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Messages - Kartel7

#1
Ideas / Prosthetic nose
July 11, 2018, 12:45:56 PM
We really need a prosthetic nose. I'm very angry when someone breaks nose to my colonist, and everything around him thinks him disfigured. And I do not want to spend the serum. TYNAN HELP US
#2
Bugs / Array index is out of range on world map
June 16, 2018, 06:05:19 AM
I click on ''Map'' and I get that error. And a world features is have is not named. Can i fix it?
Console opens only if I turn on PP.
Array index is out of range.
  at RimWorld.Planet.WorldFeatures.WrapAroundPlanetSurface (TMPro.TextMeshPro textMesh) [0x00000] in <filename unknown>:0
  at RimWorld.Planet.WorldFeatures.UpdateAlpha (TMPro.TextMeshPro text, RimWorld.Planet.WorldFeature feature) [0x00000] in <filename unknown>:0
  at RimWorld.Planet.WorldFeatures.UpdateFeatures () [0x00000] in <filename unknown>:0
  at RimWorld.Planet.World.WorldUpdate () [0x00000] in <filename unknown>:0
  at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
  at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0

Modlist
   <li>Core</li>
    <li>HugsLib</li>
    <li>Architect sense</li>
    <li>M1 - Medicine changes</li> (my mod)
    <li>M2 - New prostheses and Mechanoids recycling</li> (my mod)
    <li>M3 - DE_Surgeries</li>
    <li>M4 - A dog said</li>
    <li>Wild animal sex</li>
    <li>Highway Restoration Restored</li>
    <li>Allow tool</li>
    <li>Accurate_Mortars</li>
    <li>Animals_Logic</li>
    <li>Basic_Bridges</li>
    <li>Billys_Improved_Caravan_Formation</li>
    <li>Set-Up_Camp</li>
    <li>Camping incidents</li>
    <li>Craftable grenades</li>
    <li>Crafting Quality Rebalanced</li>
    <li>Crash_Landing</li>
    <li>Custom_Death_Randomness</li>
    <li>Cut_blighted_plants</li>
    <li>Detailed body textures</li>
    <li>EnhancedOptions</li>
    <li>Fast monsture pumps</li>
    <li>Grenade_Fix</li>
    <li>Greyer_morals</li>
    <li>H. Lovely hair style</li>
    <li>H. Rimsenal rimhair</li>
    <li>H. Roppoi hair</li>
    <li>DeCore</li>
    <li>hand_me_that_brick</li>
    <li>Heat Map</li>
    <li>I_Can_Fix_It</li>
    <li>Jade++</li>
    <li>Just Ignore Me Passing</li>
    <li>Locks</li>
    <li>Mad_Skills</li>
    <li>While You're Up</li>
    <li>Wanderer stat</li>
    <li>Visible_Pants</li>
    <li>Vanilla_Animal_Overhaul</li>
    <li>Trading_Spot</li>
    <li>Tech advancing</li>
    <li>Supply_and_Demand</li>
    <li>StuffCount</li>
    <li>SS_Raiders_Can_Swim</li>
    <li>Snowy trees</li>
    <li>Smooth_Stone_Walls</li>
    <li>Smart_Speed</li>
    <li>Smarter_food_selection</li>
    <li>Simple_sidearms</li>
    <li>Share_The_Load</li>
    <li>Run and gun</li>
    <li>Researchable_Stat_Upgrades</li>
    <li>Refugee Stats</li>
    <li>Realistic Rooms</li>
    <li>QualityBuilder</li>
    <li>Prisoner_Ransom</li>
    <li>Prison labor</li>
    <li>No_Forced_Slowdown_Rework_edited</li>
    <li>More sculpture</li>
    <li>Minimalism</li>
    <li>Mending</li>
    <li>Mass_Cooking</li>
    <li>Billys improved load Transport Pods</li>
    <li>Quality cooldown</li>
    <li>Improved ship generator</li>
    <li>Balanced neutroamine production</li>
    <li>Hunting restrictions</li>
    <li>Less Annoying UI Sounds</li>
    <li>Seasonal weather</li>
    <li>Uranium is greener</li>
    <li>Vanilla-like crossbows</li>
