:31 AM
Imagine if you say to a woman [...]

Okay, let's just for a moment assume that you didn't misunderstand me and this is a proper analogy of what I said (it isn't though), do you really think that was necessary comparison? It costs 0,00$ to not use that analogy. Don't use it. Ever. In fact I honestly think you should just edit it out. And if you refer back to that analogy, I'll just ignore that part completely.

Quote from: mumblemumble on June 10, 2017, 03:52:31 AMbut does this mean we leave our doors unlocked, leave political leaders without security, and let our kids talk to strangers? NO! Immigration needs to be limited to stop terrorism, at LEAST get them documented, or the risk is astronomical.

See, immigration is not like an intruder and borders are not like your door, you're using very weird analogies here. But more importantly, risk of terrorism is far from "astronomical". We haven't had single incident in Finland that involves Islamic terrorism. Sweden so far has had only one or two (I think one but might be a second one I didn't take into account). The one I know claimed five lives and wounded at least over 10. For a long time  before that, the worst extremist incident in all of nordic countries was in fact the Breivik incident, which claimed 77 lives. 

Quote from: mumblemumble on June 10, 2017, 03:52:31 AM
Its all about risk mitigation, and currently NO risks are being mitigated.

You're wrong on this. Risks are being mitigated. Countries have domestic security services which often seek out possible terrorist threats before they even come about (and successfully so) with cooperation across countries. Social policies in different countries seek to combat radicalism (in particular the ISIS type). Some countries try to remain in neutral relations with risky countries (such as Syria) to not get too much of their attention. Works of people like Gilles Kepel who seek to actively deradicalize. Integration policies for immigrants which seek to integrate them into societies (by the way, there are different paradigms on this... for example France seeks to assimilate and it hasn't gone too well, whereas Finland and Sweden aim more towards integration policies with different results mostly due to housing policies).

There's lots of work being done, you're just not seeing the forest from the trees. 

Quote from: mumblemumble on June 10, 2017, 03:52:31 AM
Its also worrying that ex muslims seem to get lynched if found out, under sharia law, meaning its very closed off, and hostile to outside opinions in some contexts. That and the belief in jihad being a way to forgive all sin inherently promotes terrorism

Sharia law has nothing to do with this topic to be honest, immigrants don't exactly go on about installing suddenly a sharia law into a foreign country. And it wouldn't work really, since nobody would allow it. However, certain elements (such as debt legislation) can be made compatible with sharia law in some countries. And that's not really a bad thing, it doesn't hurt anyone to allow muslims to structure their finances according to their faith. It benefits them in many ways actually with integration. UK has done this so far with mortgages.
#22
Off-Topic / Re: Immigration discussion
June 10, 2017, 02:48:27 AM
Yikes, so much weirdness in this thread. I probably shouldn't post this, but I will. I'll preface this with stating that I'm not a muslim nor an academic that studies muslim culture nor do I have too much interest in these subjects necessarily, just occasionally read up on them.

First of all, although it's true that during these times racism and far-right populism in general has been on the rise (in particular, Le Pen was really worrysome), that doesn't really represent all of Europe. Sweden, Finland, Germany etc aren't that terrible. Bigger problem is that lot of these refugees are promised a paradise on earth (by the smugglers in social media who want them (refugees) to be come their clients) and it's probably terrible feeling when they find out that it's not quite what they were promised, after all the resources they spent (currency, mental stress, physical stress) to get there. And of course they seem ungrateful when they don't want to settle for, say, one room in an apartment that is shared by other refugees completely unknown to them. Then they seem ungrateful to others, yet the crucial detail is that they have all the right to be upset when they were promised much, much more than that. But it is obviously not the fault of a country that smugglers promised a paradise to them.

Secondly, as it was stated, Muslim people are not a monolith and they have diverse views on the world. Iran and Saudi Arabia, for example, are opponents of each other in general.

