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Messages - Call me Arty

#496
Releases / Re: [B18] Lighter than fast 0.26
January 16, 2018, 03:26:50 PM
Quote from: ethouiche on January 16, 2018, 05:08:56 AM
I can add things on their head to make it less smooth. I can also add hairs that are made of wires.

Well, if we're adding to criticism, as a lore geek for both games, Engi are made of nanomachines, not conduits and wires. Less this more this, for example. Wires aren't really their thing, and I have no idea why they have screens if that's the case. Feel free to do wires, still, just know that you might find losers like me who'd be bothered for all of 10 minutes it took to get them into a hat.
#497
 Hey EdB, I love your mod, and all the things it's allowed me to do. Whether it's keeping old colonists around to struggle another day, recreate my favorite characters, or help build a new story, I love it.
I just wanted to know if it was possible to put a button somewhere - menu, mod settings, etc - to open the Prepare Carefully Menu prior to the process that is selecting a scenario, loading a world, selecting a tile, and then going into PC? I'm guilty of the same thing many other players are (I just have too damn many mods) and the whole process can be a pain, especially if the world fails to load and I've got to go through with the process again. If you can't, it's completely understandable! I don't know how to mod (yet) and I'm sure that you either don't have the time to do it, knowledge of how to do it, or there's just borderline no possible way to do it as of yet.

I hope your life's treating you well, and continues to.
#498
Releases / Re: [B18] Lighter than fast 0.26
January 15, 2018, 08:15:55 PM
 I'd say that the Zoltan is a definite improvement, though I'm not so fond of the Engi rework. Maybe it's just me -the guy who's only contribution to the mod is criticism and suggestions-, but I liked their more unique head shape. Now they look more like someone put a screen on the existing human, Zoltan, or Rock head. Maybe something closer to the promotional material, like an old-fashioned computer maybe? With the right proportions, it could still fit fine in most helmets and headwear.
#499
Releases / Re: [B18] Lighter than fast 0.26
January 15, 2018, 01:12:56 AM
Quote from: ethouiche on January 13, 2018, 11:24:39 PM
Draw

I changed the Rock heads again  :P

Those are looking pretty awesome! Keep-up the great work!
#500
Quote from: talesin on January 12, 2018, 05:10:11 PM
Call me Arty, I just have to say... that was epic!  Crazy crap like that is what makes this game so addictive. Let's face it, the main ingredient that makes Rimworld awesome is a good imagination.