    <li>Mass graves</li>
    <li>Mod switch</li>
    <li>No_Death_Cooties_On_Armour</li>
    <li>Color Coded Mood Bar</li>
    <li>Aim incendiary anywhere</li>
    <li>Aim anywhere - minigun</li>
    <li>Floating solar panels</li>
    <li>More slaves</li>
    <li>Parasites tends matter</li>
    <li>Reworked Temperature Extreme Events</li>
    <li>Bounded Roof Build Tool</li>
    <li>Psychology_Imprisonment_Patch</li>
    <li>Smart medicine</li>
    <li>Show me where</li>
    <li>Advanced Chemfuel_Generator</li>
    <li>Canned food</li>
    <li>Advanced hydroponics</li>
    <li>Stack merger</li>
    <li>ResearchPal</li>
    <li>RT_FUSE</li>
    <li>RT_Solar_Flare_Shield</li>
    <li>Truly Exotic</li>
    <li>Facial_Stuff</li>
    <li>Psychology</li>
    <li>Medical_Pod</li>
    <li>Shoo</li>
    <li>Extended fabrics</li>
    <li>Jelly_Farm</li>
    <li>Mince that meat</li>
    <li>Skill Overhead</li>
    <li>Unroof the hay</li>
    <li>Veggie blend</li>
    <li>Predator hunt alert</li>
    <li>Snap out!</li>
    <li>Use bedrolls</li>
    <li>HolyWasher</li>
    <li>Needs comms</li>
    <li>Xeo's Genetically Engineered Plants</li>
    <li>Roof_Support</li>
    <li>Wall vitals monitors (Decore patched)</li>
    <li>Auto Randomizer for Starting Pawns</li>
    <li>Drugs Expansion</li>
    <li>Portable Power Generator</li>
    <li>Trap_Defence</li>
    <li>Toxic_Fallout_Protection_Suit</li>
    <li>Vanilla-like weapons</li>
    <li>Immersive Human Sounds B18</li>
    <li>Tilled Soil + VG garden tools mix lite</li>
    <li>More_vanilla_factions</li>
    <li>Extended turrets</li>
    <li>Snow Clearance Sanity</li>
    <li>Solar Apocalypse and Rogue Planet</li>
    <li>ameiro anime hairs</li>
    <li>LT-DoorMat</li>
    <li>Blueprints</li>
    <li>Advanced powergeneration</li>
    <li>Safely hidden away</li>
    <li>Wall_Light</li>
    <li>Hunt for me</li>
    <li>Exotic joy</li>
    <li>Names galore</li>
    <li>Tale log</li>
    <li>More metal lite</li>
    <li>Bigger Battery</li>
    <li>Lightning_Rod</li>
    <li>Neuter animals</li>
    <li>Muh eggs</li>
    <li>More lances</li>
    <li>Plasteel components</li>
    <li>WeaponStats</li>
    <li>Auto Owl</li>
    <li>Xtraits lite</li>
    <li>Extended Storage</li>
    <li>RimFridge</li>
    <li>Defensive_Positions</li>
    <li>Conduit_Deconstruct</li>
    <li>Narco-drug Mod</li>
    <li>Viable Weapon Trading</li>
    <li>Fire Extinguisher</li>
    <li>Rename colony</li>
    <li>Misc_Robots</li>
    <li>Misc_Bees_Honey_and_Mead</li>
    <li>Misc. Training</li>
    <li>Balanced trade ships</li>
    <li>Realistic Darkness</li>

[attachment deleted due to age]
#3
Bugs / Re: Alpha 18 unstable test build is released
October 25, 2017, 09:59:30 AM
Quote from: lighthoof on October 24, 2017, 03:55:37 PM
Quote from: Kartel7 on October 24, 2017, 12:22:16 PM
I do not know if it's a bug or not, but when I generate a map and start the game, I'm jumping out * an error when generating a map *
I do not have any mods on, nothing.
That's permadeath, just play without it for now
Thank you dude, I really thought it was my only one!
#4
Bugs / Re: Alpha 18 unstable test build is released
October 24, 2017, 12:22:16 PM
I do not know if it's a bug or not, but when I generate a map and start the game, I'm jumping out * an error when generating a map *
I do not have any mods on, nothing.

