Quote from: giannikampa on August 11, 2017, 03:50:13 AM
forget those who died: maybe some quadrum after last colonist stops having mood modification because of the relation. But at some point just erase any track of a person or animal that died from the social window. suggestin this either for performance and for qol when you want to look at relations of a pawn. in long games you have to go throu dozen of long dead useless strings
I mean, that's history. Either it's your comrades who died to rescue another colonist in battle, or that refugee you just couldn't save. I personally kinda like it. You could have an option to right-click on the dead colonist's name to "forget" them, but that may be a bit odd if they had friends and family.