Thirdly, it is not quite wise to think that there is better/worse in Shia/Sunni debacle, especially when you're not part of that culture. It is true that "extremism" in relative terms is more prevalent among Shia, but to say that this is because of Shia faith in itself (instead of say, because Shia countries happen to be constantly under stress due to actions of foreign governments), you would assume that ideas create conditions, which is a big assumption. I'll just say that in general, stay away from that debate as a (presumably) western person. You simply don't know much about it and you probably won't unless you study their culture (googling for couple of hours ≠ studying).

Fourth thing: wahhabism doesn't say that Shia or Sunni cannot be treated like human. In fact, wahhabism has ties with some Sunni (for example, government of Saudi Arabia draws from wahhabism directly). Wahhabism is mostly considered controversial because it's based on Ibn Taymiyyah theology and there is one fatwa that is considered to be the most controversial, related to whenever other people of muslim faith can be killed. This particular fatwa likely came to be because he observed and wondered how the Mongols caused so much stress in his life (their family, when he was very young, already had to become refugees due to Mongol invasions). As mongols called themselves muslims, he could not comprehend how people who shared the same faith could do this to him (and people close to him).

Last thing: terrorists aren't stupid people, they're actually often very smart people (ISIS is an exception to this as they will allow anyone in their ranks). Limiting immigration isn't likely going to have a big impact on terrorism and domestic security (any other than ISIS terror anyway) because they already come into countries in ways that raise least amount of suspicion. Ziad Jarrah is probably one of the greatest examples of this. He was no fool and he took a lot of precaution to not raise suspicion.

#23
Help / Issues with start & sustain sounds
June 09, 2017, 04:22:10 PM
I'm sorry if this has been a topic before (likely has), I spent some time searching and apparently lack the right keywords.

So I'm having colossal issues with creating ambient sounds for buildings. I've copied the default Geothermal Plant ambience setup, the clip paths are fine and so on. Everything should work as intended and this has been confirmed by a more experienced modder who looked at the .xml files.

But things aren't working. Here's the issues:

1. With .mp3 files, I couldn't get them to work properly at all. I tried them more than a week ago and I can't remember the details, but if I recall correctly, they just played the start .mp3 file and then nothing. Deconstructing and reconstructing the building didn't give any sounds at all afterwards.

2. With ogg vorbis, things went little better. I could get them to work so that the the sounds start and the sustained sound is looped after that. However, were I to deconstruct a building and reconstruct it (manually or devconsole), it would only play the sustain sound afterwards.

3. I tried today with .wav instead, maybe that would help. It didn't. Now it plays only the starting sound and does what happened at 1. I also tried to construct many of these buildings without deconstructing, I got off multiple start clips, but after some point (I guess when the first audioclip fades out), I can't get them anymore.

This is honestly bit frustrating and chaotic... there's literally no input about what the issue is and this whole thing seems like a mess.

PLEASE READ THE FOLLOWING: I am not talking about using only sustained sounds which work perfectly fine in many mods and I'd imagine would also work if I did sustained sounds only. I'm talking about three different soundclips in identical way to that of Geothermal Plant. At the start of the building, it plays one-shot sound that is "start" and it also seems to start playing the "sustain" sound at that exact time as well. I'm saying this because lot of folks might want to ask me to check a mod X which uses ambient sounds for buildings — lot of those mods use _only_ sustained sounds without start / stop! So please, make sure that if you suggest me to check out a mod, that mod should also have start/stop files.

PS. I am also not sure what stop files are for, but I am imagining that they are for building breakdown events. I have not yet tested triggering them.

Thanks in advance,
mellowautomata

EDIT: There was a fourth problem but actually that was just my bad, had the game paused while testing and sustained sounds don't play when paused, only one-shots it seems.
#24
Mods / Re: Is sound designing of any use?
May 31, 2017, 02:42:23 AM
Quote from: Razzoriel on May 30, 2017, 09:55:49 AM
Record your gun sounds as mono files. The "remove noise" function in Audacity works wonders to remove background noise.

