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Messages - Call me Arty

#616
Ideas / Re: Your Cheapest Ideas
August 11, 2017, 07:41:19 PM
Quote from: giannikampa on August 11, 2017, 03:50:13 AM
forget those who died: maybe some quadrum after last colonist stops having mood modification because of the relation.  But at some point just erase any track of a person or animal that died from the social window. suggestin this either for performance and for qol when you want to look at relations of a pawn. in long games you have to go throu dozen of long dead useless strings

I mean, that's history. Either it's your comrades who died to rescue another colonist in battle, or that refugee you just couldn't save. I personally kinda like it. You could have an option to right-click on the dead colonist's name to "forget" them, but that may be a bit odd if they had friends and family.
#617
Ideas / Re: Your Cheapest Ideas
August 11, 2017, 12:29:03 AM
More detailed art/sarcophagus.
Not expecting each piece of art individually designed, but just a small bit more detail to it. For example, just the faded blacks (outline, eyes, hair, possibly what they were wearing prior to death) of the pawn on the sarcophagus they're buried in. Maybe the art could look like what it depicts (very simplistically, of course). If the art depicts something such as "David hunting a Warg on the blahblahth of blah blah", a small statue may show David's face and hat/hair, a medium would show David in his outfit at the time with his hunting weapon, and a large statue would depict David pointing and shooting towards that Warg. If the game can already recall who was hunting what and when, I don't see much difficulty in recycling pre-existing sprites. I say this with the utmost certainty of someone who hasn't coded once.

 
#618
Ideas / Re: More very rare events
August 10, 2017, 07:16:23 AM
Pretty decent ideas, I'd love to see more things like these, I know I've spent enough time in the game to enjoy something exciting.

Tynan's not going to do this but I want a creature from "the thing" in one of the ship crashes.
#619
Ideas / Re: Your Cheapest Ideas
August 10, 2017, 07:11:50 AM
Heated floors/"Warming machine"
Simple quality of life suggestion. Some flooring (probably expensive, I feel like you'd need a component for logic) or a machine (median cost. Wires/coils could be extended from the machine to heat metal flooring?) that don't allow snow to collect on them, to reduce the annoyance of a colonist having to continuously shovel snow every day just so people aren't trudging through snow.

Apologies if this isn't as cheap as I picture it.
#620
Ideas / Re: Your Cheapest Ideas
August 10, 2017, 06:58:47 AM
Also, slightly different notification sound effects, tuba, slide whistle, I don't care. Pavlov is having a field day with the fact that the same sound effect for finishing a pair of pants is the same sound effect as one of my colonists breaking their neck after digging too far without support. Freaks me out every time.
#621
Ideas / Re: Your Cheapest Ideas
August 09, 2017, 11:01:00 PM
Tables that work more like how you build carpets or floors

Instead of the arbitrary 2x2/2x4 tables, why not make building them more like a click-and-drag? It'd just be more convenient than making colonist rooms big enough to fit a 4x4 table because the savages eat in their rooms. It would also just help the slight visual annoyance of having the gap between two tables. In addition, the even-sided tables we have now don't allow for, say, your leader to sit at the head of a table, just awkwardly off to one side.
#622
Quote from: Barazen on January 11, 2017, 06:02:24 PM
Insects should have giant "thinking" bugs that spawn when they get a few hives going. These thinking bugs make them actively wage war on your colony.

Dude that's actually kinda awesome.
#623
Simply put, I have a hunter equipped with a Charge Cannon. Whenever a pawn hunts, they always do that final shot after walking up to the creature. This works fine for the wide majority of the weapons, until one of my pawns kept showing up with lacerations everywhere.

Maybe they should step back a bit further?

I now have him off hunting, because I can't be bothered to have him equip something safe and then run all the way back during a raid to get the good stuff.