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Messages - nmid

#16
Quote from: DDawgSierra on July 08, 2015, 11:08:15 AM
-1 I don't support this. Sorry.

I respect your downvote, but I'm curious.. What's your reason to say no?
#17
Ideas / Re: Storage
July 09, 2015, 02:54:13 AM
Quote from: Kegereneku on July 08, 2015, 11:16:33 AM
I wish we had a locker allowing to keep best clothes at specific place and change a outfit in one action and 3 click rather than 5 and 9999~ click.

If we did we could have dedicated
- combat clothes
- comfort clothes
- <events> clothes (like Foil Helmet for psych or a gas mask for Fallout)

One of the mods have something called Locker that does this.
Not sure which mod though, it's one of the more well known mods for sure.
#18
Help / Re: Mod request: Reverse Aging Cryosleep
July 09, 2015, 02:51:49 AM
Quote from: hopeseekr on July 08, 2015, 09:41:53 AM
OK. I realize this will require C# coding. I also realize that this may not be possible.

I want a special cryosleep container that a colonist can enter, but instead of freezing their biological age, it reduces it by a multiple of the ticker amount they stay in the container.

I am willing to pay for this work, so submit your total project estimates.

Pay Tynan and if likes the idea, he'll probably bring it out in the next update ;)
#19
Stories / Re: Iguana gets drunk of my last beer
July 09, 2015, 02:49:47 AM
Quote from: Shinzy on July 04, 2015, 06:40:35 AM
*chuckles*


lol, that reminds of one of those redbull ads :D
#20
730

Quote from: StorymasterQ on July 08, 2015, 03:53:12 AM
727

Quote from: nmid on July 08, 2015, 03:00:16 AM
I obviously missed a cultural reference to Boeing, but caught the Halloween reference.

Nah, I meant the Boeing airplanes. The one that's 10 and 20 counts away from this one. The Dreamliner is the one 60 counts from this one. I don't really care about the other ones :D

Ah, I'm waiting for 747 then :D
#21
They don't want to lose their market and want to keep you on the planet, so that they can keep coming and trading with you.
#22
Thanks for the headsup.
I'm going to screenshot my 4 prisoners and check once I recruit them.
#24
726.

I obviously missed a cultural reference to Boeing, but caught the Halloween reference.
#26
724.

722 thinks that 723 is related to HIM.. HE was looking to a rime about the foxy 696 HE had heard so much about, in this world.



https://ludeon.com/forums/index.php?topic=11730.msg147491#msg147491
                                    .Replace( "HISCAP", GenText.PossessiveCap(p) )
.Replace( "HIMCAP", GenText.ProObjCap(p) )
.Replace( "HECAP", GenText.ProSubjCap(p) )
.Replace( "HIS", GenText.Possessive(p) )
.Replace( "HIM", GenText.ProObj(p) )
.Replace( "HE", GenText.ProSubj(p) );



ps - why did 722 trick you? ;)
#27
Ah...
so
<weaponTags>
      <li>Gun</li>
</weaponTags>
will work fine for it to appear on the edb prep page?

while
<weaponTags>
      <li>AdvancedGun</li>
</weaponTags>
causes them to destruct on drop?

I'm not a modder but this worked for me, when I set my hybrid MA37 in my Halo weapon pack.
I got the weapon to show on the edb prep page + it was on the ground from the starting drop pods. They might not drop from enemies, I haven't checked that yet.

Any clarification will help better my hac.. chea... understanding of the weapons :)
#28
Quote from: BBream on July 07, 2015, 05:24:04 AM
I have writen version. You should use Version 1.3 for A11.
You can use in your existing colony.

ty :)
#29
722

723 won't mind unrelated comments on past numbers :)
#30
Wow.... a crazy but obvious idea for a "cross-over" just entered my head...
Can a undestructable & fixed star gate be a starting fixture to your colony and the jaffa faction (from another mod) use it to 'visit' your colony?