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Messages - nmid

#421
-2+6=4

All that food could be canned. What a waste.
#422
262, another nice (or horrifying) sandwich!
#423
I like it..
Having manned turrents removed from calculating a base strength/value would allow me to design a better base defended from various sides, not just a killbox approach.
#424
258..
Sorry, temporal sickness.
#425
Nmid... was making a gaming nick for myself when I was .. like 13?14?
All the 'cool' sounding nicks were taken on gmail and hotmail and I was getting pissed.
I didn't want to add arbritary numbers at the end of my nick....... so
NoMoreIdsLeft@gmail
N  M     ID

Ps - I'm now 'editing' that backstory to say NMID is the nickname for NMIDL.
#427
249 :(
NINJA-ED :@

MATHS #(* #H
2*4=8.


Lol, I was wondering where the other ppl were.
#428
Support / Re: Steam Key
May 24, 2015, 04:56:12 PM
http://ludeon.com/blog/faq/
QuoteWill I get a Steam key?

â€" It depends when you bought the game. If you bought the game on or before November 4, 2014 you will get a key when the game is released on Steam. If you bought the game after that, we will try to get you a Steam key but Valve’s policies prevent us from being able to guarantee this.
#429
Outdated / Re: [MOD] (Alpha10) Gold Floors
May 24, 2015, 04:54:59 PM
lol!!

I wonder what the value of your colony will be :p
Pretty tempting for raiders / increased raiding!
#430
ok... back to maths
2+4 = 6
#431
When you reverse or swap words, I feel as if you didn't get my original joke :(
(2)4.4

(doesn't that look like someone crying 4.4! :D)
#432
Help / Re: Walking Speed / PathCost
May 24, 2015, 03:01:22 AM
Is this still valid in Alpha10?
From http://rimworldwiki.com/wiki/ThingDef
pathCost    How much speed is lost when pawn works over it.    Integer

So does that means it's not tick based, but an integer (% of original speed)
or
How many integer (ticks) are lost based on original?

I'm guessing option 2.
#433
General Discussion / Re: RimWorld change log
May 23, 2015, 10:55:03 PM
Quote from: MarvinKosh on May 23, 2015, 10:24:05 PM
It's a number of effects or changes (hence 'diffs') which can be applied to a colonist's health.
Thanks.

Ps - Interesting quote there from .... the same guy I have a quote from!!
#434
General Discussion / Re: RimWorld change log
May 23, 2015, 10:01:05 PM
Quote from: Ykara on May 21, 2015, 01:33:24 AM
QuoteCleanup and refactor of HediffDefs and related code.
._.

What is HediffDefs?