There was a mod that added music to the game that had .ogg music files, and it was notorious for causing some lag.

Noise removal can only get you so far unfortunately. With gun sounds that are recorded out in the open, it won't help too much, because these algorithms are more or less designed to remove static noise that you could get recording indoors. Some of them have adaptive modes, but still, depending on source material you could be in for a whole ton of work. Problem with wind is that it rarely adheres to any kind of sensible statistic distribution.

As for .ogg, that mod might have used PCM. ogg is just a container actually for various different other formats. If it had TON of sound files (or fewer but really long ones) and all of them were  16bit pcm, then the problem might have been that the engine loads them all at once into your ram. Which is a terrible idea and will cause slowdowns unless you have enough ram to incorporate it all. Although that problem should be easy to detect: your RAM is being eaten by the client and it shows in taskmanager.

I hear however that this might have changed in a16 actually and they don't load anymore all at once. Might be wrong info though.

Quote from: Fluffy (l2032) on May 30, 2017, 11:03:49 AM
@mellowautomata; there's not really any requirements on joining the modding slack, other than having a serious interest in modding and being willing to learn/help. Many of the things you're trying to figure out are mundane to us (MapComps are dead easy, for example), or we have some prior experience (e.g. I believe soundDefs can actually have a delay already).

Anyway, just saying don't think you need to be an expert to join*, we'd be more than happy to have you, especially given the new skills you bring to the table.

*: note; as long as you're willing to learn and not just there as a fanboi. I don't think that applies to you, but we have to keep the riffraff out :P.

Alright, I'll bring it up at some point in near future. I joined already a modder (who is also happy to help me out with my questions regarding my own modding plans) with one project. I got one song that I need to finish before and then I'll ask if I can join in. Heck, maybe I can help people there to learn how to use their tools to edit sounds.

And yeah definitively the intent is to learn and help (whenever possible).

Thanks for the help folks, really appreciate it!
#25
Mods / Re: Is sound designing of any use?
May 29, 2017, 01:52:50 PM
Quote from: Alistaire on May 29, 2017, 01:32:00 PM
All (gun)sounds in Rimworld are 44.1 kHz, 16-bit PCM .ogg files.

Gun sounds aren't an issue. Try having 16-bit PCM audio files that last from 5 to 10 minutes. Multiples of them. That'll start causing problems if the game engine indeed loads them all at once into your ram. If that is the case, then it's better to avoid PCM altogether, be it .ogg or .wav

However, ogg isn't categorically PCM, as it can also be .flac (where only unimportant information is compressed) or, for example, vorbis. Which is pretty much similar to .mp3. I can export all of these, except .mp3 would be fraunhofer and not LAME.

Although this isn't a huge issue at all. It should literally not matter unless you start working with huge waveforms that last for minutes.
#26
Mods / Re: Is sound designing of any use?
May 29, 2017, 11:33:24 AM
Quote from: Xnope on May 29, 2017, 10:20:33 AM
Is your main interest in reduxing vanilla RimWorld sounds, or are you also looking to get experience designing sounds for new content? The craze seems to be for more realistic gun sounds, but when adding new content there are far more possibilities than just guns that could do with some flavourful sounds.

Thanks for the appreciation! But uhh, regarding the question of what my "main interest" is, I really can't say. I do all kinds of stuff and find it one way or the other exciting. Gun sounds are just not that exciting to me because, well, they're kind of tough. You gotta fit a sound in this 1-2 sec piece of audio that somehow indicates the gun and won't drive people insane when they hear it constantly under some circumstances. That's really hard. And if it's not a scifi or magical (etc) gun, the room for your imagination isn't huge!

Although I must say that if you could take out the guns present in gamefiles, you could actually easily modify those sounds into completely different things that still have the characteristics of a proper gun. Change formants, change pitch, stretch it, add all kinds of delay/phase based effects (chorus, flanger etc), splice them together or with some new component etc. That would probably be the path with least resistance to achieve something that still sounds like original but is coherent.

