We really need a prosthetic nose. I'm very angry when someone breaks nose to my colonist, and everything around him thinks him disfigured. And I do not want to spend the serum. TYNAN HELP US
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Pages1
#2
Bugs / Array index is out of range on world map
June 16, 2018, 06:05:19 AM
I click on ''Map'' and I get that error. And a world features is have is not named. Can i fix it?
Console opens only if I turn on PP.
Array index is out of range.
at RimWorld.Planet.WorldFeatures.WrapAroundPlanetSurface (TMPro.TextMeshPro textMesh) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldFeatures.UpdateAlpha (TMPro.TextMeshPro text, RimWorld.Planet.WorldFeature feature) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldFeatures.UpdateFeatures () [0x00000] in <filename unknown>:0
at RimWorld.Planet.World.WorldUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
Modlist
<li>Core</li>
<li>HugsLib</li>
<li>Architect sense</li>
<li>M1 - Medicine changes</li> (my mod)
<li>M2 - New prostheses and Mechanoids recycling</li> (my mod)
<li>M3 - DE_Surgeries</li>
<li>M4 - A dog said</li>
<li>Wild animal sex</li>
<li>Highway Restoration Restored</li>
<li>Allow tool</li>
<li>Accurate_Mortars</li>
<li>Animals_Logic</li>
<li>Basic_Bridges</li>
<li>Billys_Improved_Caravan_Formation</li>
<li>Set-Up_Camp</li>
<li>Camping incidents</li>
<li>Craftable grenades</li>
<li>Crafting Quality Rebalanced</li>
<li>Crash_Landing</li>
<li>Custom_Death_Randomness</li>
<li>Cut_blighted_plants</li>
<li>Detailed body textures</li>
<li>EnhancedOptions</li>
<li>Fast monsture pumps</li>
<li>Grenade_Fix</li>
<li>Greyer_morals</li>
<li>H. Lovely hair style</li>
<li>H. Rimsenal rimhair</li>
<li>H. Roppoi hair</li>
<li>DeCore</li>
<li>hand_me_that_brick</li>
<li>Heat Map</li>
<li>I_Can_Fix_It</li>
<li>Jade++</li>
<li>Just Ignore Me Passing</li>
<li>Locks</li>
<li>Mad_Skills</li>
<li>While You're Up</li>
<li>Wanderer stat</li>
<li>Visible_Pants</li>
<li>Vanilla_Animal_Overhaul</li>
<li>Trading_Spot</li>
<li>Tech advancing</li>
<li>Supply_and_Demand</li>
<li>StuffCount</li>
<li>SS_Raiders_Can_Swim</li>
<li>Snowy trees</li>
<li>Smooth_Stone_Walls</li>
<li>Smart_Speed</li>
<li>Smarter_food_selection</li>
<li>Simple_sidearms</li>
<li>Share_The_Load</li>
<li>Run and gun</li>
<li>Researchable_Stat_Upgrades</li>
<li>Refugee Stats</li>
<li>Realistic Rooms</li>
<li>QualityBuilder</li>
<li>Prisoner_Ransom</li>
<li>Prison labor</li>
<li>No_Forced_Slowdown_Rework_edited</li>
<li>More sculpture</li>
<li>Minimalism</li>
<li>Mending</li>
<li>Mass_Cooking</li>
<li>Billys improved load Transport Pods</li>
<li>Quality cooldown</li>
<li>Improved ship generator</li>
<li>Balanced neutroamine production</li>
<li>Hunting restrictions</li>
<li>Less Annoying UI Sounds</li>
<li>Seasonal weather</li>
<li>Uranium is greener</li>
<li>Vanilla-like crossbows</li>
<li>Mass graves</li>
<li>Mod switch</li>
<li>No_Death_Cooties_On_Armour</li>
<li>Color Coded Mood Bar</li>
<li>Aim incendiary anywhere</li>
<li>Aim anywhere - minigun</li>
<li>Floating solar panels</li>
<li>More slaves</li>
<li>Parasites tends matter</li>
<li>Reworked Temperature Extreme Events</li>
<li>Bounded Roof Build Tool</li>
<li>Psychology_Imprisonment_Patch</li>
<li>Smart medicine</li>
<li>Show me where</li>
<li>Advanced Chemfuel_Generator</li>
<li>Canned food</li>
<li>Advanced hydroponics</li>
<li>Stack merger</li>
<li>ResearchPal</li>
<li>RT_FUSE</li>
<li>RT_Solar_Flare_Shield</li>
