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Messages - nmid

#406
Help / Re: RimWorld core art source
May 25, 2015, 07:04:17 PM
Quote from: Evul on June 04, 2014, 10:18:39 AM=
EDIT: One issue tho it seams that the floor and terrain textures is not included :)
and this too please.
not very important, just when you get to it, do this too :).
#407
15. Change the texture of rich soil so it's more easily distinguishable than normal Soil..
or enable an easier "snap-to" of growing zones to rich soil.
#408
265

Damn Rich Soil texture.
#409
Ty adamiks.. checking it out.

To OP
Ok, I downloaded your file and the zip file has no .xml.
It only has the image file.. ??

edit - ok, nvm. Just added it to the mod\core\texture folder.
#410
Ty.
It was driving me so mad.. esp when I wasn't able to figure out where <graphicPath>Terrain/Surfaces/SoilRich</graphicPath>
was....

Edit - Ok, I downloaded your file and the zip file has no .xml.
It only has the image file.. ??
#411
No.... 2/6=3
#412
261 then.
#413
259.

Quote from: Adamiks on May 25, 2015, 12:58:54 PM
51.4x5=X
Quote from: nmid on May 25, 2015, 12:32:48 PM
Thread hasn't passed 5th Grade maths yet..
hahahaha!

edit - change it to 51.6 ;)
Edit 2 - What's the logic behind 51.4 btw... Just a random number?
#414
Quote from: 1000101 on May 25, 2015, 01:02:28 PMFor those that aren't so obvious, use jetBrains dotPeek or ILSpy to look at Assembly-CSharp.dll.  Find references to the object (Thing, ThingDef, Building, etc) and look at how it declares the field in question.  Some things like passability are enumerations.

Thanks for the fishing rod. Now I can catch my own fish!

The example you gave was a good walkthrough on how to figure out things.

Much appreciated :).
#415
Thread hasn't passed 5th Grade maths yet..
2+5=7

edit - Jk. Nice one there.
#416
255

Quote from: GamerGuy on May 25, 2015, 11:52:58 AM
Quote from: nmid on May 25, 2015, 11:29:09 AM
252, oh how I hope for 2 being a leggy blonde.

Quote from: GamerGuy on May 25, 2015, 09:12:42 AM
18*2.82=(3\6)(54+12)=269      <lol 69 (0
How does that compute :2 ? Bad maths!!

My processing compatibilitys far out stretch you punny minded humans.
253

Even google couldn't solve that... 1675.08
#417
252, oh how I hope for 2 being a leggy blonde.

Quote from: GamerGuy on May 25, 2015, 09:12:42 AM
18*2.82=(3\6)(54+12)=269      <lol 69 (0
How does that compute :2 ? Bad maths!!
#418
14. Have a search bar for quicker selection(enable/disable) of item classes in stockpiles etc.
#419
2+6=8

hmmmmmmmmmmmm
#420
266... ok, no more new hints or messages till I figure out yours.

Quote from: Adamiks on May 25, 2015, 08:18:27 AM
x+100=265
x+100-100=265-100
x=165
???
StorymasterQ going to work?