Quote from: Galileus on November 10, 2013, 06:38:50 PMIf they would be boring, no-one would play them. They are engaging - planing and watching your plan spring can be as exciting as any action game.
And yet, boring-but-practical remains the meat-and-potatoes of the research trees. 5% here, 5% there, it adds up. Do it twice, and that's 10%. Do it ten times, and that's 50%
Increasing the numbers that drives the player's actions is one of the simplest and best ways to upgrade them. Sure, it doesn't have the wizz-bang factor of an entirely new type of gun, but it is simple and reliable. In most of the games I've played, simple and reliable is superior to wizz-bang, which often start off wholly inferior to simple and reliable.
QuoteMining for another 5%, then mining for another 5%, there's nothing exciting in that. Despite all your ad hominem.
Exciting, no, but it sure as hell does make long-term mining faster and simpler. The more you do it, the more your miners can get done in one day before they have to sprint back to the barracks or the canteen because their tummies are rumbling and they want to go naptime.
QuoteAlso, for one hundredth thime for frell's sake - RimWorld is a colony builder SLASH tactical combat sim, unless you choose no-raiders mode.
And 5% more damage, 5% more accuracy, etcetera, adds up, and would make a huge difference.