<li>Truly Exotic</li>
<li>Facial_Stuff</li>
<li>Psychology</li>
<li>Medical_Pod</li>
<li>Shoo</li>
<li>Extended fabrics</li>
<li>Jelly_Farm</li>
<li>Mince that meat</li>
<li>Skill Overhead</li>
<li>Unroof the hay</li>
<li>Veggie blend</li>
<li>Predator hunt alert</li>
<li>Snap out!</li>
<li>Use bedrolls</li>
<li>HolyWasher</li>
<li>Needs comms</li>
<li>Xeo's Genetically Engineered Plants</li>
<li>Roof_Support</li>
<li>Wall vitals monitors (Decore patched)</li>
<li>Auto Randomizer for Starting Pawns</li>
<li>Drugs Expansion</li>
<li>Portable Power Generator</li>
<li>Trap_Defence</li>
<li>Toxic_Fallout_Protection_Suit</li>
<li>Vanilla-like weapons</li>
<li>Immersive Human Sounds B18</li>
<li>Tilled Soil + VG garden tools mix lite</li>
<li>More_vanilla_factions</li>
<li>Extended turrets</li>
<li>Snow Clearance Sanity</li>
<li>Solar Apocalypse and Rogue Planet</li>
<li>ameiro anime hairs</li>
<li>LT-DoorMat</li>
<li>Blueprints</li>
<li>Advanced powergeneration</li>
<li>Safely hidden away</li>
<li>Wall_Light</li>
<li>Hunt for me</li>
<li>Exotic joy</li>
<li>Names galore</li>
<li>Tale log</li>
<li>More metal lite</li>
<li>Bigger Battery</li>
<li>Lightning_Rod</li>
<li>Neuter animals</li>
<li>Muh eggs</li>
<li>More lances</li>
<li>Plasteel components</li>
<li>WeaponStats</li>
<li>Auto Owl</li>
<li>Xtraits lite</li>
<li>Extended Storage</li>
<li>RimFridge</li>
<li>Defensive_Positions</li>
<li>Conduit_Deconstruct</li>
<li>Narco-drug Mod</li>
<li>Viable Weapon Trading</li>
<li>Fire Extinguisher</li>
<li>Rename colony</li>
<li>Misc_Robots</li>
<li>Misc_Bees_Honey_and_Mead</li>
<li>Misc. Training</li>
<li>Balanced trade ships</li>
<li>Realistic Darkness</li>
[attachment deleted due to age]
Console opens only if I turn on PP.
Array index is out of range.
at RimWorld.Planet.WorldFeatures.WrapAroundPlanetSurface (TMPro.TextMeshPro textMesh) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldFeatures.UpdateAlpha (TMPro.TextMeshPro text, RimWorld.Planet.WorldFeature feature) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldFeatures.UpdateFeatures () [0x00000] in <filename unknown>:0
at RimWorld.Planet.World.WorldUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
Modlist
<li>Core</li>
<li>HugsLib</li>
<li>Architect sense</li>
<li>M1 - Medicine changes</li> (my mod)
<li>M2 - New prostheses and Mechanoids recycling</li> (my mod)
<li>M3 - DE_Surgeries</li>
<li>M4 - A dog said</li>
<li>Wild animal sex</li>
<li>Highway Restoration Restored</li>
<li>Allow tool</li>
<li>Accurate_Mortars</li>
<li>Animals_Logic</li>
<li>Basic_Bridges</li>
<li>Billys_Improved_Caravan_Formation</li>
<li>Set-Up_Camp</li>
<li>Camping incidents</li>
<li>Craftable grenades</li>
<li>Crafting Quality Rebalanced</li>
<li>Crash_Landing</li>
<li>Custom_Death_Randomness</li>
<li>Cut_blighted_plants</li>
<li>Detailed body textures</li>
<li>EnhancedOptions</li>
<li>Fast monsture pumps</li>
<li>Grenade_Fix</li>
<li>Greyer_morals</li>
<li>H. Lovely hair style</li>
<li>H. Rimsenal rimhair</li>
<li>H. Roppoi hair</li>
<li>DeCore</li>
<li>hand_me_that_brick</li>
<li>Heat Map</li>
<li>I_Can_Fix_It</li>
<li>Jade++</li>
<li>Just Ignore Me Passing</li>
<li>Locks</li>
<li>Mad_Skills</li>
<li>While You're Up</li>
<li>Wanderer stat</li>
<li>Visible_Pants</li>
<li>Vanilla_Animal_Overhaul</li>
<li>Trading_Spot</li>
<li>Tech advancing</li>
<li>Supply_and_Demand</li>
<li>StuffCount</li>
<li>SS_Raiders_Can_Swim</li>
<li>Snowy trees</li>
<li>Smooth_Stone_Walls</li>
