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Messages - Sixdd

#31
Thanks for that update Adalah, I was just looking to see if anyone had done it yet or I was going to do it myself :D
#32
How goes the update to 1.0? I'm really missing haul urgently.
#33
Always great to see progress, can't wait for the 1.0 release :D
#34
um... I'm kind of a git newb, I'll try and get a pull request figured out.
#35
In regard to the funny rotations on some buildings, I did a little update of my own. Some textures were misnamed making the game not display the proper file. If I recall correctly it was only 3 or 4 files that needed renamed. Here is my updated file for anyone that wants it, not that I provide warranty on the stability or usability but nothing was changed but file names so you should be good to go.
#36
Yay! Doc, you are my favorite doctor :)
#37
@Linq  I tried the update and stone chunks still destroyed my walls on loading a save. Is it worth noting that the chunks in question were from Cupros Stones?

Ok, I took some time to rejig my load order and with Extended Storage at the top (directly below core and hugslib) everything works just fine. B19 is apparently extremely picky with load order compared to B18.
#38
Ah, that's too bad. I suppose if I wanted it badly enough I could just use your mod and then devmode the edges of the map solid.
#39
Hey, just wanted to pop in and ask how is the progress going? This is one of my favorite mods but I did feel like once I got the replimat up and running it broke down a bit too often, just my 2 cents.

EDIT: What I meant was the malfunction events seemed to frequent, not that the terminal would breakdown.
#40
Actually @Kiame, I have tried it and like the concept but I didn't like that there was a ring around the mountain, if it were more like you start in a small pocket on one side and the rest of the map is filled (including the unbuildable area) then I'd totally be all up on it :)
#41
Personally I'm super missing the configurable maps and factions mods, I just love building into a giant rock that hits every border :)
#42
@Fluffy Nope haven't seen any of those, all I see when I open the research tab (as far as errors) is just people setting up their research projects disorderly and having redundant prerequisites. So as far as I can tell everything is working great.
#43
I'm not sure what you mean by 'missing node' but if anything crops up I'll be sure to let you know.
#44
Research Tree seems to be working now after a quick test. Thanks a bunch for this Fluffy it really is one of my favorite mods.
#45
Ok, I tried with the debug version and this is the log that I got, same problem exists, blank research window and spamming errors when the blank window is open.
https://git.io/fNj2W

Thank you for the help btw :D