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Messages - BladeOfSharpness

#16
Unfinished / Re: [1.0] Go Explore!
July 17, 2019, 07:01:29 AM
Oh my! I'm an explorer at heart and seeing a mod about that, that's too good to be true!

Please tell me it will work with CE though...
#17
Great! Now I wonder if it was possible for me to knew that just by inspecting the Centipede. There is no rating against explosion or I missed it?

Totally unrelated, but I have at last my first load of devilstrands available. And then... the disappointment. I'm playing a western themed game, and I thought that I would create dusters with devilstrand and that they would provide a decent protection. But no, they are just a bit above rhinoceros leather.

Bottom line, anything I can do with devilstrand, if I'm industrial level tech? I play with mods :)
#18
So wait, I did not knew. Stick bombs can kill a centipede?
#19
Releases / Re: [1.0] Giddy-up! - updated June 27
July 16, 2019, 01:01:12 PM
I just had a 'consume task' with an even worse configuration.

I modified the values back to 16 / 12 and it seems to be working better.
#20
Mods / Re: Anybody knows about this mod?
July 16, 2019, 12:50:26 PM
Yes confirmed, it is the more event mod
#21
Releases / Re: [1.0] Giddy-up! - updated June 27
July 16, 2019, 05:10:46 AM
Sigh.

And I tried tweaking the value, but no. Is it that hard to forbid using a mount if distance from it is superior to X or distance from first task inferior to Y? That would solve 99% of the issues.

#22
Agreed.

Although with mechanoid extraordinaire, you'll face more diverse mechanoids, and so less perfect accuracy / long range / AOE weapons.

Still that's an issue and not a fun one.
#23
Mods / Anybody knows about this mod?
July 15, 2019, 11:01:44 PM
I have a single error in my huge mod list (can still play) and I fail to see which one. Is anyone able to identify the mod name?

Could not resolve cross-reference: No Verse.ThingDef named Turret_Sniper found to give to MapGeneratorBlueprints.MapGenerator.ThingData MapGeneratorBlueprints.MapGenerator.ThingData

#24
It does? That's awesome, I regretted the lack of update, thanks!
#25
General Discussion / Feeling Fancy
July 14, 2019, 11:58:49 PM
I still have no clue why I manage to get this mood buff on some colonists and not on others. Do I need an excellent quality apparel, without any apparel being poor and all at 51% condition or more?

No, even that complicated set of conditions don't seem to work as a rule. And yet I have 2 colonists with this mood boost.
#26
How do you convert FSX to Chemfuel?
#27
That's a bit paradoxical to have to wait for the wounded colonist to pass out, so you can carry him (with decent speed) to a proper facility...

Because until he passed out, he is crawling at a glacial pace toward an hospital bed.

is there a mod to carry conscious and wounded colonists?
#28
General Discussion / Copying outfits
July 12, 2019, 08:22:56 AM
Weirdly, there are mods to copy bills, restriction, weapons, loadout and such, but nothing on outfits?
#29
Releases / Re: [1.0] Giddy-up! - updated June 27
July 12, 2019, 06:46:00 AM
Thanks Roolo.

As for restricting riding, yes, that's a bit of an issue sometime, even if 'only to master' helps. Ideally there would be a group of colonists who are not allowed to ride perhaps?
#30
Someone tells me how to convert FSX to Chemfuel?