<li>Smart_Speed</li>
<li>Smarter_food_selection</li>
<li>Simple_sidearms</li>
<li>Share_The_Load</li>
<li>Run and gun</li>
<li>Researchable_Stat_Upgrades</li>
<li>Refugee Stats</li>
<li>Realistic Rooms</li>
<li>QualityBuilder</li>
<li>Prisoner_Ransom</li>
<li>Prison labor</li>
<li>No_Forced_Slowdown_Rework_edited</li>
<li>More sculpture</li>
<li>Minimalism</li>
<li>Mending</li>
<li>Mass_Cooking</li>
<li>Billys improved load Transport Pods</li>
<li>Quality cooldown</li>
<li>Improved ship generator</li>
<li>Balanced neutroamine production</li>
<li>Hunting restrictions</li>
<li>Less Annoying UI Sounds</li>
<li>Seasonal weather</li>
<li>Uranium is greener</li>
<li>Vanilla-like crossbows</li>
<li>Mass graves</li>
<li>Mod switch</li>
<li>No_Death_Cooties_On_Armour</li>
<li>Color Coded Mood Bar</li>
<li>Aim incendiary anywhere</li>
<li>Aim anywhere - minigun</li>
<li>Floating solar panels</li>
<li>More slaves</li>
<li>Parasites tends matter</li>
<li>Reworked Temperature Extreme Events</li>
<li>Bounded Roof Build Tool</li>
<li>Psychology_Imprisonment_Patch</li>
<li>Smart medicine</li>
<li>Show me where</li>
<li>Advanced Chemfuel_Generator</li>
<li>Canned food</li>
<li>Advanced hydroponics</li>
<li>Stack merger</li>
<li>ResearchPal</li>
<li>RT_FUSE</li>
<li>RT_Solar_Flare_Shield</li>
<li>Truly Exotic</li>
<li>Facial_Stuff</li>
<li>Psychology</li>
<li>Medical_Pod</li>
<li>Shoo</li>
<li>Extended fabrics</li>
<li>Jelly_Farm</li>
<li>Mince that meat</li>
<li>Skill Overhead</li>
<li>Unroof the hay</li>
<li>Veggie blend</li>
<li>Predator hunt alert</li>
<li>Snap out!</li>
<li>Use bedrolls</li>
<li>HolyWasher</li>
<li>Needs comms</li>
<li>Xeo's Genetically Engineered Plants</li>
<li>Roof_Support</li>
<li>Wall vitals monitors (Decore patched)</li>
<li>Auto Randomizer for Starting Pawns</li>
<li>Drugs Expansion</li>
<li>Portable Power Generator</li>
<li>Trap_Defence</li>
<li>Toxic_Fallout_Protection_Suit</li>
<li>Vanilla-like weapons</li>
<li>Immersive Human Sounds B18</li>
<li>Tilled Soil + VG garden tools mix lite</li>
<li>More_vanilla_factions</li>
<li>Extended turrets</li>
<li>Snow Clearance Sanity</li>
<li>Solar Apocalypse and Rogue Planet</li>
<li>ameiro anime hairs</li>
<li>LT-DoorMat</li>
<li>Blueprints</li>
<li>Advanced powergeneration</li>
<li>Safely hidden away</li>
<li>Wall_Light</li>
<li>Hunt for me</li>
<li>Exotic joy</li>
<li>Names galore</li>
<li>Tale log</li>
<li>More metal lite</li>
<li>Bigger Battery</li>
<li>Lightning_Rod</li>
<li>Neuter animals</li>
<li>Muh eggs</li>
<li>More lances</li>
<li>Plasteel components</li>
<li>WeaponStats</li>
<li>Auto Owl</li>
<li>Xtraits lite</li>
<li>Extended Storage</li>
<li>RimFridge</li>
<li>Defensive_Positions</li>
<li>Conduit_Deconstruct</li>
<li>Narco-drug Mod</li>
<li>Viable Weapon Trading</li>
<li>Fire Extinguisher</li>
<li>Rename colony</li>
<li>Misc_Robots</li>
<li>Misc_Bees_Honey_and_Mead</li>
<li>Misc. Training</li>
<li>Balanced trade ships</li>
<li>Realistic Darkness</li>
[attachment deleted due to age]
#3
Bugs / Re: Alpha 18 unstable test build is released
October 25, 2017, 09:59:30 AMQuote from: lighthoof on October 24, 2017, 03:55:37 PMThank you dude, I really thought it was my only one!Quote from: Kartel7 on October 24, 2017, 12:22:16 PMThat's permadeath, just play without it for now
I do not know if it's a bug or not, but when I generate a map and start the game, I'm jumping out * an error when generating a map *
I do not have any mods on, nothing.