[attachment deleted by admin: too old]
#5
Quote from: dburgdorf on October 19, 2017, 04:26:06 PM
Hmm.  A brand new account resurrects a two and a half year-old thread in order to post a link to a .zip file that supposedly contains an ancient alpha of RimWorld.

Yeah.  That doesn't seem suspicious at all....  :P

You do not think about it, but I'm in your friends in Steam. So, you can trust me
#6
Really, I myself wanted to find the old version of the game. I do not seem to need to increase my level. I just write what I want to say.
#7
I found the alpha 3 Rimworld version: http://www.mediafire.com/file/7k6x312ld24f623/RimWorldAlpha3Win.zip
Who want to download - please. ;)
#8
I found a bug - when I shoot or beat a poison ship - the game gives me red errors, and i does not damage ship
Exception ticking Bullet_ChargeRifle62430: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldChildren.ChildrenUtility.ChildMaxWeaponMass (Verse.Pawn) <0x0001a>
at RimWorldChildren.PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch (Verse.ThingWithComps&,Verse.Pawn_EquipmentTracker&) <0x00053>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.Notify_EquipmentAdded_Patch2 (object,Verse.ThingWithComps) <0x000b4>
at Verse.ThingOwner.NotifyAdded (Verse.Thing) <0x00275>
at Verse.ThingOwner`1<Verse.ThingWithComps>.TryAdd (Verse.Thing,bool) <0x003f2>
at Verse.Pawn_EquipmentTracker.AddEquipment (Verse.ThingWithComps) <0x0013f>
at RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor (Verse.Pawn) <0x0035c>
at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x0006d>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x0041b>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00105>
at RimWorld.Building_CrashedShipPart.TrySpawnMechanoids () <0x0028f>
at RimWorld.Building_CrashedShipPart.PreApplyDamage (Verse.DamageInfo,bool&) <0x00148>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x0016d>
at RimWorld.Bullet.Impact (Verse.Thing) <0x00174>
at Verse.Projectile.CheckForFreeIntercept (Verse.IntVec3) <0x00170>
at Verse.Projectile.CheckForFreeInterceptBetween (UnityEngine.Vector3,UnityEngine.Vector3) <0x00291>
at Verse.Projectile.Tick () <0x001c9>
at Verse.TickList.Tick () <0x002c0>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

And an errors with start new game
Exception ticking Bullet_ChargeRifle62430: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldChildren.ChildrenUtility.ChildMaxWeaponMass (Verse.Pawn) <0x0001a>
at RimWorldChildren.PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch (Verse.ThingWithComps&,Verse.Pawn_EquipmentTracker&) <0x00053>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.Notify_EquipmentAdded_Patch2 (object,Verse.ThingWithComps) <0x000b4>
at Verse.ThingOwner.NotifyAdded (Verse.Thing) <0x00275>
at Verse.ThingOwner`1<Verse.ThingWithComps>.TryAdd (Verse.Thing,bool) <0x003f2>
at Verse.Pawn_EquipmentTracker.AddEquipment (Verse.ThingWithComps) <0x0013f>
at RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor (Verse.Pawn) <0x0035c>
at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x0006d>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x0041b>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00105>
at RimWorld.Building_CrashedShipPart.TrySpawnMechanoids () <0x0028f>
at RimWorld.Building_CrashedShipPart.PreApplyDamage (Verse.DamageInfo,bool&) <0x00148>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x0016d>
at RimWorld.Bullet.Impact (Verse.Thing) <0x00174>
at Verse.Projectile.CheckForFreeIntercept (Verse.IntVec3) <0x00170>
at Verse.Projectile.CheckForFreeInterceptBetween (UnityEngine.Vector3,UnityEngine.Vector3) <0x00291>
at Verse.Projectile.Tick () <0x001c9>
at Verse.TickList.Tick () <0x002c0>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#9
Please make more Shotguns and add melee weapons)
And after, that mod be mine favourite!