The point of that mod I was describing is to just add a rather darker, grim atmosphere to RimWorld. I like that kind of stuff, I think others would like it too. After all, RimWorld can be, at times, pretty grim. Once I get that done, maybe then have flavor; maybe try and make it more clever to become grim/light depending on circumstances (but this would, again, be much bigger effort). And if anyone wants to create a mod based on that atmosphere, maybe an overhaul kind of mod, I'd be happy about that. And I can help with any additional stuff that might arise.

If I ever start getting a lot of requests, more than I can handle, I'll probably prioritize those requests then (as there is no option). In that case, I would probably prefer something else than gun sounds. But I don't really know the possibilities of "new content". New incidents, new animals, new guns, new objects. I'd say that most exciting stuff could be new interactions with these new objects (say, the cultist gatherings in that Lovecraft mod, some grim music could work really well during those gatherings).

And of course, I'm also occupied with my own music. It would be actually my dream, sort of, to compose music for cinema and games (and do sound design along with that), but yeah. That will probably be a dream forever, since I live in a country with no presence in any of these industries. Theater is the closest thing but you'll never make a living there. But I'm not complaining — all this is really the result of the fact that gear just doesn't cost what it used to cost, especially when it comes to digital domain. So if it was a better industry to get a job in, it would also probably mean that I wouldn't be any part of it.
#27
Mods / Re: Is sound designing of any use?
May 29, 2017, 09:25:01 AM
@ Alistaire

Yeah, to be honest, Audacity is far from ideal program to do sound editing. In my opinion (which is shared by many audio oriented people I know), it's a "hardcore" program for anything else than purely recording and capturing things. Only advantage it ever has against normal DAWs is that it has a particular timestretching algorithm known as "paulstretch", which is very special and popular among some aesthetics (there are even songs that are just the original but stretched 7x). To use it otherwise, you have to use it as a standalone program, which is inconvenient versus just working within the DAW. Timestretching is very useful tool for sound designers but Paulstretch is really special. Burial released a new EP just recently where you can hear it all over the place, actually. Unlike normal timestretch algorithms (elastique being most popular in commercial applications that exclude modern scientific algorithms i.e. KymaX), it introduces "spectral smearing" in place of more traditional artifacts, which is usually far more desirable in cases where you would need to do something like that.

Regarding gun sounds, yeah, even the libraries won't necessarily help you if you're not willing to get your hands dirty (adding ambience, altering dynamics). Never kind of thought about that; youtube videos probably are pretty poor in these terms because recording gun sounds is actually pretty hard and it has to be done for the specific purpose with blanks. The purpose usually is to just have sensible gun sounds in your video where you review guns or something.

@MayPeX

Yeah I agree, although to be honest, gun sounds probably wouldn't be my favorite thing. Fictional guns or magical guns, perhaps, but not just raw guns. I'd be certainly more interested in animal sounds, actually

@Fluffy

Oh, I didn't know about that! I am actually now learning the basics of modding and I think it's better that I know them before going any further. I actually have now a plan for a specific kind of atmospheric mod which would alter the background music, background ambiences etc along with replacing event notifications. It seems like a fairly simple task to achieve in terms of modding, but the problem is the lack of resources. So it seems like I have to just trial-and-error with each relevant parameter to see what I can do. But I'm afraid that with the incidents (as I looked at them), it seems like I'd have to add new parameters to add in a delay (that corresponds with the related sound) so that there is a delay.

Ambience and background otherwise seem kind of simple things to do. Except I apparently have to learn how to use MapComponent to add ambient sounds on random basis (I have in mind that each click has 0,0x - 0,00x chance of triggering an ambient "passing by" sound. And I already have a good name for the mod: GrimWorld. Think of S.T.A.L.K.E.R in terms of aesthetic. For example, something like this perhaps for Poison Ship landing: http://picosong.com/73MD/

So yeah, after I learn the basics, I probably then better get to that channel. I also have to know a bit more about the sound engine in RimWorld, as to whenever .wav is worth it over .mp3 or .ogg (because apparently this game loves to load everything at once into memory and if there will be lot of mods that use sounds, that is just a disaster waiting to happen unless you start doing .ogg now).







