Quote from: AileTheAlien on August 25, 2018, 07:45:39 PM
I didn't read it originally because it was a wall of text, and I usually read gaming forums after a long day of work. Brevity is the soul of wit, etc.
As for some dodge-equipment, that could work, although dodges in games tend to get unbalanced pretty quickly. I know I found a trait/tag for melee dodge last time I was in the XML, but I don't think there's one for ranged. IMO, even better than adding stuff like this to the base game, would be exposing these types of stats in the XML.
Thanks for the heads-up, I added a TL;DR to the main post.
I know that outright avoiding damage could be overpowered in some games, though I believe Rimworld could make it work. Theoretically, plate armor would be overpowered, though the bruises and fractures you're taking instead of getting pulped still adds-up. Similarly, I believe that avoiding a couple shots could be balanced out by the fact that lighter clothing would allow the critical hits you may not get in armor (heart, lung, brain, etc), plus the fact that you take more damage in general.
Giving the code more openess for modders always sounds nice. As much as I'd like Rimworld to be a Skyrim/Fallout (complete game you could play multiple times with no mods, and then just add the weapons and armor you like from Starwars or something, maybe a big community expansion or two), I think it's got to go the way of Arma and Minecraft (Yes, there is a base game, but you're buying it for the mods). Eh, discussion for another thread maybe.