Didn't expect this to actually get two good responses as the first replies and so soon. Neat. Thanks, my dudes.
Also, dammit, thought I had an original bone in my body.
Also, dammit, thought I had an original bone in my body.
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Quote from: eugeneb on June 05, 2018, 01:44:02 PM
I agee, I think whichever way implemented the base relocation quest is so far a missed opportunity for a late game challenge. Ohhh ohh and I also want to have random lootings and destructions happening to the base while away so that I can hide valuables inside mountain sealed behind many doors and later launch a quest to retreive valuables that were left behind. May be even fight some pirates who settled the base or navigate bug-infested decaying ruins.
Quote from: Ramsis on June 02, 2018, 04:21:32 PM
Between the multiple complaints made against you, the scathing evidence you've supported their claims with, and of course the very hostile and rude PM I received you're going to deal with a 3 week ban tmo.
You are banned for multiple breaks of rules 1 and 2; I hope when you come back you will be willing to accept claims from others without spinning up violently.
Quote from: Jibbles on June 02, 2018, 05:03:06 AM
The fact that you posted in suggestions made me think it's a feature you want implemented by Ludeon. XML is what they chose to simplify the modding process.
Making simple edits like you suggested would only takes a few minutes in xml. It's the texture bit that would require more time.
I was thinking that in order for the tool to be versatile and useful for many players, then you'd be dealing with just about the same amount of tags as you would in xml, even if it's just a simple mod. You can point to that wiki and say how there are only three values, but you know as well as I do there are more stats/differences involved in-game among those stones. I guess my original concerns of the topic are a bit silly. I'm not against it if it would indeed help out the modding community.
Quote from: Kirby23590 on June 02, 2018, 01:14:06 PM
I'm okay with it since you're supposed to avoid your building such as turrets to be destroyed by raiders and man hunting animals and such.
Quote from: Kirby23590 on June 02, 2018, 01:14:06 PM
Also leaving Steel Slag Chunks in the open might give enemies cover so it's best to hide them somewhere around your colony all of them.
Quote from: Headshotkill on June 01, 2018, 01:20:34 PM
DLC could result in the community and modding-scene completly falling apart as now everyone has this dlc or that dlc or all dlc or no dlc installed.