Hey you should add special pawn traits that further spice up pawns skill evolution and evolution cap. Make polymaths happen
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Quote from: Slipshodian on August 26, 2017, 11:49:07 AMQuote from: morgredblack on August 26, 2017, 09:29:01 AMThe problem here is that for taming, they need a certain amount of space, which often they don't have unless they have gear equipped like a backpack. Basically the food being used is too bulky to be held by someone without some way of carrying it, since a lot of raw stuff has low nutrition values and such per unit.
bugs already. (barely started the game)
something about taming jobs is fucked up. messages saying cannot do taming job because inventory is full keep spamming. the colonist grabs the food to tame the animal, or at least part of it but then something fails and this pops up. could be a stack issue or something. if i manually put him to prioritize it works, but only if i empty his inventory fist (i think its not always the case but most of the times)
i merely started the game and i'm frustrated by these bugs
I find the best way to work around it is to make kibble, and have the animal trainer use it either manually (short term) or through a loadout (long-term).
I had an idea about possibly adding in some sort of animal treats item specifically for use in taming, but I don't have a clue how to make the AI not try to just use raw food if it happens to be nearby or available.
