I've found a workaround for the clothing rack issue for now, just use multiple racks with decreasing priorities, they still deliver to the ground but if you have a stockpile surrounding the clothing racks it will get flagged to be hauled to the rack eventually. This behavior is also present for the other storages, I just didn't notice before. So aside from that oddity and animal/robots not hauling directly to the DSUs it seems like it's working pretty well.
The odd thing about the robots in that the ones from Misc Craftable Robots (I think that's the name) work fine but the ones from Misc Robots++ will only haul to standard stockpiles, which makes no sense because they both rely on the same mod for their funtionality. Also I noticed that an android from the Android Tiers mod also showed up in the contents tab of a clothing rack when he walked over it, not sure what sort of filtering that requires but it's pretty odd behavior I think.
I'll keep testing things out, with over 200 mods in my normal list I'm bound to find more oddities
The odd thing about the robots in that the ones from Misc Craftable Robots (I think that's the name) work fine but the ones from Misc Robots++ will only haul to standard stockpiles, which makes no sense because they both rely on the same mod for their funtionality. Also I noticed that an android from the Android Tiers mod also showed up in the contents tab of a clothing rack when he walked over it, not sure what sort of filtering that requires but it's pretty odd behavior I think.
I'll keep testing things out, with over 200 mods in my normal list I'm bound to find more oddities