#4
Bugs / Re: Alpha 18 unstable test build is released
October 24, 2017, 12:22:16 PM
I do not know if it's a bug or not, but when I generate a map and start the game, I'm jumping out * an error when generating a map *
I do not have any mods on, nothing.
[attachment deleted by admin: too old]
I do not have any mods on, nothing.
[attachment deleted by admin: too old]
#5
General Discussion / Re: Can you Get Older versions of rimworld?
October 24, 2017, 12:13:15 PMQuote from: dburgdorf on October 19, 2017, 04:26:06 PM
Hmm. A brand new account resurrects a two and a half year-old thread in order to post a link to a .zip file that supposedly contains an ancient alpha of RimWorld.
Yeah. That doesn't seem suspicious at all....
You do not think about it, but I'm in your friends in Steam. So, you can trust me
#6
General Discussion / Re: Can you Get Older versions of rimworld?
October 24, 2017, 12:11:21 PM
Really, I myself wanted to find the old version of the game. I do not seem to need to increase my level. I just write what I want to say.
#7
General Discussion / Re: Can you Get Older versions of rimworld?
October 19, 2017, 04:12:46 PM
I found the alpha 3 Rimworld version: http://www.mediafire.com/file/7k6x312ld24f623/RimWorldAlpha3Win.zip
Who want to download - please.
Who want to download - please.
#8
Unfinished / Re: [A17] Children and Pregnancy - v0.3f Unstable(2017/July/26)
July 27, 2017, 12:20:04 PM
I found a bug - when I shoot or beat a poison ship - the game gives me red errors, and i does not damage ship
Exception ticking Bullet_ChargeRifle62430: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldChildren.ChildrenUtility.ChildMaxWeaponMass (Verse.Pawn) <0x0001a>
at RimWorldChildren.PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch (Verse.ThingWithComps&,Verse.Pawn_EquipmentTracker&) <0x00053>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.Notify_EquipmentAdded_Patch2 (object,Verse.ThingWithComps) <0x000b4>
at Verse.ThingOwner.NotifyAdded (Verse.Thing) <0x00275>
at Verse.ThingOwner`1<Verse.ThingWithComps>.TryAdd (Verse.Thing,bool) <0x003f2>
at Verse.Pawn_EquipmentTracker.AddEquipment (Verse.ThingWithComps) <0x0013f>
at RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor (Verse.Pawn) <0x0035c>
at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x0006d>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x0041b>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00105>
at RimWorld.Building_CrashedShipPart.TrySpawnMechanoids () <0x0028f>
at RimWorld.Building_CrashedShipPart.PreApplyDamage (Verse.DamageInfo,bool&) <0x00148>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x0016d>
at RimWorld.Bullet.Impact (Verse.Thing) <0x00174>
at Verse.Projectile.CheckForFreeIntercept (Verse.IntVec3) <0x00170>
at Verse.Projectile.CheckForFreeInterceptBetween (UnityEngine.Vector3,UnityEngine.Vector3) <0x00291>
at Verse.Projectile.Tick () <0x001c9>
at Verse.TickList.Tick () <0x002c0>
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
And an errors with start new game
Exception ticking Bullet_ChargeRifle62430: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldChildren.ChildrenUtility.ChildMaxWeaponMass (Verse.Pawn) <0x0001a>
at RimWorldChildren.PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch (Verse.ThingWithComps&,Verse.Pawn_EquipmentTracker&) <0x00053>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.Notify_EquipmentAdded_Patch2 (object,Verse.ThingWithComps) <0x000b4>
at Verse.ThingOwner.NotifyAdded (Verse.Thing) <0x00275>
at Verse.ThingOwner`1<Verse.ThingWithComps>.TryAdd (Verse.Thing,bool) <0x003f2>
at Verse.Pawn_EquipmentTracker.AddEquipment (Verse.ThingWithComps) <0x0013f>
at RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor (Verse.Pawn) <0x0035c>
at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x0006d>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x0041b>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00105>
