Hi,
first of all, thank you for your mod!
.. unfortunately, I have a problem, as noticed I can't trade with the Vault dwellers
I tried to turn on the debug and it seems that that faction can't generate traders:
Also, I can't trade if I send a caravan to a Vault. I temporarily solved both problems, but I don't know if you intended to allow caravans to trade at Vaults.
I removed brahmins and vault-specific guards from the PawnKindDef in PawnKinds_VaultDweller.xml, and created TraderKind_Base_Vault.xml and added the appropriate tag to the Factions_Fallout.xml
Also, it seems to me that stimpacks are not craftable, even if they have a recipe. Are they supposed to be spacer-level only?
Bye!
first of all, thank you for your mod!
.. unfortunately, I have a problem, as noticed I can't trade with the Vault dwellers
I tried to turn on the debug and it seems that that faction can't generate traders:
Code Select
Faction Vault Dwellers of def PFVaultFaction has no usable PawnGroupMakers for parms tile=92977, inhabitants=False, points=651, faction=Vault Dwellers, traderKind=, generateFightersOnly=False, raidStrategy=, forceOneIncap=False
Verse.Log:Error(String)
RimWorld.<GeneratePawns>c__IteratorC9:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)Also, I can't trade if I send a caravan to a Vault. I temporarily solved both problems, but I don't know if you intended to allow caravans to trade at Vaults.
I removed brahmins and vault-specific guards from the PawnKindDef in PawnKinds_VaultDweller.xml, and created TraderKind_Base_Vault.xml and added the appropriate tag to the Factions_Fallout.xml
Also, it seems to me that stimpacks are not craftable, even if they have a recipe. Are they supposed to be spacer-level only?
Bye!