#28
Mods / Re: Is sound designing of any use?
May 26, 2017, 09:59:05 AM
Okay I got into the channel (well, yesterday already) so thanks! Seems to be active as well, which is awesome!
Quote from: jimthenoob on May 25, 2017, 12:30:53 PM
There is a modders discord from what I hear, I sadly don't have the info for it though. perhaps someone else could pass it along to you.

QuoteOnly conditions I have is that unless the mod is specific to being centered around sound, it should under no circumstances limit the experience in any way for deaf people otherwise than what is inevitable. So for example, if you have this awesome designed event where you think that warning the player with mere sound (instead of a pop-up message) is a great idea, I'd be happy to do it, but you have to make it an option to also include the pop-up message for those who can't hear, because it might make the mod otherwise unplayable for them and I would feel bad if that was merely a consequence of my own proficiency.

This is actually a really good design attitude and I just want to take a second to openly commend you for it. Ever since rim world got me into learning coding I've been very interested in designing games that are as accessible as possible, and I cant resist reading articles about different peoples approach to things like blindness and deafness in video games.

Sadly you can't really do much about deafness as a person oriented in sound. But the little you can do is make others be mindful of it. I've been watching lot of Extra Credits videos (really recommend them!) and I guess I got mindful partially thanks to them. Also, i played Path of Exile and I really could never understand why they made that game _so painful_ for people who are colorblind. I knew one person who was colorblind and played that game and it was just awful for him. It was bit awkward at first because I thought the person could be mentally challenged first after I tried to help him out with something that seemed trivial. Then at some point he just put it out "they look all the same" and I had to ask whenever he was colorblind. Turns out, he had specific colorblindness which happened to be the culprit. Really pissed me off after I saw that they had lot of complaints about that but they haven't ever bothered (despite being a huge company) and nobody could really meliorate it even with mods that well due to stuff being hardcoded.

So yeah, terrible game design in particular because in that instance it was not an issue that didn't have a simple fix which is just insulting. I understand it's supposed to be a "hardcore" game but that's no excuse to leave out colorblind people. Lot of games have colorblind modes these days to meliorate the issues.

With sound however, a deaf person will sadly not hear it no matter what and as for particular issues (tinnitus, certain cavities in frequencies you hear etc), you can't really design around them but they shouldn't be an issue in themselves if not for complete deafness. They might be under some circumstances though, but we're talking about really unplausible scenarios.
#29
Mods / Re: Is sound designing of any use?
May 25, 2017, 12:13:01 PM
It seems like at any rate I'm going to actually make my own mod. I've been looking into it for past day and it seems like I could make an ambience overhaul and make completely different atmosphere like that. It's something I definitively want and I already have a good name for the mod in mind too.  It is probably a lot of work, but .xml part seems to be fairly simple and my mod also is supposedly pretty simple as well.

Is there any kind of channel I could join to ask smaller questions now and then for problems that might occur?
#30
Quote from: ReZpawner on May 25, 2017, 04:52:11 AM
QuoteIts not like you have any alternative to mining in early game.

With a tribal start on a flat map, I barely do any mining at all. It's perfectly doable to rely on chunks and traders.

Oh, and I start without any additional resources.

I recently watched A16 playthrough with a person starting in sea ice with three colonists, entirely vanilla (at least never noticed a mod) and what seemed to be default crashlanding setting, rough Randy.

After seeing that he actually managed to play it through (and while his luck wasn't catastrophic, it was mostly terrible, only exception being that his pawns initially seemed to make great shots with rifle).

And that guy managed to do it. Despite making also mistakes which lead to wasted resources that were crucial in the beginning of the game.

After seeing his story, I think it's unreasonable to say that you can't pull it off no matter what, at least with default crashlanding setup.