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Messages - nmid

#106
A12 is going to be longer than A10>11... so I expect you'll have time for A11 :)

Humor aside, do take care.
#107
Quote from: Devon_v on June 23, 2015, 04:52:40 PMI'm also (slowly) working on a Firefly pack which was requested.

/drooool

;D
#108
Quote from: mokonasakura on June 23, 2015, 12:08:27 PM
Well really wanted to use this but it seems its not just an install and its ready mod and I'm not able to understand your instructions. Hope your or someone else can just make this an install and its ready.

It is.
Just download the CoreBackstories file. The rest are added backstories.
It's a simple mod installation.

If you want, the rest can be added to the storiesbackdef subfolder.
#109
..do they basically get 'stuck' / remain standing while that error keeps popping up in the debug log?

#110
Outdated / Re: [A11] Superior Crafting v0622b
June 23, 2015, 02:14:23 PM
Quote from: Patrykbono20 on June 23, 2015, 01:51:58 PM
Thanks for update.
I hope You feels better.
Your Cheers Abrexus :D

Just 3 mods left to perfect game :)
what's your ideal mod list?
#111
lol, this is hilariously amazing!
Waiting for an A11 update. No rush.
#112
General Discussion / Re: Stone Chunk Processing
June 23, 2015, 09:46:30 AM
ty
#113
hahahaha
wonder how many ppl were waiting for 666.
(I was too.. missed it).

669
#114
YES!
ps - can i use this on an existing save?

edit - yup.
#115
hahahaha.

6/6=1
#116
General Discussion / Stone Chunk Processing
June 23, 2015, 08:12:39 AM
So I just see the simple stonecutter's table to make stone blocks out of chunks.

Is there an electric table that increases efficiency + work speed time or a mod that does the same?
I can't seem to find one.
#117
It didn't work properly with my existing save, will try it again with a new world on this weekend.
#118
Damn... I just failed Mod 101.

Ty.
#120
I am getting an error about "determining jobs"
I am running a mix of other mods, but the problem only comes when I enable the MD2 Core + MD2 Droids.
Any ideas?


Prof threw exception while determining job: System.ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index

  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0

  at Verse.DefMap`2[Verse.WorkTypeDef,System.Int32].get_Item (Verse.WorkTypeDef def) [0x00000] in <filename unknown>:0

  at RimWorld.Pawn_WorkSettings.GetPriority (Verse.WorkTypeDef w) [0x00000] in <filename unknown>:0

  at RimWorld.Pawn_WorkSettings.CacheWorkGiversInOrder () [0x00000] in <filename unknown>:0

  at RimWorld.Pawn_WorkSettings.get_WorkGiversInOrderEmergency () [0x00000] in <filename unknown>:0

  at RimWorld.JobGiver_Work.TryGiveTerminalJob (Verse.Pawn pawn) [0x00000] in <filename unknown>:0

  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0

  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0

  at RimWorld.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0

  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0

  at Verse.AI.Pawn_JobTracker.DetermineNextJob () [0x00000] in <filename unknown>:0  lastJobGiver=RimWorld.JobGiver_Work




    <li>Core</li>
    <li>BackstoriesCore</li>
    <li>EdBPrepareCarefully</li>
    <li>Darkness (SBO)</li>
    <li>AutoHuntBeacon</li>
    <li>Apparello</li>
    <li>EdBModOrder</li>
    <li>ED-Core</li>
    <li>Miscellaneous_HiRes</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>ED-LaserDrill</li>
    <li>ED-ReverseCycleCooler</li>
    <li>ED-Vent</li>
    <li>ED-Shields</li>
    <li>ED-Embrasures</li>
    <li>ED-PersonalNanoShields</li>
    <li>ED-OmniGel</li>
    <li>VeinMiner</li>
    <li>RoofSupport</li>
    <li>OmniStorage</li>
    <li>Canned Food</li>
    <li>Pawn State Icons</li>
    <li>Anti Tank Weapons</li>
    <li>Bulk_Meals</li>
    <li>Celing Lights</li>
    <li>RimHalo</li>
    <li>[A11 Faction] JaffaKree! Reborn</li>
    <li>Stonecutting Tweak</li>
    <li>LogWall-Stuffed</li>
    <li>EdBInterface</li>
    <li>Mad Skills</li>
    <li>T-ConditionRed</li>
    <li>T-CoreCropTweaks</li>
    <li>T-ExpandedCloth</li>
    <li>T-ExpandedCrops</li>
    <li>T-MiscStuff</li>
    <li>T-MoreBedsVanilla</li>
    <li>RT Fusebox</li>
    <li>RT Storage</li>
    <li>T-MoreFloorsFF</li>
    <li>MAI</li>
    <li>RTFTJ</li>
    <li>Industrialisation v0.99</li>
    <li>ED-Plants24H</li>
    <li>MD2Base-master</li>
    <li>MD2Droids-12</li>
    <li>LT_RedistHeat</li>