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Topics - JuliusNova

#1
Video / You need to watch this video
June 02, 2017, 02:49:58 AM
#2
Ideas / A Tiny Passing Idea
May 27, 2017, 04:13:47 PM
I was sitting around think about how it make no sense how a night owl will get a mood buff from running around at night, but someone who isn't one doesn't get one for being awake during the day. I dunno about you, but I don't care that I'm awake. Anywho, this prompted me to think about something akin to an aurora borealis event, (or maybe a visible nebula or something) that grants a map-wide beauty buff temporarily.
#3
Ideas / Suggestion: Pawn Hygiene and Liquid
May 24, 2017, 07:18:04 PM
I put this up in the steam discussions where it seems to get no audience, so here it is, copy-pasted exactly as-is:

Just going to dump some ideas here in no particular order or organization.

Water Pumps - A pump placable in the shallow water section of pond/lake.

Piping - Underground piping to move said liquid between places

Water Towers & Tanks - Store the water that you pump out from lakes and ponds. Water towers supply water pressure through hydrostatic pressure, so you don't need a pump to get it back out.

As water is pumped from lakes/ponds, they recede inwards on themselves until the water doesn't contact the pump or there is no more water in the first place.

Emptied ponds/lakes could leave behind lakebed tiles so you can see the area that they will fill once they are refilled.

Rain will refill ponds and lakes - This makes storing water in desert climates exceptionally important.

Water filters - Assuming it's salt water, there will need to be a water filter to filter the water. Manual filter; good old fashioned boiling, sand, or something else along those lines. Pawns need to put water in themselves. Powered water filters, obviously can be in-line with the water pipes.

Showers - Even if pawns don't turn out to drink water as a resource, I imagine taking a salt shower isn't very fun. Either a debuff or the comfort buff is not as awesome as it could be.

Salt Water - Some plants will die in the presence of salt water. Purify it.

Trenches/Furrows - Be able to dig trenches or furrows. Pawns have a harder time moving over trenches, and can sit inside as a defensive position. When it rains, or with a water pump, trenches will flood. (Can also be used to make moats)

Use water pumps with furrows to automatically water crops. Watering crops becomes necessary? Watering crops gives a growth buff? Tiles next to furrows are fertile soil?

Water heater - Keep water hot. Comfort buff with showers. If winter, will keep water from freezing and prevent a random event of a bursting pipe. Lose a ton of water, and if it's a saltwater pipe, might even leak into your crops.

Sinks - Cooks can clean their hands when preparing food, and possibly some pawns will want to wash their hands after handling corpses. Makes sense that it would lower the chance of food poisoning, at least in reality, but in Rimworld food poisoning comes from crappily prepared food, so not sure it would make sense in Rimworld's context. Doctors wash hands to help prevent disease.

Pools - Pools?

Evaporation - If water is in direct sunlight (and it's hot enough) it will eventually evaporate away.

Underwater Water Reserves - Makes desert colonies more viable.

Water Treatment - (Included in water filter?) Treat water, get harmful things out of the water supply. Toxic water? (Toxic Buildup) Gut worms, Parasites.

Option to use water to clean - Cleaners can use water to clean floors (probably using a tick option on a water tank or access point) to either clean floors more effectively, or make tile type floors more appealing to colonists.

Floods - Storms will cause water sources to overflow, potentially ruining crops planted near them, shorting out electricity, and ruining items.

Flood Barrier - Just as you'd think, put it up and prevent water from passing them.

Might post more as I think of more. Thoughts?