Thanks pal, I appreciate it and totally agree. I'm not sure if I'd be as close to 1,000 hours as I am in this game if it wasn't for the awesome stories I got out of it.
#501
 Marty's a badass, and also one of my first colonists. His beatings reflect my initial lack of skill.
   It was maybe A15/A16. Sad story, he was a Vat-grown Soldier and later a Human Computer. Somewhere along the lines, he had a son, somewhere out in the universe. He crashlanded with Skye (an Engineer) and, well shoot, I can't remember the counselor's name. Some woman with a K in her name.
   Marty was our main soldier, loved animals, and did most of the research. This, of course, meant he was the #1 hunter, tamer - and since he was also a Jogger - he was the one I sent to annoy stuff, thinking he could outrun it. Unfortunately, he couldn't outrun everything. He lost an arm to an infestation (small hills, feels good man), a leg to a wolf that later taught me to wall-in my colonies, his nose came off during a cave-in, eyes were lost to fire and squirrels, etc, etc. I've learned better for now, though he paid the price. Thankfully, I hoarded plenty of silver off for his prosthetic-loving self.
However, one day came when he fought his last fight. Mechanoids were attacking, crippling colonists left and right. Marty was sent to hold them off long enough for non-warriors to retrieve the wounded before it was too late. It was one man, his bionics, and his rifle against three Scythers and a Centipede, and he fought well. One Scyther down, another close to it, and a centipede filled with a couple dozen more holes than when it showed up. Then, an inferno cannon round hit its mark. He ran out of his cover coated in fire, into the open. Left hand, right ear and foot, and a bionic eye lost, bleeding heavily. They moved on to K, a pacifist, trying to drag her husband back to the hospital. She was guaranteed not to make it, slowed down and defenseless as she was.
Then, Marty got up. He's bleeding bad, he's been shot so many times he's probably more air than meat at this point, but he stands up! BANG! BANG BANG! How could a Scyther kill K if it just had it's charge lance blown off! I send in two good melee warriors to finish it off, while the last Scyther aims for Marty. . . and fires, shattering his spinal cord, dropping him on the spot.
Not enough.
After my best builder made a turret for covering fire, I sent my fastest runner off to pick him up in the minutes he had left. Healing him was literally a matter of patching him up faster than he could bleed out, and we just barely did. Everybody made a full recovery, except for Marty. He couldn't move anymore, no matter what I did. I looked through the menus, the research projects, called traders, everything. There was nothing I could do to get him back on his legs again. I did everything I could to make his permanent stay in the hospital nice, though.
Got him a flower pot, our first medical bed, even splurged for a Megascreen TV.
He wasn't happy. He was cooped up, not fighting, and a drain of resources, but I just didn't have the heart to kill one of my now-sizeable colony's founders. For three years, he laid in that bed. Enough time for K and Skye to break-up, despite the fact that the landed as lovers, married in our second summer, and were married for three years before Marty was injured. Long enough to see Dwight, one of Marty's friends and fellow soldiers, die protecting the colony. Long enough for his Labrador who he cared for as a puppy have to be butchered when a heatwave slowed our crop's growth and thawed our food stores after a solar flare took-out the cooler, and leave just in time for our harshest winter.
His final act was that of sacrifice. Raiders drop-podded in and caused chaos the moment they landed. Every capable colonist was fighting to keep the place from burning and keep the weak from being slaughtered. One of the toughest SOBs there was taking cover from our soldiers in the hospital when he took a shot too many to justify returning fire. Instead, he turned around to see Marty, sitting immobile in his bed. The Raider walked across the room and lit his T.V. on fire. He burned the statue showing the death of his friend, and finally, lit the bed Marty was in on fire. He burned there, unable to do anything. Fortunately, this was enough time to let Skye run in, and bash out the Raider's brains over the floor. Unfortunately, he was not fast enough to save Marty from the many infections he sustained. After three days of trying to beat them, Marty was placed in a Plasteel Sarcophagus (for his love of technology), next to Skye's granite tomb (he was a tough bastard) and K's wooden Sarcophagus (green thumb, loved nature) in the middle of town.
I've since brought those three back, thanks to the power of Prepare Carefully. I like to think that some mad scientist or psychic power saw them fit as the subjects of the alpha test for Resurrection Serum. Marty has his share of burn scars, but thanks to some extra mods, he's got a bionic spine now, and he's daring anyone to try and break that one. He still fights for his friend, and his family, as he looks for his son. His latest bionic, a nice shiny new leg, was the result of a fight with a Thrumbo, his most recent injury.
All he had was a steel knife.
He won.
#502
 Idunno, sometimes I feel like traits can be ignored if the skills are good enough. I've taken in misogynist (in a mostly female colony) pyromaniacs who can't do basically anything just because their crafting was so high it essentially doubled production.
Also, noticed "Do skills and flames match the traits." I'm such a damn stickler whenever I get into Prepare Carefully for that reason, adds at least 10-20 minutes combing through things to get them all matched and pretty. Sure, I, won't turn-away any helpful hand when starting the game, but I have 0 tolerance for people making 180 degree turns in personality who don't care about what they've spent half their life doing.
#503
General Discussion / Re: How large should bedrooms be?
January 11, 2018, 03:47:21 PM
 Since everyone's saying things, I like 5x7. That's enough to fit a double bed (I hate playing Musical Beds with couples), an end table + dresser, a door in the middle of a wall instead of off to the side (WWDWW instead of WDWW), a medium statue (or plant pots, or paintings, depend on what you want/have modded), and a light in the middle, all comfortably. Also doesn't loose too much heat if you connect three of them together with one heater/cooler and some vents (which you'll also have room for!).

#504
Quote from: Draegon on January 11, 2018, 12:20:43 AM
We are now days away from an initial release! It's come down to balancing and adding the last few textures. :D

Is the initial release just the Caves, since it's the only biome marked with "progress" on it, or will others be included?
#505
 You've got a lot of potential here, and I feel a little bad that I have no talent to lend. I'll be interested in seeing this through for some of the more fantastical biomes.
#506
 Additionally, how would you alter either, reigning in something welcome (though overpowered) or something that basically designates it's owner for organ removal and banishment?
#507
Quote from: doomtrout on January 07, 2018, 06:10:16 AM
Is there a way to get a vampire or werewolf pawn other than starting with one? So far the only times I've ever seen a vampire are when I choose the vampire start and I've never had a werewolf colonist join me outside of me using the "Prepare carefully" mod. Are they just that rare to see?

Yeah, they're pretty rare. Things can be aided if you're close to a Werewolf village, but most of it is pure luck.
#508
Releases / Re: [B18] Lighter than fast 0.26
January 06, 2018, 03:45:21 AM
 Pretty impressive that you found a way to have giant rocks still wear clothes, and I have to say: The amount of work you've done in like, what, a week? It's friggin' insane! Seriously, I didn't think much of it when I first saw it (if anything, I was more upset that you beat me to it), but now I'm just honestly impressed. Keep doing your great work!
#509
Releases / Re: [B18] Lighter than fast 0.26
January 05, 2018, 03:43:21 PM
Quote from: ethouiche on January 05, 2018, 10:41:23 AM
I made a few different heads. It's cheap and i find it funny.



I want to add :
- 2001 space odissey HAL red circle
- more memes, but it looks you are not fond of that  ::)
- any good suggestion

It's kind of a neat idea, though I think maybe it should be some sort of add-on or part of those "sockets." Like the google home screen increasing research, while the HAL chip increases speech (and if possible: immune to turrets, like how he hacked the Discovery one?). The Blue Screen of Death makes for a good corpse, maybe. They could say "chips" or "OS", but actually just be Engi-specific masks. Then, you don't have to worry about them changing color with the rest of the body.
#510
Releases / Re: [B18] Lighter than fast 0.26
January 05, 2018, 10:10:31 AM
 Meme kitty aside, I actually really like that Engi head sprite, it looks pretty good!