Quote from: DDawgSierra on July 08, 2015, 11:08:15 AM
-1 I don't support this. Sorry.
I respect your downvote, but I'm curious.. What's your reason to say no?
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Show posts MenuQuote from: DDawgSierra on July 08, 2015, 11:08:15 AM
-1 I don't support this. Sorry.
Quote from: Kegereneku on July 08, 2015, 11:16:33 AM
I wish we had a locker allowing to keep best clothes at specific place and change a outfit in one action and 3 click rather than 5 and 9999~ click.
If we did we could have dedicated
- combat clothes
- comfort clothes
- <events> clothes (like Foil Helmet for psych or a gas mask for Fallout)
Quote from: hopeseekr on July 08, 2015, 09:41:53 AM
OK. I realize this will require C# coding. I also realize that this may not be possible.
I want a special cryosleep container that a colonist can enter, but instead of freezing their biological age, it reduces it by a multiple of the ticker amount they stay in the container.
I am willing to pay for this work, so submit your total project estimates.
Quote from: Shinzy on July 04, 2015, 06:40:35 AM
*chuckles*
Quote from: StorymasterQ on July 08, 2015, 03:53:12 AM
727Quote from: nmid on July 08, 2015, 03:00:16 AM
I obviously missed a cultural reference to Boeing, but caught the Halloween reference.
Nah, I meant the Boeing airplanes. The one that's 10 and 20 counts away from this one. The Dreamliner is the one 60 counts from this one. I don't really care about the other ones
https://ludeon.com/forums/index.php?topic=11730.msg147491#msg147491
.Replace( "HISCAP", GenText.PossessiveCap(p) )
.Replace( "HIMCAP", GenText.ProObjCap(p) )
.Replace( "HECAP", GenText.ProSubjCap(p) )
.Replace( "HIS", GenText.Possessive(p) )
.Replace( "HIM", GenText.ProObj(p) )
.Replace( "HE", GenText.ProSubj(p) );
Quote from: BBream on July 07, 2015, 05:24:04 AM
I have writen version. You should use Version 1.3 for A11.
You can use in your existing colony.