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Messages - Mr_Man

#16
Here's another one I found... relevant?

Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for DamageMotes.DamageMotes_Patch ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) Verse.Thing:TakeDamage_Patch1 (object,Verse.DamageInfo): IL_0105: call      0x0000003d


  at (wrapper managed-to-native) System.RuntimeMethodHandle:GetFunctionPointer (intptr)
  at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <filename unknown>:0
  at Harmony.ILCopying.Memory.GetMethodStart (System.Reflection.MethodBase method) [0x00000] in <filename unknown>:0
  at Harmony.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, Harmony.PatchInfo patchInfo) [0x00000] in <filename unknown>:0
  at Harmony.PatchProcessor.Patch () [0x00000] in <filename unknown>:0
  at Harmony.HarmonyInstance.<PatchAll>b__6_0 (System.Type type) [0x00000] in <filename unknown>:0
  at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
  at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
  at DamageMotes.DamageMotes_Patch..cctor () [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.<DoPlayLoad>m__2 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
#17
Quote from: Harry_Dicks on February 21, 2018, 01:12:16 PM
Looks like someone is redefining core defs? Not sure. But someone put these duplicate tags into all of the stones.

Here you go, Mr_Man, you can see how this thingDef entry looks, and all the crap going on with it. There's not even a close for <statOffsets>

<ThingDef ParentName="ChunkRockBase">
<defName>ChunkSandstone</defName>
<label>sandstone chunk</label>
<graphicData>
<color>(126,104,94)</color>
</graphicData>
<statBases>
<Mass>20</Mass>
</statBases>
<soundDrop>ChunkRock_Drop</soundDrop>
<butcherProducts>
<BlocksSandstone>20</BlocksSandstone>
</butcherProducts>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<stuffProps>
<categories><li>Chunky</li></categories>
<statOffsets>
<WorkToBuild>140</WorkToBuild></statOffsets>
<color>(126,104,94)</color>
<soundImpactStuff>BulletImpactGround</soundImpactStuff>
<soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp>
<soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt>
<stuffAdjective>sandstone</stuffAdjective>
<statFactors>
<Beauty>1.1</Beauty>
<MarketValue>0.4</MarketValue>
<MaxHitPoints>1.4</MaxHitPoints>
<WorkToBuild>5.0</WorkToBuild>
<WorkToMake>1.1</WorkToMake>
</statFactors>
</stuffProps>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<stuffProps>
<categories>
<li>Chunky</li>
</categories>
<statOffsets>
<WorkToBuild>140</WorkToBuild>
</statOffsets>
<color>(126,104,94)</color>
<soundImpactStuff>BulletImpactGround</soundImpactStuff>
<soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp>
<soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt>
<stuffAdjective>sandstone</stuffAdjective>
<statFactors>
<Beauty>1.1</Beauty>
<MarketValue>0.4</MarketValue>
<MaxHitPoints>1.4</MaxHitPoints>
<WorkToBuild>5.0</WorkToBuild>
<WorkToMake>1.1</WorkToMake>
</statFactors>
</stuffProps>
</ThingDef>[/code


I am running CE and Rinbleau's concrete mod and it appears they both share some item defs together. Haven't found any bugs yet but wanted to make sure it wasn't serious before I start a new world.
#18
Having an issue where enabling this mod stops me from being able to generate new worlds. Here's the error:

Could not resolve cross-reference: No Verse.ThingDef named WanderingDromedary found to give to Verse.PawnKindDef WanderingDromedary
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
RimWorld.PlayerKnowledgeDatabase:.cctor()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Could not resolve cross-reference: No Verse.ThingDef named WanderingMuffalo found to give to Verse.PawnKindDef WanderingMuffalo
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Verse.Log:Error(String)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
RimWorld.PlayerKnowledgeDatabase:.cctor()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


This sequence repeated 5 times in the log. Thanks!
#19
Not sure if these errors are CE-related, but here they are:

Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
  at CombatExtended.BoundsInjector+<>c.<Inject>b__6_0 (Verse.PawnKindDef x) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Verse.PawnKindDef].MoveNext () [0x00000] in <filename unknown>:0
  at CombatExtended.BoundsInjector.Inject () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


XML error: Duplicate XML node name resourceReadoutPriority in this XML block: <ThingDef ParentName="ChunkRockBase"><defName>ChunkSandstone</defName><label>sandstone chunk</label><graphicData><color>(126,104,94)</color></graphicData><statBases><Mass>20</Mass></statBases><soundDrop>ChunkRock_Drop</soundDrop><butcherProducts><BlocksSandstone>20</BlocksSandstone></butcherProducts><resourceReadoutPriority>Middle</resourceReadoutPriority><stuffProps><categories><li>Chunky</li></categories><statOffsets><WorkToBuild>140</WorkToBuild></statOffsets><color>(126,104,94)</color><soundImpactStuff>BulletImpactGround</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt><stuffAdjective>sandstone</stuffAdjective><statFactors><Beauty>1.1</Beauty><MarketValue>0.4</MarketValue><MaxHitPoints>1.4</MaxHitPoints><WorkToBuild>5.0</WorkToBuild><WorkToMake>1.1</WorkToMake></statFactors></stuffProps><resourceReadoutPriority>Middle</resourceReadoutPriority><stuffProps><categories><li>Chunky</li></categories><statOffsets><WorkToBuild>140</WorkToBuild></statOffsets><color>(126,104,94)</color><soundImpactStuff>BulletImpactGround</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt><stuffAdjective>sandstone</stuffAdjective><statFactors><Beauty>1.1</Beauty><MarketValue>0.4</MarketValue><MaxHitPoints>1.4</MaxHitPoints><WorkToBuild>5.0</WorkToBuild><WorkToMake>1.1</WorkToMake></statFactors></stuffProps></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


