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Messages - N7Huntsman

#31
Releases / Re: [B19/1.0] Huntsman's Mods
October 25, 2018, 11:55:56 PM
I'm glad you're enjoying it. I've added the updated version of Palisades to this collection, with download links for both Workshop and Google Drive. Thanks again to Undereastern for permitting me to update and upload it.
#32
Outdated / Re: [B18] Palisade
October 25, 2018, 01:40:09 PM
Quote from: sma342 on October 25, 2018, 11:45:45 AM
I've updated the mod to 1.0. I may maintain it until the creator shows up.

Darnit, you beat me to it by a few hours--I messaged the author, and it doesn't sound as though he'll be coming back any time soon. I'm putting the finishing touches on a 1.0 version to post on the workshop (with the author's permission, of course), but your version appears functional.

(There are however a few obsolete tags still floating around, and you'll need to add a DoorBase def, as you can currently build the gates out of any material in your verison)
#33
Releases / Re: [B19/1.0] Huntsman's Mods
October 23, 2018, 12:12:39 AM
Quote from: Tanelorn on October 22, 2018, 12:01:07 AM
If I place this wire down will I be constantly micromanaging my pawns to keep them from walking into it obliviously?

As part of their default behavior, pawns will automatically avoid walking over traps whenever possible--so long as there is another route, they should take it. Additionally, like vanilla traps, the chances of colonists or friendlies setting off a trap is much, much lower than the odds of a raider setting one off. Between those two factors, unless you're setting the wire obstacle in the middle of a main corridor with no way to avoid it, colonists getting injured by the wire should be a non-issue.
#34
How does what you have in mind compare to the existing Medieval World mod? https://steamcommunity.com/sharedfiles/filedetails/?id=964813358&tscn=1500889863
#35
Releases / Re: [1.0] Huntsman's Mods
October 21, 2018, 12:00:09 PM
I've added a link to the 1.0 version--the B19 version is also available.

Wolfgang, the wire obstacle (naturally) does very little damage--if the pawns springing the trap are wearing armor, it's likely that their armor is absorbing the damage (and you can probably watch the armor's condition deteriorate as the trap springs). The damage done by the wire was always secondary to it's difficulty to cross.
#36
Releases / Re: [B19] Huntsman's Mods
September 04, 2018, 10:59:53 AM
Delivery, it's probably telling of my coding experience/background that I'm not entirely certain what constitutes "assembly" and what doesn't. What I do know, is that it's all done in .xml, that it doesn't throw any errors on launch, and that it works. There's not all that much else I can tell you, I'm afraid.

Canute, a very good point. My apologies for the oversight--a Google Drive download link has been added, and I'll make sure to include one with all future uploads.
#37
Releases / [B19/1.0] Huntsman's Mods
September 04, 2018, 12:42:10 AM
What's this?
Just a place for me to compile my mods and help people keep track of things. I usually play with Combat Extended, so many of my mods are either patches, extensions, or otherwise compliment Combat Extended. Still, many are perfectly useful on their own--any that depend on CE will be noted.

My Mods:

[1.0] Concertina Wire (With Damage)


Description:
A long time ago, mankind realized the benefits of having pointy bits of rock, wood, and metal between them and the people trying to kill them. Eventually, they got pretty good at it.

An evolution of barbed wire, concertina wire, also called razor wire, is named for its helical shape and tendency to expand—resembling a musical instrument of the same name--was first developed during the First World War. A cheap, lightweight building material used to construct formidable anti-infantry obstacles and fortifications, it remains popular to this day with militaries and civilians alike.

Features:

  • Concertina wire, a new material made of steel that can be used to construct a variety of fortifications.
  • Wire Obstacles, lines of carefully arranged razor wire used to slow and injury your advancing foes.
  • Wire Barricades, cheap, quick-to-build barriers constructed from razor wire, useful for preventing enemy movement and corralling prisoners.

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1501459305
Google Drive:
(1.0) https://drive.google.com/open?id=1fC7FeUS5giy9rlgGAAx8hsuTIO_8grHL
(B19) https://drive.google.com/open?id=1ODMidw_C1tt7ZNjg2edAVqz1j5IfGGQ7

[1.0] Palisades


Description:
Simple walls constructed of logs driven into the ground, the use of palisades dates back thousands of years. Built from local timber, they were useful for defending settlements or temporary camps. While far cheaper than a stone wall, palisades are weaker and vulnerable to fire.

Features:

  • Palisade Wall - Health: 290, Recipe: 6 x Wood.
  • Palisade Crenel (Lowered Wall) - Health: 290, Recipe: 4 x Wood.
  • Palisade Gate - Health: 225, Recipe: 25 x Wood.

Updated/maintained by N7Huntsman. The excellent original mod was created by Undereastern, and I have updated and uploaded this with his permission.


Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1547782284
Google Drive:
(1.0) https://drive.google.com/open?id=1iqZ9TZsfC6KS-2pu6ggpj84wPQlYFbGg
-----
[1.0] Defenses Expanded


Description:
A collection of fortifications from throughout history. Includes my [1.0] Razor Wire (With Damage) mod, built in. Additionally, while I have not packaged it with this mod because I am not the original creator, I also recommend the excellent Palisades mod, originally created by Undereastern and recently updated by me.