at RimWorld.Building_CrashedShipPart.TrySpawnMechanoids () <0x0028f>
at RimWorld.Building_CrashedShipPart.PreApplyDamage (Verse.DamageInfo,bool&) <0x00148>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x0016d>
at RimWorld.Bullet.Impact (Verse.Thing) <0x00174>
at Verse.Projectile.CheckForFreeIntercept (Verse.IntVec3) <0x00170>
at Verse.Projectile.CheckForFreeInterceptBetween (UnityEngine.Vector3,UnityEngine.Vector3) <0x00291>
at Verse.Projectile.Tick () <0x001c9>
at Verse.TickList.Tick () <0x002c0>
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Exception ticking Bullet_ChargeRifle62430: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldChildren.ChildrenUtility.ChildMaxWeaponMass (Verse.Pawn) <0x0001a>
at RimWorldChildren.PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch (Verse.ThingWithComps&,Verse.Pawn_EquipmentTracker&) <0x00053>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.Notify_EquipmentAdded_Patch2 (object,Verse.ThingWithComps) <0x000b4>
at Verse.ThingOwner.NotifyAdded (Verse.Thing) <0x00275>
at Verse.ThingOwner`1<Verse.ThingWithComps>.TryAdd (Verse.Thing,bool) <0x003f2>
at Verse.Pawn_EquipmentTracker.AddEquipment (Verse.ThingWithComps) <0x0013f>
at RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor (Verse.Pawn) <0x0035c>
at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x0006d>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x0041b>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00105>
at RimWorld.Building_CrashedShipPart.TrySpawnMechanoids () <0x0028f>
at RimWorld.Building_CrashedShipPart.PreApplyDamage (Verse.DamageInfo,bool&) <0x00148>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x0016d>
at RimWorld.Bullet.Impact (Verse.Thing) <0x00174>
at Verse.Projectile.CheckForFreeIntercept (Verse.IntVec3) <0x00170>
at Verse.Projectile.CheckForFreeInterceptBetween (UnityEngine.Vector3,UnityEngine.Vector3) <0x00291>
at Verse.Projectile.Tick () <0x001c9>
at Verse.TickList.Tick () <0x002c0>
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
And an errors with start new game
Exception ticking Bullet_ChargeRifle62430: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldChildren.ChildrenUtility.ChildMaxWeaponMass (Verse.Pawn) <0x0001a>
at RimWorldChildren.PawnEquipmentracker_NotifyEquipmentAdded_Patch.Notify_EquipmentAdded_Patch (Verse.ThingWithComps&,Verse.Pawn_EquipmentTracker&) <0x00053>
at (wrapper dynamic-method) Verse.Pawn_EquipmentTracker.Notify_EquipmentAdded_Patch2 (object,Verse.ThingWithComps) <0x000b4>
at Verse.ThingOwner.NotifyAdded (Verse.Thing) <0x00275>
at Verse.ThingOwner`1<Verse.ThingWithComps>.TryAdd (Verse.Thing,bool) <0x003f2>
at Verse.Pawn_EquipmentTracker.AddEquipment (Verse.ThingWithComps) <0x0013f>
at RimWorld.PawnWeaponGenerator.TryGenerateWeaponFor (Verse.Pawn) <0x0035c>
at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x0006d>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x0041b>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00105>
at RimWorld.Building_CrashedShipPart.TrySpawnMechanoids () <0x0028f>
at RimWorld.Building_CrashedShipPart.PreApplyDamage (Verse.DamageInfo,bool&) <0x00148>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x0016d>
at RimWorld.Bullet.Impact (Verse.Thing) <0x00174>
at Verse.Projectile.CheckForFreeIntercept (Verse.IntVec3) <0x00170>
at Verse.Projectile.CheckForFreeInterceptBetween (UnityEngine.Vector3,UnityEngine.Vector3) <0x00291>
at Verse.Projectile.Tick () <0x001c9>
at Verse.TickList.Tick () <0x002c0>
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#9
Releases / Re: [A17] High Caliber - more than a gun mod (27.05.2017) A17 update
July 26, 2017, 12:40:03 PM
Please make more Shotguns and add melee weapons)
And after, that mod be mine favourite!
And after, that mod be mine favourite!
Pages1
