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Messages - tgbps4

#16
Hey, I have a problem with the Zabrak mod
Almost every single Zabrak colonist (NPC´s AND my colonists) doesn´t have a name; or well, they do but ALL of them are called "Could Not Resolve Any Root: Name". Can you fix this? (or can I fix this if you guide me through it?)
#17
Could you update the EPOE patch for A17?
#18
Quote from: jecrell on June 14, 2017, 11:41:39 PM
Quote from: tgbps4 on June 14, 2017, 10:41:48 PM
Quote from: jecrell on June 14, 2017, 11:24:00 AM
Hey fellows, we're still figuring out what's not working for folks.
Give this latest version of JecsTools a try, would you? Bless.

https://github.com/jecrell/JecsTools/archive/master.zip

I don´t know if it´s because of load order or what, but I´m still getting the same error as before the update. Help?

Share your output log, would you kindly?

The same exact error that started this whole "fix the mod" mess
#20
Outdated / Re: [A16] Psychology (2017-5-14)
June 15, 2017, 06:18:24 PM
Quote from: BlackSmokeDMax on June 15, 2017, 11:52:08 AM
Quote from: tgbps4 on June 12, 2017, 10:04:38 PM
Quote
What dose that mean

Because of how the forum works, when you comment on a thread it bumps it up to the start of your threadlist (is that the right word?). It just lets me keep tabs on mods that I like

That.

Also, a lot of mod authors when initially posting their mods, immediately comment a couple times with the word reserve to have the first couple comments set aside in case they want to add more info that won't fit in the initial post.

I didnt actually know about that last one. That´s pretty smart!
#21
Outdated / Re: [A16] Markers
June 15, 2017, 06:09:05 PM
I cant wait for this to be on A17
#22
Quote from: jecrell on June 14, 2017, 11:24:00 AM
Hey fellows, we're still figuring out what's not working for folks.
Give this latest version of JecsTools a try, would you? Bless.

https://github.com/jecrell/JecsTools/archive/master.zip

I don´t know if it´s because of load order or what, but I´m still getting the same error as before the update. Help?
#23
Outdated / Re: [A16] Apini EPOE plugin
June 14, 2017, 09:18:27 PM
Will there be an A17 update?
#24
Quote from: Swenzi on June 14, 2017, 05:29:26 PM
Hi, I updated your mod it's available now at:
http://steamcommunity.com/sharedfiles/filedetails/?id=946944965

I was wondering if I could have permission to also update your heroic and godly traits mod?
Also if you would like the to update this mod to A17, I can send you the code I modified so you can host it on this page and the forum.

Is there any possibility that you could add an external link for us non-steam users?
#25
I have no idea if this is because of other mods (I have a LOT) or just a regular issue, but when colonists equip most of the armor pieces in this mod, either my colonists or NPCs, their heads quite literally dissapear from their bodies. Has that happened to anyone?
#26
I have the same problem, it isn´t working
#27
Outdated / Re: [A16] Psychology (2017-5-14)
June 12, 2017, 10:04:38 PM
Quote
What dose that mean

Because of how the forum works, when you comment on a thread it bumps it up to the start of your threadlist (is that the right word?). It just lets me keep tabs on mods that I like
#28
I have been playing a modded Rimworld save for some time, specifically focusing on the Star Wars set of mods that have been released (https://ludeon.com/forums/index.php?topic=31647.0).

If you´re an avid Star Wars fan like me, you would know that the Jedi Temple wasn´t just filled with, well, Jedi Knights. It also had an assortment of staff that worked in and around the Temple (examples being the Temple Guards, the AgriCorps, ect.). So I thought it would be an awesome thing if I could organize colonists into these kinds of groups and have them hang out with each other and the like.

It doesn´t necessarily have to be only for this mod, it could be applied to any playthrough. I don´t know if it would be possible, but it would certainly be a cool idea
#29
Outdated / Re: [A16] Psychology (2017-5-14)
June 11, 2017, 08:02:55 PM
reserved
#30
reserved