An evolution of barbed wire, concertina wire, also called razor wire, is named for its helical shape and tendency to expand—resembling a musical instrument of the same name--was first developed during the First World War. A cheap, lightweight building material used to construct formidable anti-infantry obstacles and fortifications, it remains popular to this day with militaries and civilians alike.


Features:

Gabions -
Recipe: 5 x Wood
Health: 250
Hollow, usually cylindrical structures constructed from wicker or wood. Though weaker than modern sandbags, when packed with earth or rocks they are capable of stopping incoming projectiles.

Hesco Barriers -
Recipe: 1 x H-Barrier Cell (2 x Steel, 4 x Chemfuel)
Health: 475
A modernized gabion consisting of a cubic structure made of steel wire and a heavy-duty liner, they were initially developed for the control of floodwaters, but soon found a military application. Packed with sand or soil, they make a strong barrier resistant to both direct fire and explosions. Portable and lightweight, they are widely used to construct both fortifications and structures in the field. Available in green and tan.

T-Wall -
Recipe: 8 x Steel
Health: 600
Modular barriers made of reinforced concrete, they offer a compromise between cheaper, weaker masonry walls, and walls made of strong, but extremely expensive reinforced concrete walls. Though they can't be used to support a roof, they are well-suited for perimeter walls or protected corridors.

Razor Wire -
An evolution of barbed wire, it is generally made of two wires, a stronger, un-barbed support wire and a length of razor tape with sharp, pointed barbs produced in several different lengths.


Mod Support -

This mod should have no incompatibilities with other mods. If you think you've found one, please tell me in the comments below. Additionally, this mod currently has built-in support for the following mods:
  • Medieval Times by Vindar - New research prerequisites added to gabions and vanilla sandbags.
  • [RF] Concrete by Rainbeau Flambe - New T-barrier recipe.
  • Rimefeller by Dubwise - New H-barrier recipe.
  • Concrete Walls by Poroh - New T-barrier recipe.

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1550972678
Google Drive:
(1.0) https://drive.google.com/open?id=127K-ndJQx_9FL7FzCexdRw_vyL_Nf1LY

-----
[1.0] Combat Extended: Shields


Description:
Additional types of shields from a variety of eras. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony. Requires Combat Extended.

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1586351220
GitHub:
(1.0) https://github.com/N7Huntsman/CombatExtendedShields
-----
[1.0] Rim Guns Extended


Description:
Adds an array of new guns and launchers to vanilla Rimworld from the Combat Extended Guns mod, with a variety of roles and tech levels

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1587381007
GitHub:
(1.0) https://github.com/N7Huntsman/Rim-Guns-Extended
-----
[1.0] Combat Shields


Description:
Additional types of shields from a variety of eras, usable with melee and certain ranged weapons. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony. For vanilla Rimworld.

Download:
(1.0) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1588616696
GitHub:
(1.0) https://github.com/N7Huntsman/Combat-Shields
-----
Licensing & Permissions:
Users are free to add my mods to collections, packs, etc. and may modify my content however they like. I ask that users do not re-upload or package my mods unless they have made significant and meaningful changes, or have gotten my permission.

Like my mods? Consider buying me a cup of coffee on Ko-fi!



#38
Releases / Re: [1.0] Mod Announcements Thread
September 04, 2018, 12:12:58 AM
[B19] Concertina Wire (With Damage)

A simple mod that adds a new construction material, concertina wire, as well as some varied fortifications to build with it.

Subscribe on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1501459305
#39
Quote from: Saebbi on April 24, 2018, 02:10:29 PM
Quote from: Pope on April 24, 2018, 05:38:48 AM

Just a heads up that you linked to my version of the patch which, while roughly functional, is going to get pulled from the workshop here soon-ish. The one I linked was Tamias's patch, the original--which is what's going to be seeing updates here pretty soon.

Additionally, as I said, you're doing God's work with these patches. Obviously our little team is preoccupied getting the Medieval Times patch up to snuff at the moment, but beyond that, it'll eventually just be maintenance. I've kicked around the idea of updating/making CE patches for other mods that're out there, and if the other guys are onboard with the idea, I may reach out to you via the discord and we can see about combining our efforts.

Until then, keep on keepin' on!
#40
Hello Saebbi! Just wanted to drop you a message and thank you for putting in the work to make the compatibility mods--I know from experience they can be from a ton of work.

Additionally, regarding the Medieval Times patch; I'm happy to report that over on the CE Discord I've team up with Darth Balls (the author of the original patch) and Arty (another, quite brilliant modder and scripter) to give the original patch (found here) a comprehensive update to B18. We're optimistic that we'll make a release by the end of week!
#41
At stated in the initial post, PM him for the discord to get aboard testing.

Additionally, I wanted to thank you guys for putting in the work to pick up this mod--it's a brilliant addition to the combat system, and I'm glad to see it lives on. While it's not my intention to sound pushy or ungrateful, I'd be remiss if I didn't ask if you guys had an expectation of when you would make a stable release.