Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - desertshore

#1
Outdated / Re: [A17] Project Fallout v1.5
June 07, 2017, 10:45:45 AM
Hi,
first of all, thank you for your mod!
.. unfortunately, I have a problem, as noticed I can't trade with the Vault dwellers
I tried to turn on the debug and it seems that that faction can't generate traders:
Faction Vault Dwellers of def PFVaultFaction has no usable PawnGroupMakers for parms tile=92977, inhabitants=False, points=651, faction=Vault Dwellers, traderKind=, generateFightersOnly=False, raidStrategy=, forceOneIncap=False
Verse.Log:Error(String)
RimWorld.<GeneratePawns>c__IteratorC9:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)


Also, I can't trade if I send a caravan to a Vault. I temporarily solved both problems, but I don't know if you intended to allow caravans to trade at Vaults.
I removed brahmins and vault-specific guards from the PawnKindDef in PawnKinds_VaultDweller.xml, and created TraderKind_Base_Vault.xml and added the appropriate tag to the Factions_Fallout.xml

Also, it seems to me that stimpacks are not craftable, even if they have a recipe. Are they supposed to be spacer-level only?

Bye!