Does this mod work for regular use or is it still in development if it is it should be on the unfinished section plz explain
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#122
Outdated / Re: A17b - Combat Extended Artillery
June 23, 2017, 08:38:40 PM
I feel like there should be stuff like cars jeeps and tanks ext because 90mm bullets are huge (ive seen them on the internet) they look like they are meant to destroy vehiclies and air crafts not on infantry a bullet will shred them
#123
Releases / Re: [A17] Expanded Prosthetics and Organ Engineering 2.0 (24.5.2017)
June 23, 2017, 12:43:17 PM
Is it possible to fix someone that is frail
#124
Releases / Re: [A17] Combat Extended - v1.2 Fixes 'n' Rebalance (22.06.2017)
June 23, 2017, 08:33:55 AM
I know its overpowered but is there a patch or something that adds back the mini gun i understand the reason why you removed it but i want it
#125
Mods / Re: [mod request] be able to harvest more stuff from people
June 23, 2017, 08:31:06 AM
Thanks mate
#127
Outdated / Re: [A16] Additional Joy Objects v1.6 (1/4/2016)
June 22, 2017, 09:54:57 PM
url fail
#128
Mods / [mod request] be able to harvest more stuff from people
June 22, 2017, 09:52:38 PM
I want my prisoners eyes because my colonists are starting to have a deformed stat but i can only remove the internal organs
#129
Outdated / Re: [A16] Additional Joy Objects v1.6 (1/4/2016)
June 22, 2017, 09:28:43 PM
this need an updTE
#131
Outdated / Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
June 21, 2017, 08:02:22 PM
Great
#132
Releases / Re: [A17] Combat Extended - update v0.17.1.1 (11.06.2017)
June 21, 2017, 08:07:58 AM
I know. In real life the frags take longer to explode ( 5 sec timer), you could run away from it (but in the game the colonist just stands for a bit then he starts "running") and also in real life they can be tossed way further than in the game. So the ways to make it more useful is to give it a longer timer so he has a chance to run away or giving it a bigger throw range
#133
Releases / Re: [A12-17][MODLIST] Fluffy's Mods | Getting ready for A17...
June 20, 2017, 02:29:51 PM
Fluffy do you know the cause of the problem of the production and export and import tab not apearing?
#134
Releases / Re: [A17] Combat Extended - update v0.17.1.1 (11.06.2017)
June 20, 2017, 02:11:07 PM
Mate can you make the throwable stuff like the frags be thrown a little further because they throw the frags and the fragments just shred the thrower so consider buffing them by increasing the range I cant use them in battle the are useless
#135
Releases / Re: [A17] Combat Extended - update v0.17.1.1 (11.06.2017)
June 20, 2017, 02:01:14 PMQuote from: Evelyn on June 20, 2017, 06:19:38 AMYou are right maybe 0.1% damage and there should be an option to repair it ( like sharping a sword or welding a weapon to fix a dent on a weapon)
Could the rate of weapon damage on parrying be rebalanced? I'm losing masterwork plasteel gladii in the course of a single fight if it's in the hands of a skilled Melee user. 5% may be a bit too much.