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Messages - Mr_Man

#31
General Discussion / Re: B18 released!
November 18, 2017, 10:06:05 AM
Nice... my A17 save is now lost until I find a previous copy because Steam pushed the update without me being able to defer or disable it.
#32
Quote from: Calahan on November 14, 2017, 02:16:54 PM
Quote from: Mr_Man on November 14, 2017, 01:48:15 PM
Any way for us to download from other sources if we paid via the website?
The unstable builds are Steam only I'm afraid. Although of course once A18 is properly released you will be able to download it from your personal SendOwl link as usual.

And if you haven't already, or if you didn't know already, DRM-free owners can register their game on Steam for free: https://ludeon.com/rimworld/getmygame/

I am using the Steam version right now... wanted to keep A17 and A18 separate due to the long list of mods I am running. Thanks anyways.

Moved from the A18 feedback thread
#33
Any way for us to download from other sources if we paid via the website?

Moved from the A18 feedback thread
#34
https://ludeon.com/forums/index.php?topic=36208.0 looks like there's a lot of combat tweaks... you've got quite a bit of work cut out for ya.
#35
Releases / Re: [A18][A17] RunAndGun
October 31, 2017, 10:41:57 AM
Understood... not really a problem in terms of gameplay - more curiosity. Thought it would be extra brutal to mow down escaping rabbits  ;D
#36
Releases / Re: [A18][A17] RunAndGun
October 30, 2017, 04:38:10 PM
Hi, not sure if this mod is working when pawns are drafted against animals? Checked just now and it doesn't appear to be.
#37
Outdated / Re: [A18] Refugee Stats
October 25, 2017, 11:48:28 PM
Fast! Keep up the good work.
#38
Outdated / Re: [A17] Miniaturisation Overloaded
June 20, 2017, 03:05:10 PM
I ran into some issues with pawns not finishing work on miniaturized buildables such as coolers. They would deconstruct the target area and never completing the work, with the work amount showing as a blueprint.
#39
Getting the following spam when someone is training animals: "Can't do taming job because of a full inventory" not sure if it's related to CE
#40
For Training Facility, any plans to bring compatibility to those running Combat Extended? Thanks!
#41
Releases / Re: [A17] Misc. Robots++
June 14, 2017, 10:43:40 PM
Quote from: alaestor on June 14, 2017, 05:28:35 PM
Please update your Misc. Robots and R++ versions to the latest.

Just did and the same thing occurs. I will start a new save and revert.
#42
Releases / Re: [A17] Misc. Robots++
June 14, 2017, 04:00:09 PM
Is there a way to auto-toggle bots once they've finished recharging?