XML error: Duplicate XML node name stuffProps in this XML block: <ThingDef ParentName="ChunkRockBase"><defName>ChunkSandstone</defName><label>sandstone chunk</label><graphicData><color>(126,104,94)</color></graphicData><statBases><Mass>20</Mass></statBases><soundDrop>ChunkRock_Drop</soundDrop><butcherProducts><BlocksSandstone>20</BlocksSandstone></butcherProducts><resourceReadoutPriority>Middle</resourceReadoutPriority><stuffProps><categories><li>Chunky</li></categories><statOffsets><WorkToBuild>140</WorkToBuild></statOffsets><color>(126,104,94)</color><soundImpactStuff>BulletImpactGround</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt><stuffAdjective>sandstone</stuffAdjective><statFactors><Beauty>1.1</Beauty><MarketValue>0.4</MarketValue><MaxHitPoints>1.4</MaxHitPoints><WorkToBuild>5.0</WorkToBuild><WorkToMake>1.1</WorkToMake></statFactors></stuffProps><resourceReadoutPriority>Middle</resourceReadoutPriority><stuffProps><categories><li>Chunky</li></categories><statOffsets><WorkToBuild>140</WorkToBuild></statOffsets><color>(126,104,94)</color><soundImpactStuff>BulletImpactGround</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt><stuffAdjective>sandstone</stuffAdjective><statFactors><Beauty>1.1</Beauty><MarketValue>0.4</MarketValue><MaxHitPoints>1.4</MaxHitPoints><WorkToBuild>5.0</WorkToBuild><WorkToMake>1.1</WorkToMake></statFactors></stuffProps></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


XML error: Duplicate XML node name stuffProps in this XML block: <ThingDef ParentName="ChunkRockBase"><defName>ChunkGranite</defName><label>granite chunk</label><graphicData><color>(105,95,97)</color></graphicData><statBases><Mass>25</Mass></statBases><soundDrop>ChunkRock_Drop</soundDrop><butcherProducts><BlocksGranite>20</BlocksGranite></butcherProducts><resourceReadoutPriority>Middle</resourceReadoutPriority><stuffProps><categories><li>Chunky</li></categories><statOffsets><WorkToBuild>140</WorkToBuild></statOffsets><color>(105,95,97)</color><soundImpactStuff>BulletImpactGround</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt><stuffAdjective>granite</stuffAdjective><statFactors><MarketValue>0.5</MarketValue><MaxHitPoints>1.7</MaxHitPoints></statFactors></stuffProps><resourceReadoutPriority>Middle</resourceReadoutPriority><stuffProps><categories><li>Chunky</li></categories><statOffsets><WorkToBuild>140</WorkToBuild></statOffsets><color>(105,95,97)</color><soundImpactStuff>BulletImpactGround</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt><stuffAdjective>granite</stuffAdjective><statFactors><MarketValue>0.5</MarketValue><MaxHitPoints>1.7</MaxHitPoints></statFactors></stuffProps></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


... and a lot more. Let me know if you need them.
#20
Mod bugs / What errors are these related to?
February 21, 2018, 11:59:47 AM


Modlist is very big...


#21
QuoteCE'll surely be updated for B18 any day now!

#23
Releases / Re: [B18] ResearchPal and HelpTab
December 17, 2017, 03:22:51 PM
He hasn't figured out how to fix the overlapping problem yet... been an issue ever since the mod was released.
#24
Might want to fix those DL links. Steam workshop.
#25
Always have a backup game in case they screw your save up with another forced update  8)
#26
Releases / Re: [A17] ResearchPal and HelpTab
November 22, 2017, 11:54:48 PM
Looks like the maintainer role (at least for HelpTab) has been bounced around quite a bit on GitHub. Not sure who officially maintains the releases now and can't find the B18 release either.
#27
Releases / Re: [B18]Toxic Fallout Protection Suit[V1.7]
November 21, 2017, 03:13:38 PM
Unable to find B18 on Github. Got a direct link?
#28
Releases / Re: [A17] Rikiki's MiningCo. (02-08-2017)
November 20, 2017, 01:29:28 AM
Ok Rikiki, refreshing this page every 5 minutes until I see that B18 update ;)
#29
Releases / Re: [A17] ResearchPal and HelpTab
November 19, 2017, 03:24:59 PM
HelpTab on Steam has been updated: https://steamcommunity.com/sharedfiles/filedetails/?id=946365802. Any Github releases?
#30
General Discussion / Re: B18 released!
November 18, 2017, 10:19:55 AM
The version they have up is different from the one I was running from the Rimworld store: 0.17.1557. I will have to find the old download again.